Player Matchup

Danzaburou
Danzaburou
La-Fuite08
Danzaburou
Level 59
God Stats
12W - 13L
1,341 SR
Queue Stats
44W - 37L
1,515 Elo+
Party 1
Ares
Ares
OmeGaRaiZen
Ares
Level 122
God Stats
1W - 5L
1,407 SR
Queue Stats
23W - 28L
1,363 Elo+
Party 1
Agni
Agni
Z0DIACKE
Agni
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 61L
1,461 Elo+
Party 1
Team Averages
Level 102
1,416 SR
1,446 Elo+

VS

Team Averages
Level 74
1,634 SR
1,353 Elo+
Sun Wukong
Sun Wukong
J05H 1220
Sun Wukong
Level 86
God Stats
11W - 3L
1,805 SR
Queue Stats
136W - 149L
1,389 Elo+
Solo
Da Ji
Da Ji
JimmyFailCon
Da Ji
Level 68
God Stats
4W - 3L
1,391 SR
Queue Stats
4W - 5L
1,296 Elo+
Party 2
Anhur
Anhur
OverCliic
Anhur
Level 68
God Stats
4W - 2L
1,706 SR
Queue Stats
4W - 4L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
La-Fuite08
Danzaburou
13
1 / 4 / 2
8,277
637
5,164
10,080
4,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 6 / 4
9,094
700
8,431
14,822
17,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Agni
14
3 / 7 / 2
9,664
743
9,065
10,773
3,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
J05H 1220
Sun Wukong
16
5 / 2 / 12
10,760
828
12,975
17,545
14,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 2 / 9
10,148
781
6,661
8,892
4,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anhur
OverCliic
Anhur
16
8 / 2 / 6
11,164
859
12,741
11,310
4,333
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
6
Kills
17
17
Deaths
6
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
J05H 1220
Sun Wukong
5
2
12
5.5
W
4
2
9
4.25
L
Danzaburou
La-Fuite08
Danzaburou
1
4
2
0.5
L
2
6
4
0.67
W
Anhur
OverCliic
Anhur
8
2
6
5.5
L
Agni
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,660
Damage
32,377
35,675
Taken
37,747
26,063
Mitigated
23,245
3,609
Healing
8,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
J05H 1220
Sun Wukong
12,975
2,337
0
4,135
17,545
14,767
575
7,836
9,231
0
37,605
W
6,661
921
0
1,543
8,892
4,145
590
4,868
3,893
0
33,054
L
Danzaburou
La-Fuite08
Danzaburou
5,164
1,120
0
1,013
10,080
4,716
0
9
9,987
0
26,972
L
8,431
410
174
1,389
14,822
17,458
0
27
14,746
18,239
976
W
Anhur
OverCliic
Anhur
12,741
6,301
0
2,644
11,310
4,333
1,455
3,267
7,651
0
51,798
L
Agni
9,065
160
203
830
10,773
3,889
0
8
10,723
29,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,035
Gold Earned
32,072
112
Minions Killed
168
0
Camps Cleared
0
634,792
Distance Traveled
719,667
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,760
828
63
5
0
264,005
0
W
Da Ji
10,148
781
44
3
0
241,278
3
L
Danzaburou
8,277
637
44
3
0
219,519
0
L
Ares
9,094
700
21
2
0
210,005
0
W
Anhur
11,164
859
61
5
0
214,384
0
L
Agni
9,664
743
47
4
0
205,268
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role