Player Matchup

Ishtar
Ishtar
Hikikomori_bana
Ishtar
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 21L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Stybb
Erlang Shen
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 24L
1,655 Elo+
Solo
Hercules
Hercules
TxzG-An1meT_T
Hercules
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 18L
1,659 Elo+
Party 2
Pele
Pele
cristhiianglezzz
Pele
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Vulcan
Vulcan
misterio_brian
Vulcan
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Team Averages
Level 108
1,500 SR
1,563 Elo+

VS

Team Averages
Level 64
1,545 SR
1,514 Elo+
Pele
Pele
 
Pele
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
DarknessCynder
The Morrigan
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 17L
1,414 Elo+
Party 1
Khepri
Khepri
HoriZonVoID
Khepri
Level 82
God Stats
10W - 5L
1,500 SR
Queue Stats
144W - 164L
1,536 Elo+
Party 3
Tyr
Tyr
IvanLic
Tyr
Level 49
God Stats
167W - 145L
1,724 SR
Queue Stats
337W - 322L
1,543 Elo+
Solo
Chernobog
Chernobog
gnarlymbb1
Chernobog
Level 68
God Stats
5W - 2L
1,500 SR
Queue Stats
71W - 76L
1,574 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,487
408
2,807
7,864
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
Stybb
Erlang Shen
7
0 / 2 / 1
5,089
463
4,295
9,378
7,405
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
TxzG-An1meT_T
Hercules
10
1 / 1 / 0
5,496
500
6,463
10,114
6,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 0
5,179
471
2,882
9,821
4,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 2 / 0
5,259
478
3,020
3,525
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
1 / 2 / 1
5,222
475
4,363
9,232
4,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

The Morrigan
DarknessCynder
The Morrigan
10
2 / 0 / 4
5,642
513
6,301
4,008
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
9
0 / 0 / 7
6,011
546
3,021
8,434
7,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tyr
11
2 / 0 / 3
6,609
601
7,559
10,441
9,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
gnarlymbb1
Chernobog
13
3 / 0 / 1
7,306
664
4,248
5,829
2,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
8
8
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
2
1
0.75
W
The Morrigan
DarknessCynder
The Morrigan
2
0
4
4
L
0
1
0
0
W
Khepri
0
0
7
3.5
W
Tyr
2
0
3
3.5
L
Erlang Shen
Stybb
Erlang Shen
0
2
1
0.25
L
Hercules
TxzG-An1meT_T
Hercules
1
1
0
1
L
0
2
0
0
W
Chernobog
gnarlymbb1
Chernobog
3
0
1
3.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,467
Damage
25,492
40,702
Taken
37,944
22,405
Mitigated
24,498
13,907
Healing
11,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,363
1,116
0
1,610
9,232
4,044
0
1,086
8,104
0
38,203
W
The Morrigan
DarknessCynder
The Morrigan
6,301
894
0
500
4,008
1,589
42
600
3,318
27,450
1,684
L
2,807
1,564
0
4,402
7,864
2,547
0
797
7,047
0
25,551
W
Khepri
3,021
566
0
2,530
8,434
7,064
0
0
8,390
14,654
0
W
Tyr
7,559
1,092
0
5,112
10,441
9,220
0
1,334
8,626
613
48,980
L
Erlang Shen
Stybb
Erlang Shen
4,295
2,177
360
3,239
9,378
7,405
0
2,348
6,877
0
16,963
L
Hercules
TxzG-An1meT_T
Hercules
6,463
2,418
0
4,656
10,114
6,702
0
2,350
7,708
0
37,428
L
2,882
726
0
1,000
9,821
4,364
0
1,873
7,756
0
39,940
W
Chernobog
gnarlymbb1
Chernobog
4,248
2,345
0
1,798
5,829
2,581
515
0
5,829
0
64,647
L
3,020
1,286
0
250
3,525
1,387
0
1,416
1,969
30,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,510
Gold Earned
30,790
234
Minions Killed
299
0
Camps Cleared
0
1,082,479
Distance Traveled
1,155,577
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,222
475
46
4
0
243,458
2
W
The Morrigan
5,642
513
54
5
0
208,510
0
L
Ishtar
4,487
408
35
3
0
193,290
0
W
Khepri
6,011
546
11
1
0
240,206
0
W
Tyr
6,609
601
87
8
0
245,059
0
L
Erlang Shen
5,089
463
17
2
0
215,279
2
L
Hercules
5,496
500
65
6
0
222,066
0
L
Pele
5,179
471
68
6
0
258,504
0
W
Chernobog
7,306
664
101
9
0
218,344
2
L
Vulcan
5,259
478
49
4
0
193,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role