Player Matchup

Janus
Janus
dawgpound420
Janus
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 2L
1,715 Elo+
Party 2
Sylvanus
Sylvanus
namechanged8798
Sylvanus
Level 7
God Stats
5W - 0L
1,500 SR
Queue Stats
48W - 16L
1,500 Elo+
Party 2
Horus
Horus
zestypickIe
Horus
Level 143
God Stats
3W - 1L
1,840 SR
Queue Stats
12W - 3L
1,726 Elo+
Party 2
Team Averages
Level 54
1,613 SR
1,647 Elo+

VS

Team Averages
Level 34
1,520 SR
1,251 Elo+
Danzaburou
Danzaburou
G4B_Lucy
Danzaburou
Level 15
God Stats
2W - 4L
1,501 SR
Queue Stats
4W - 13L
1,243 Elo+
Party 1
Skadi
Skadi
HyDrA_-SkyLaKe
Skadi
Level 62
God Stats
1W - 2L
1,715 SR
Queue Stats
7W - 18L
1,243 Elo+
Party 1
Thoth
Thoth
machineradioacti
Thoth
Level 26
God Stats
1W - 5L
1,343 SR
Queue Stats
4W - 12L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 11
7,800
780
5,560
4,468
1,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
14
9 / 0 / 10
9,529
953
10,322
10,641
10,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
8 / 2 / 8
8,447
845
10,008
11,143
8,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
G4B_Lucy
Danzaburou
9
1 / 6 / 1
6,721
672
5,692
10,232
3,265
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

10
2 / 7 / 1
6,914
691
6,114
9,881
2,752
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 7 / 2
5,915
592
2,323
8,245
1,827
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
20
Kills
3
3
Deaths
20
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
G4B_Lucy
Danzaburou
1
6
1
0.25
L
2
7
1
0.36
W
3
1
11
8.5
L
0
7
2
0.14
W
Sylvanus
9
0
10
14
W
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,890
Damage
14,129
26,252
Taken
28,358
20,068
Mitigated
7,844
6,588
Healing
1,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
G4B_Lucy
Danzaburou
5,692
1,662
0
161
10,232
3,265
0
5,192
4,765
0
9,878
L
6,114
3,124
103
687
9,881
2,752
0
5,623
4,097
0
18,942
W
5,560
559
0
240
4,468
1,358
326
66
4,402
23,679
0
L
2,323
256
77
261
8,245
1,827
0
3,523
4,407
10,273
0
W
Sylvanus
10,322
5,261
915
2,954
10,641
10,016
231
1,659
8,982
29,945
11,920
W
10,008
4,138
520
1,959
11,143
8,694
0
619
10,524
0
19,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,776
Gold Earned
19,550
131
Minions Killed
50
0
Camps Cleared
0
498,194
Distance Traveled
419,517
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,721
672
8
1
0
152,763
0
L
Skadi
6,914
691
28
3
0
146,591
0
W
Janus
7,800
780
36
4
0
154,555
0
L
Thoth
5,915
592
14
1
0
120,163
0
W
Sylvanus
9,529
953
77
8
0
159,556
0
W
Horus
8,447
845
18
2
0
184,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role