Player Matchup

Hercules
Hercules
Frezler
Hercules
Level 149
God Stats
29W - 38L
1,357 SR
Queue Stats
154W - 144L
1,571 Elo+
Party 1
Thoth
Thoth
Gulsoh
Thoth
Level 127
God Stats
14W - 7L
1,711 SR
Queue Stats
33W - 25L
1,550 Elo+
Solo
Heimdallr
Heimdallr
LABDACO
Heimdallr
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 71L
1,495 Elo+
Party 1
Cerberus
Cerberus
TacoMexicano980
Cerberus
Level 127
God Stats
6W - 7L
1,231 SR
Queue Stats
180W - 166L
1,534 Elo+
Party 1
Sun Wukong
Sun Wukong
magnetictreason
Sun Wukong
Level 40
God Stats
12W - 11L
1,619 SR
Queue Stats
283W - 245L
1,609 Elo+
Solo
Team Averages
Level 117
1,484 SR
1,552 Elo+

VS

Team Averages
Level 78
1,560 SR
1,617 Elo+
Chronos
Chronos
RileyX7
Chronos
Level 103
God Stats
2W - 4L
1,413 SR
Queue Stats
17W - 18L
1,559 Elo+
Party 2
Lancelot
Lancelot
SigmaDynamic
Lancelot
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
137W - 122L
1,808 Elo+
Solo
Anhur
Anhur
Spacenate031
Anhur
Level 63
God Stats
3W - 1L
1,887 SR
Queue Stats
11W - 10L
1,561 Elo+
Party 2
Sobek
Sobek
TheLoneSoldier04
Sobek
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 18L
1,609 Elo+
Solo
Arachne
Arachne
thedarkkiller773
Arachne
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Frezler
Hercules
15
2 / 3 / 8
10,188
566
15,279
20,436
20,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
Gulsoh
Thoth
18
6 / 0 / 5
11,167
620
16,215
6,763
2,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Heimdallr
LABDACO
Heimdallr
15
3 / 3 / 5
9,322
518
9,906
13,072
6,337
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
12
0 / 2 / 7
8,266
459
5,059
15,236
13,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
magnetictreason
Sun Wukong
17
6 / 0 / 5
10,002
556
9,252
13,944
9,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
RileyX7
Chronos
16
1 / 3 / 2
8,902
495
8,032
13,377
5,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
SigmaDynamic
Lancelot
16
2 / 5 / 1
8,927
496
14,594
22,500
17,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 3 / 2
7,900
439
7,916
11,107
4,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 4 / 5
7,986
444
7,657
19,703
19,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 2 / 4
7,870
437
5,653
17,846
8,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
17
Kills
8
8
Deaths
17
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hercules
Frezler
Hercules
2
3
8
2
W
Thoth
Gulsoh
Thoth
6
0
5
8.5
W
Heimdallr
LABDACO
Heimdallr
3
3
5
1.83
L
Chronos
RileyX7
Chronos
1
3
2
0.67
L
Lancelot
SigmaDynamic
Lancelot
2
5
1
0.5
L
3
3
2
1.33
W
Cerberus
0
2
7
1.75
L
1
4
5
0.88
W
Sun Wukong
magnetictreason
Sun Wukong
6
0
5
8.5
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,711
Damage
43,852
69,451
Taken
84,533
51,890
Mitigated
54,680
18,976
Healing
16,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Frezler
Hercules
15,279
4,106
0
7,707
20,436
20,127
254
2,857
16,508
0
82,487
W
Thoth
Gulsoh
Thoth
16,215
588
0
750
6,763
2,939
653
2,777
3,986
102,955
1,637
W
Heimdallr
LABDACO
Heimdallr
9,906
3,223
0
5,223
13,072
6,337
444
2,943
10,026
0
69,737
L
Chronos
RileyX7
Chronos
8,032
1,813
0
2,242
13,377
5,010
0
6,034
6,909
87,769
0
L
Lancelot
SigmaDynamic
Lancelot
14,594
2,437
0
5,138
22,500
17,132
0
3,537
17,934
1,937
73,080
L
7,916
4,254
0
500
11,107
4,477
0
2,264
8,770
0
56,975
W
Cerberus
5,059
359
0
3,261
15,236
13,246
75
4,460
10,678
35,542
1,469
L
7,657
1,359
0
4,994
19,703
19,880
0
4,918
14,447
24,673
0
W
Sun Wukong
magnetictreason
Sun Wukong
9,252
2,183
0
2,035
13,944
9,241
33
3,747
10,038
0
75,279
L
5,653
2,813
0
3,629
17,846
8,181
0
3,524
14,042
0
56,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,945
Gold Earned
41,585
629
Minions Killed
468
0
Camps Cleared
0
1,850,300
Distance Traveled
1,885,636
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,188
566
144
8
0
383,811
0
W
Thoth
11,167
620
188
10
0
348,382
4
W
Heimdallr
9,322
518
111
6
0
368,648
3
L
Chronos
8,902
495
172
10
0
372,253
4
L
Lancelot
8,927
496
113
6
0
380,661
1
L
Anhur
7,900
439
80
4
0
329,290
0
W
Cerberus
8,266
459
66
4
0
360,698
1
L
Sobek
7,986
444
22
1
0
390,663
1
W
Sun Wukong
10,002
556
120
7
0
388,761
1
L
Arachne
7,870
437
81
5
0
412,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role