Player Matchup

Agni
Agni
Silver II
BROKENHOOD
Agni
Silver II
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 14L
1,500 MMR
Solo
Osiris
Osiris
Silver II
ECGM_LEO
Osiris
Silver II
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 19L
1,481 MMR
Party 2
Cthulhu
Cthulhu
Gold V
ECGM_jordy
Cthulhu
Gold V
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 114L
1,487 MMR
Party 2
Apollo
Apollo
Silver II
TheOnlyPaydro
Apollo
Silver II
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
101W - 121L
1,477 MMR
Solo
Arachne
Arachne
Silver II
fralopor
Arachne
Silver II
Level 159
God Stats
4W - 4L
1,860 SR
Queue Stats
354W - 340L
1,498 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,572 SR
1,489 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 152
1,551 SR
1,488 MMR
Artemis
Artemis
Bronze III
BeardedBudman
Artemis
Bronze III
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 52L
1,463 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Destroyer474754
Sun Wukong
Bronze III
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 21L
1,500 MMR
Solo
Khepri
Khepri
Bronze III
JairLC
Khepri
Bronze III
Level 145
God Stats
0W - 1L
1,754 SR
Queue Stats
2W - 2L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Bronze III
Lend Me A BIC
Hun Batz
Bronze III
Level 186
God Stats
14W - 16L
1,500 SR
Queue Stats
503W - 512L
1,477 MMR
Solo
Tiamat
Tiamat
Bronze III
guidel123
Tiamat
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 2
9,912
620
12,568
8,404
2,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Osiris
ECGM_LEO
Osiris
15
1 / 2 / 1
9,267
579
6,003
13,602
13,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
ECGM_jordy
Cthulhu
13
1 / 1 / 7
8,483
530
6,871
11,753
11,361
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
1 / 2 / 4
9,343
584
3,953
9,153
3,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
fralopor
Arachne
16
6 / 2 / 4
9,126
570
10,494
14,983
6,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
AnubisShivaChaacFenrirAchilles

VS

Bans
SylvanusCu ChulainnBake KujiraThorBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
2 / 2 / 1
7,169
448
4,807
7,461
2,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Destroyer474754
Sun Wukong
13
1 / 3 / 0
7,469
467
3,942
12,083
8,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
JairLC
Khepri
9
1 / 7 / 1
6,567
410
3,448
16,831
13,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hun Batz
Lend Me A BIC
Hun Batz
16
3 / 2 / 3
9,177
574
10,546
15,629
7,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
guidel123
Tiamat
11
0 / 5 / 1
6,711
419
2,741
8,509
4,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
19
Kills
7
8
Deaths
19
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
10
1
2
11
L
Artemis
2
2
1
1.25
L
Sun Wukong
Destroyer474754
Sun Wukong
1
3
0
0.33
W
Osiris
ECGM_LEO
Osiris
1
2
1
0.75
W
Cthulhu
ECGM_jordy
Cthulhu
1
1
7
4.5
L
Khepri
JairLC
Khepri
1
7
1
0.21
L
Hun Batz
Lend Me A BIC
Hun Batz
3
2
3
2.25
W
1
2
4
1.5
W
Arachne
fralopor
Arachne
6
2
4
4
L
Tiamat
guidel123
Tiamat
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,889
Damage
25,484
57,895
Taken
60,513
38,133
Mitigated
36,422
19,556
Healing
6,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,568
1,458
0
996
8,404
2,964
720
1,322
7,041
67,032
554
L
Artemis
4,807
1,670
0
1,801
7,461
2,998
0
2,919
4,464
0
42,191
L
Sun Wukong
Destroyer474754
Sun Wukong
3,942
1,228
0
1,505
12,083
8,962
429
1,723
10,302
0
48,566
W
Osiris
ECGM_LEO
Osiris
6,003
1,991
0
5,642
13,602
13,345
536
0
13,092
0
70,317
W
Cthulhu
ECGM_jordy
Cthulhu
6,871
1,108
169
2,049
11,753
11,361
93
3,318
8,386
37,593
469
L
Khepri
JairLC
Khepri
3,448
503
71
710
16,831
13,066
0
6,171
9,837
21,520
0
L
Hun Batz
Lend Me A BIC
Hun Batz
10,546
3,105
0
1,366
15,629
7,255
0
4,428
11,061
0
100,478
W
3,953
2,501
0
2,327
9,153
3,949
207
767
8,386
0
84,527
W
Arachne
fralopor
Arachne
10,494
7,022
0
8,373
14,983
6,514
1,215
1,102
13,881
0
87,744
L
Tiamat
guidel123
Tiamat
2,741
314
0
1,232
8,509
4,141
0
3,348
4,996
36,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,131
Gold Earned
37,093
520
Minions Killed
403
0
Camps Cleared
0
1,673,763
Distance Traveled
1,411,066
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,912
620
118
7
0
345,628
2
L
Artemis
7,169
448
72
5
0
231,822
0
L
Sun Wukong
7,469
467
78
5
0
260,573
0
W
Osiris
9,267
579
107
7
0
296,158
4
W
Cthulhu
8,483
530
43
3
0
335,404
2
L
Khepri
6,567
410
37
2
0
292,023
0
L
Hun Batz
9,177
574
148
9
0
377,931
0
W
Apollo
9,343
584
138
9
0
312,322
6
W
Arachne
9,126
570
114
7
0
384,251
1
L
Tiamat
6,711
419
68
4
0
248,717
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role