Player Matchup

Sobek
Sobek
Caboose24736
Sobek
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 50L
1,574 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ConstantGold994
Kumbhakarna
Level 89
God Stats
1W - 2L
1,285 SR
Queue Stats
122W - 133L
1,437 Elo+
Solo
Zeus
Zeus
S3NPAI92
Zeus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,664 Elo+
Party 1
Camazotz
Camazotz
StormshadowFX
Camazotz
Level 127
God Stats
2W - 2L
1,726 SR
Queue Stats
138W - 133L
1,487 Elo+
Solo
Hun Batz
Hun Batz
nolomk
Hun Batz
Level 109
God Stats
4W - 5L
1,715 SR
Queue Stats
587W - 621L
1,459 Elo+
Solo
Team Averages
Level 104
1,545 SR
1,524 Elo+

VS

Team Averages
Level 124
1,465 SR
1,520 Elo+
Ymir
Ymir
 
Ymir
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
KuroJC11
Janus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,719 Elo+
Solo
Cthulhu
Cthulhu
Lord VahnTorten
Cthulhu
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 61L
1,473 Elo+
Solo
Ullr
Ullr
jamba xurupita
Ullr
Level 154
God Stats
9W - 19L
1,110 SR
Queue Stats
412W - 423L
1,463 Elo+
Solo
Pele
Pele
zanaeast
Pele
Level 98
God Stats
2W - 0L
1,715 SR
Queue Stats
27W - 30L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
5,639
940
4,296
9,810
11,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kumbhakarna
ConstantGold994
Kumbhakarna
10
1 / 3 / 2
5,699
950
2,195
8,420
6,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
11
1 / 3 / 3
5,574
929
5,401
4,428
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
StormshadowFX
Camazotz
12
2 / 3 / 3
5,830
972
5,319
8,166
5,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
nolomk
Hun Batz
6
0 / 3 / 1
4,680
780
4,420
3,881
1,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
2 / 2 / 9
6,275
1,046
3,896
8,980
6,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
KuroJC11
Janus
14
6 / 0 / 9
7,722
1,287
8,509
2,228
940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 1 / 13
6,418
1,070
4,335
5,724
5,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 2 / 8
7,107
1,185
7,764
5,422
2,345
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Pele
12
3 / 0 / 8
6,555
1,093
4,988
5,330
2,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
63
5
Kills
16
16
Deaths
5
11
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
9
3.25
L
1
4
2
0.5
L
Kumbhakarna
ConstantGold994
Kumbhakarna
1
3
2
0.67
W
Janus
KuroJC11
Janus
6
0
9
10.5
W
0
1
13
6.5
L
Zeus
1
3
3
0.83
L
Camazotz
StormshadowFX
Camazotz
2
3
3
1.17
W
5
2
8
4.5
L
Hun Batz
nolomk
Hun Batz
0
3
1
0.17
W
Pele
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,631
Damage
29,492
34,705
Taken
27,684
26,363
Mitigated
16,891
7,855
Healing
12,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,896
318
772
2,979
8,980
6,175
188
3,598
5,186
7,010
0
L
4,296
227
158
2,321
9,810
11,203
0
3,926
5,699
8,758
0
L
Kumbhakarna
ConstantGold994
Kumbhakarna
2,195
296
166
1,507
8,420
6,087
0
4,722
3,520
3,911
0
W
Janus
KuroJC11
Janus
8,509
494
1,151
1,042
2,228
940
267
437
1,791
18,270
279
W
4,335
351
798
1,943
5,724
5,066
0
2,756
2,885
8,289
0
L
Zeus
5,401
723
330
630
4,428
1,652
0
2,331
2,021
15,772
435
L
Camazotz
StormshadowFX
Camazotz
5,319
642
119
2,374
8,166
5,592
0
2,877
5,133
0
8,637
W
7,764
2,954
262
478
5,422
2,345
943
2,116
3,227
0
13,883
L
Hun Batz
nolomk
Hun Batz
4,420
867
0
250
3,881
1,829
0
2,155
1,688
0
5,455
W
Pele
4,988
1,069
866
1,832
5,330
2,365
152
2,539
2,715
0
9,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,422
Gold Earned
34,077
49
Minions Killed
69
0
Camps Cleared
0
523,237
Distance Traveled
624,196
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,275
1,046
4
1
0
109,155
0
L
Sobek
5,639
940
10
2
0
110,475
0
L
Kumbhakarna
5,699
950
7
1
0
114,313
0
W
Janus
7,722
1,287
31
5
0
121,409
0
W
Cthulhu
6,418
1,070
5
1
0
133,185
0
L
Zeus
5,574
929
23
4
0
93,438
0
L
Camazotz
5,830
972
7
1
0
131,863
0
W
Ullr
7,107
1,185
12
2
0
119,579
0
L
Hun Batz
4,680
780
2
0
0
73,148
0
W
Pele
6,555
1,093
17
3
0
140,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role