Player Matchup

Hachiman
Hachiman
Silver I
 
Hachiman
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver I
Jewellykins
Scylla
Silver I
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 138L
1,414 MMR
Party 1
Thor
Thor
Gold III
Mental-Catalyst
Thor
Gold III
Level 140
God Stats
1W - 6L
1,177 SR
Queue Stats
151W - 126L
1,644 MMR
Party 1
Chang'e
Chang'e
Silver II
native818outlaw
Chang'e
Silver II
Level 99
God Stats
39W - 29L
1,592 SR
Queue Stats
97W - 114L
1,533 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
pTNickK3rr
Tsukuyomi
Gold V
Level 98
God Stats
14W - 15L
1,671 SR
Queue Stats
152W - 155L
1,539 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,488 SR
1,526 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 151
1,523 SR
1,535 MMR
Ares
Ares
Gold IV
Doughtykid3
Ares
Gold IV
Level 159
God Stats
2W - 2L
1,709 SR
Queue Stats
50W - 50L
1,534 MMR
Solo
Nike
Nike
Gold V
GobbleMyToes
Nike
Gold V
Level 159
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 7L
1,543 MMR
Solo
Izanami
Izanami
Gold II
Lightskin mg
Izanami
Gold II
Level 163
God Stats
2W - 0L
1,500 SR
Queue Stats
681W - 668L
1,529 MMR
Solo
Ymir
Ymir
Silver II
caramelbearbear
Ymir
Silver II
Level 121
God Stats
7W - 9L
1,392 SR
Queue Stats
31W - 31L
1,523 MMR
Solo
Agni
Agni
Silver II
mcmoosle
Agni
Silver II
Level 152
God Stats
20W - 19L
1,516 SR
Queue Stats
949W - 942L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
0 / 1 / 0
8,131
581
2,426
7,534
2,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
12
0 / 2 / 0
6,646
475
2,420
5,984
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 0
6,867
491
1,954
10,963
4,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 2 / 0
6,248
446
6,003
13,857
7,055
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tsukuyomi
pTNickK3rr
Tsukuyomi
12
0 / 4 / 0
7,404
529
2,771
13,300
6,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
Maman BrigitteJanusThanatosGanesha

VS

Bans
ThothIshtarAthenaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
8,104
579
5,256
7,929
6,439
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
5 / 0 / 1
9,824
702
11,647
9,913
6,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
Lightskin mg
Izanami
15
1 / 0 / 3
8,883
635
5,767
5,986
2,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 0 / 3
7,807
558
2,975
6,054
3,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Agni
14
1 / 1 / 2
8,504
607
6,467
7,305
3,006
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
11
11
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
0
0
W
3
0
3
4.5
W
5
0
1
5.5
L
Scylla
0
2
0
0
W
Izanami
Lightskin mg
Izanami
1
0
3
2.5
L
1
2
0
0.5
W
1
0
3
2.5
W
Agni
1
1
2
2
L
0
2
0
0
L
Tsukuyomi
pTNickK3rr
Tsukuyomi
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,574
Damage
32,112
51,638
Taken
37,187
23,243
Mitigated
21,524
15,965
Healing
18,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
2,426
1,266
0
2,423
7,534
2,702
914
1,249
6,185
0
70,443
W
5,256
356
0
3,098
7,929
6,439
0
1,993
5,936
24,627
0
W
11,647
1,498
0
4,499
9,913
6,278
25
0
9,326
0
79,389
L
Scylla
2,420
290
0
710
5,984
1,944
0
3,434
2,498
42,412
798
W
Izanami
Lightskin mg
Izanami
5,767
3,346
0
2,234
5,986
2,577
1,506
1,057
4,929
0
82,110
L
1,954
512
0
765
10,963
4,755
0
2,140
8,823
0
61,555
W
2,975
245
0
4,240
6,054
3,224
30
544
5,421
61,635
2,902
W
Agni
6,467
996
0
4,171
7,305
3,006
88
4,776
2,529
71,896
410
L
6,003
254
1,160
6,311
13,857
7,055
0
7,527
6,330
40,452
992
L
Tsukuyomi
pTNickK3rr
Tsukuyomi
2,771
415
0
4,596
13,300
6,787
0
251
12,243
0
55,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,296
Gold Earned
43,122
497
Minions Killed
502
0
Camps Cleared
0
1,431,720
Distance Traveled
1,522,773
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,131
581
122
9
0
255,782
1
W
Ares
8,104
579
15
1
0
314,814
4
W
Nike
9,824
702
118
8
0
302,519
1
L
Scylla
6,646
475
89
6
0
283,090
5
W
Izanami
8,883
635
139
10
0
282,604
2
L
Thor
6,867
491
98
7
0
307,285
2
W
Ymir
7,807
558
103
7
0
332,700
0
W
Agni
8,504
607
127
9
0
290,136
3
L
Chang'e
6,248
446
72
5
0
291,988
2
L
Tsukuyomi
7,404
529
116
8
0
293,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role