Player Matchup

Shiva
Shiva
JungleHeat77
Shiva
Level 62
God Stats
30W - 26L
1,778 SR
Queue Stats
81W - 79L
1,545 Elo+
Solo
Olorun
Olorun
MooNabi15
Olorun
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 31L
1,444 Elo+
Solo
Ravana
Ravana
STuFFnURMuFFiNz
Ravana
Level 157
God Stats
2W - 5L
1,500 SR
Queue Stats
244W - 252L
1,570 Elo+
Solo
Kuzenbo
Kuzenbo
Tripleready
Kuzenbo
Level 87
God Stats
26W - 24L
1,500 SR
Queue Stats
309W - 308L
1,486 Elo+
Solo
Raijin
Raijin
kubanec69
Raijin
Level 43
God Stats
5W - 3L
1,582 SR
Queue Stats
18W - 23L
1,415 Elo+
Solo
Team Averages
Level 91
1,572 SR
1,492 Elo+

VS

Team Averages
Level 66
1,582 SR
1,470 Elo+
Sobek
Sobek
MURK561
Sobek
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,493 Elo+
Solo
Anubis
Anubis
Pllease
Anubis
Level 45
God Stats
23W - 19L
1,512 SR
Queue Stats
108W - 89L
1,462 Elo+
Party 1
Neith
Neith
Sulliyvahn
Neith
Level 72
God Stats
2W - 1L
1,500 SR
Queue Stats
205W - 182L
1,531 Elo+
Party 1
Anhur
Anhur
huppacabras22
Anhur
Level 62
God Stats
5W - 2L
1,681 SR
Queue Stats
200W - 203L
1,501 Elo+
Solo
Fenrir
Fenrir
llJAGll
Fenrir
Level 47
God Stats
12W - 4L
1,715 SR
Queue Stats
38W - 15L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,076
544
6,962
15,102
12,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Olorun
MooNabi15
Olorun
9
0 / 5 / 0
5,867
451
5,481
8,277
2,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 1 / 1
7,649
588
4,401
5,189
1,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Kuzenbo
Tripleready
Kuzenbo
10
0 / 3 / 1
6,204
477
4,589
12,203
11,152
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
kubanec69
Raijin
12
2 / 3 / 2
6,852
527
5,327
7,155
2,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
MURK561
Sobek
11
2 / 1 / 4
7,088
545
4,409
9,003
7,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Pllease
Anubis
14
4 / 3 / 2
8,290
638
8,921
10,746
5,868
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Neith
14
2 / 1 / 4
8,960
689
10,253
9,530
3,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

13
3 / 0 / 1
7,591
584
6,371
6,980
2,966
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
llJAGll
Fenrir
14
5 / 2 / 5
8,474
652
6,466
10,619
4,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
7
Kills
16
16
Deaths
7
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Sobek
MURK561
Sobek
2
1
4
4
L
Olorun
MooNabi15
Olorun
0
5
0
0
W
Anubis
Pllease
Anubis
4
3
2
1.67
L
4
1
1
4.5
W
Neith
2
1
4
4
L
Kuzenbo
Tripleready
Kuzenbo
0
3
1
0.17
W
3
0
1
3.5
L
Raijin
kubanec69
Raijin
2
3
2
1
W
Fenrir
llJAGll
Fenrir
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,760
Damage
36,420
47,926
Taken
46,878
30,936
Mitigated
25,034
11,147
Healing
22,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,962
890
0
2,840
15,102
12,925
0
255
14,847
0
49,842
W
Sobek
MURK561
Sobek
4,409
757
0
3,259
9,003
7,862
30
5,506
3,497
15,092
1,737
L
Olorun
MooNabi15
Olorun
5,481
4,188
385
1,294
8,277
2,844
0
2,651
5,626
42,577
0
W
Anubis
Pllease
Anubis
8,921
329
0
5,926
10,746
5,868
201
5,677
5,069
61,295
2,061
L
4,401
1,593
0
2,823
5,189
1,944
235
788
4,401
0
66,474
W
Neith
10,253
3,373
0
4,232
9,530
3,738
317
0
8,665
0
72,834
L
Kuzenbo
Tripleready
Kuzenbo
4,589
1,481
0
2,543
12,203
11,152
0
4,119
8,084
12,592
0
W
6,371
3,332
0
3,620
6,980
2,966
556
3,075
3,905
0
64,118
L
Raijin
kubanec69
Raijin
5,327
833
0
1,262
7,155
2,071
0
5,475
1,680
35,402
0
W
Fenrir
llJAGll
Fenrir
6,466
2,213
0
5,009
10,619
4,600
0
1,139
9,480
0
61,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,648
Gold Earned
40,403
338
Minions Killed
447
0
Camps Cleared
0
1,287,676
Distance Traveled
1,282,627
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,076
544
77
6
0
238,689
0
W
Sobek
7,088
545
16
1
0
271,766
0
L
Olorun
5,867
451
76
6
0
229,183
4
W
Anubis
8,290
638
97
7
0
237,816
0
L
Ravana
7,649
588
103
8
0
310,906
4
W
Neith
8,960
689
112
9
0
235,679
0
L
Kuzenbo
6,204
477
13
1
0
277,444
3
W
Anhur
7,591
584
123
9
0
247,045
4
L
Raijin
6,852
527
69
5
0
231,454
0
W
Fenrir
8,474
652
99
8
0
290,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role