Player Matchup

Set
Set
Cinabun
Set
Level 14
God Stats
1W - 2L
1,577 SR
Queue Stats
8W - 13L
1,427 Elo+
Party 2
Pele
Pele
Oak3m
Pele
Level 23
God Stats
4W - 4L
1,645 SR
Queue Stats
9W - 14L
1,399 Elo+
Party 2
Hercules
Hercules
hotrod7891
Hercules
Level 88
God Stats
7W - 7L
1,336 SR
Queue Stats
163W - 124L
1,490 Elo+
Party 2
Team Averages
Level 42
1,519 SR
1,439 Elo+

VS

Team Averages
Level 116
1,627 SR
1,729 Elo+
Osiris
Osiris
Lil_Bristian
Osiris
Level 163
God Stats
3W - 5L
1,500 SR
Queue Stats
752W - 482L
1,597 Elo+
Party 1
Nu Wa
Nu Wa
dorksplayn
Nu Wa
Level 143
God Stats
11W - 6L
1,285 SR
Queue Stats
401W - 235L
1,617 Elo+
Party 1
Ratatoskr
Ratatoskr
hotrodchomper
Ratatoskr
Level 41
God Stats
19W - 9L
2,097 SR
Queue Stats
52W - 52L
1,973 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
12
0 / 8 / 1
7,508
626
3,069
14,499
7,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Pele
Oak3m
Pele
12
0 / 7 / 0
7,553
629
2,921
12,726
4,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
hotrod7891
Hercules
11
1 / 5 / 0
7,867
656
8,351
18,462
7,679
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
6 / 0 / 11
10,423
869
9,372
15,540
22,979
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
16
7 / 0 / 12
10,901
908
16,570
5,552
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
hotrodchomper
Ratatoskr
15
7 / 1 / 11
10,283
857
15,244
11,327
6,149
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
54
1
Kills
20
20
Deaths
1
1
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Set
0
8
1
0.06
W
Osiris
6
0
11
11.5
L
Pele
Oak3m
Pele
0
7
0
0
W
Nu Wa
7
0
12
13
L
Hercules
hotrod7891
Hercules
1
5
0
0.2
W
Ratatoskr
hotrodchomper
Ratatoskr
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,341
Damage
41,186
45,687
Taken
32,419
19,423
Mitigated
31,757
3,689
Healing
5,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
3,069
1,024
0
295
14,499
7,126
0
4,406
9,624
0
23,118
W
Osiris
9,372
3,137
0
2,202
15,540
22,979
598
252
15,288
0
42,088
L
Pele
Oak3m
Pele
2,921
509
0
301
12,726
4,618
0
4,366
7,911
0
24,342
W
Nu Wa
16,570
4,192
0
1,332
5,552
2,629
1,696
18
5,534
59,310
0
L
Hercules
hotrod7891
Hercules
8,351
2,696
0
3,093
18,462
7,679
0
8,115
9,911
0
25,839
W
Ratatoskr
hotrodchomper
Ratatoskr
15,244
2,870
0
1,795
11,327
6,149
539
18
11,309
259
31,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,928
Gold Earned
31,607
111
Minions Killed
167
0
Camps Cleared
0
670,039
Distance Traveled
765,534
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,508
626
38
3
0
205,581
0
W
Osiris
10,423
869
54
5
0
265,874
0
L
Pele
7,553
629
31
3
0
232,084
0
W
Nu Wa
10,901
908
78
7
0
231,146
0
L
Hercules
7,867
656
42
4
0
232,374
1
W
Ratatoskr
10,283
857
35
3
0
268,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role