Player Matchup

Bakasura
Bakasura
Hûntêr
Bakasura
Level 197
God Stats
2W - 1L
1,500 SR
Queue Stats
276W - 92L
1,777 Elo+
Party 2
He Bo
He Bo
Tĥöth
He Bo
Level 174
God Stats
3W - 2L
1,500 SR
Queue Stats
228W - 106L
1,585 Elo+
Party 2
Bellona
Bellona
WANDERLUTS
Bellona
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
216W - 115L
1,625 Elo+
Party 2
Anhur
Anhur
sebapiolaxd
Anhur
Level 121
God Stats
6W - 6L
1,500 SR
Queue Stats
32W - 27L
1,774 Elo+
Solo
Fafnir
Fafnir
xMirlok
Fafnir
Level 43
God Stats
5W - 1L
1,718 SR
Queue Stats
49W - 55L
1,445 Elo+
Solo
Team Averages
Level 139
1,544 SR
1,641 Elo+

VS

Team Averages
Level 85
1,476 SR
1,364 Elo+
Cu Chulainn
Cu Chulainn
Erme Queiroz
Cu Chulainn
Level 120
God Stats
1W - 3L
1,349 SR
Queue Stats
4W - 6L
1,412 Elo+
Party 1
Arachne
Arachne
MCKIKOLA
Arachne
Level 87
God Stats
7W - 6L
1,994 SR
Queue Stats
72W - 77L
1,322 Elo+
Party 1
Janus
Janus
XaLaUz
Janus
Level 100
God Stats
0W - 3L
1,244 SR
Queue Stats
5W - 12L
1,416 Elo+
Party 1
Anubis
Anubis
che1rak0
Anubis
Level 114
God Stats
3W - 3L
1,500 SR
Queue Stats
29W - 39L
1,354 Elo+
Party 1
Anhur
Anhur
xMattripzz
Anhur
Level 6
God Stats
14W - 24L
1,292 SR
Queue Stats
245W - 260L
1,315 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Hûntêr
Bakasura
14
6 / 1 / 1
7,860
605
6,998
11,329
5,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
Tĥöth
He Bo
15
2 / 2 / 4
8,267
636
6,817
6,545
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
WANDERLUTS
Bellona
14
2 / 1 / 3
8,097
623
9,633
14,022
15,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 0 / 1
7,545
580
5,767
8,454
2,428
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
xMirlok
Fafnir
11
2 / 0 / 4
7,259
558
4,384
9,847
8,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Erme Queiroz
Cu Chulainn
11
0 / 4 / 1
6,331
487
9,467
15,516
13,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
MCKIKOLA
Arachne
10
2 / 2 / 0
6,168
474
2,393
7,921
2,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
XaLaUz
Janus
12
1 / 5 / 1
6,385
491
2,911
9,663
3,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
che1rak0
Anubis
10
0 / 4 / 1
5,577
429
5,462
9,623
3,971
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
13
1 / 1 / 0
6,943
534
5,376
7,167
2,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
16
Kills
4
4
Deaths
16
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Erme Queiroz
Cu Chulainn
0
4
1
0.13
W
Bakasura
Hûntêr
Bakasura
6
1
1
6.5
L
Arachne
MCKIKOLA
Arachne
2
2
0
1
W
He Bo
Tĥöth
He Bo
2
2
4
2
W
Bellona
WANDERLUTS
Bellona
2
1
3
3.5
L
Janus
XaLaUz
Janus
1
5
1
0.3
L
Anubis
che1rak0
Anubis
0
4
1
0.13
W
4
0
1
4.5
L
Anhur
1
1
0
1
W
Fafnir
xMirlok
Fafnir
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,599
Damage
25,609
50,197
Taken
49,890
34,332
Mitigated
26,346
19,995
Healing
15,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Erme Queiroz
Cu Chulainn
9,467
2,012
0
5,051
15,516
13,877
0
1,230
13,773
0
44,597
W
Bakasura
Hûntêr
Bakasura
6,998
4,723
0
3,130
11,329
5,487
0
315
10,909
0
52,221
L
Arachne
MCKIKOLA
Arachne
2,393
1,785
0
1,788
7,921
2,950
0
1,196
6,160
0
33,851
W
He Bo
Tĥöth
He Bo
6,817
603
0
1,133
6,545
2,170
58
2,018
4,191
71,084
0
W
Bellona
WANDERLUTS
Bellona
9,633
4,017
0
6,950
14,022
15,619
0
382
12,505
240
61,964
L
Janus
XaLaUz
Janus
2,911
39
0
2,456
9,663
3,476
0
5,514
3,498
38,507
878
L
Anubis
che1rak0
Anubis
5,462
215
0
3,160
9,623
3,971
366
2,376
7,247
41,029
0
W
5,767
2,963
0
4,409
8,454
2,428
1,325
2,455
5,999
0
69,541
L
Anhur
5,376
2,990
0
2,588
7,167
2,072
539
901
6,056
0
50,507
W
Fafnir
xMirlok
Fafnir
4,384
1,103
0
4,373
9,847
8,628
109
2,625
7,175
13,984
23

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,028
Gold Earned
31,404
476
Minions Killed
343
0
Camps Cleared
0
1,274,198
Distance Traveled
1,145,020
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,331
487
62
5
0
245,520
0
W
Bakasura
7,860
605
103
8
0
278,686
0
L
Arachne
6,168
474
53
4
0
236,729
0
W
He Bo
8,267
636
134
10
0
255,840
0
W
Bellona
8,097
623
108
8
0
244,220
2
L
Janus
6,385
491
84
6
0
239,068
2
L
Anubis
5,577
429
45
3
0
187,362
0
W
Anhur
7,545
580
111
9
0
233,455
2
L
Anhur
6,943
534
99
8
0
236,341
0
W
Fafnir
7,259
558
20
2
0
261,997
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role