Player Matchup

Awilix
Awilix
Gold III
CostelacionX
Awilix
Gold III
Level 158
God Stats
2W - 3L
1,331 SR
Queue Stats
57W - 47L
1,616 MMR
Party 2
Janus
Janus
Silver I
DmxTheBeast
Janus
Silver I
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 2L
1,638 MMR
Party 1
Hachiman
Hachiman
Gold V
DrSebster
Hachiman
Gold V
Level 156
God Stats
5W - 1L
1,744 SR
Queue Stats
7W - 2L
1,638 MMR
Party 1
Geb
Geb
Gold III
Jedi141
Geb
Gold III
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 47L
1,616 MMR
Party 2
Cu Chulainn
Cu Chulainn
Silver I
Zakyya
Cu Chulainn
Silver I
Level 219
God Stats
8W - 4L
1,485 SR
Queue Stats
133W - 123L
1,640 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 163
1,512 SR
1,630 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 152
1,523 SR
1,575 MMR
Shiva
Shiva
Gold V
 
Shiva
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver I
 
Jing Wei
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold III
CepDiggins
Mercury
Gold III
Level 102
God Stats
0W - 1L
1,280 SR
Queue Stats
15W - 14L
1,641 MMR
Solo
Merlin
Merlin
Gold IV
ReillyNG
Merlin
Gold IV
Level 189
God Stats
2W - 2L
1,576 SR
Queue Stats
17W - 14L
1,683 MMR
Party 3
Terra
Terra
Silver I
xSatyaVaswani
Terra
Silver I
Level 165
God Stats
7W - 4L
1,760 SR
Queue Stats
46W - 42L
1,551 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
15
4 / 1 / 5
8,060
620
7,185
10,445
5,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 0 / 3
8,585
660
8,930
6,500
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hachiman
DrSebster
Hachiman
15
3 / 0 / 1
8,468
651
6,006
9,033
3,532
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
11
1 / 1 / 6
7,000
538
6,831
11,137
7,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
Zakyya
Cu Chulainn
14
1 / 2 / 4
8,626
664
11,293
11,918
8,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
ThorBake KujiraVulcanMaman Brigitte

VS

Bans
NikeAthenaSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
0 / 3 / 2
6,939
534
6,396
17,318
8,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
 
Jing Wei
12
0 / 4 / 1
6,885
530
5,362
8,410
3,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
CepDiggins
Mercury
11
2 / 2 / 1
6,338
488
5,797
13,320
5,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
ReillyNG
Merlin
12
0 / 3 / 0
6,799
523
3,074
6,738
2,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
2 / 1 / 0
6,531
502
7,237
13,040
10,387
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
13
Kills
4
4
Deaths
13
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
3
2
0.33
L
Jing Wei
 
Jing Wei
0
4
1
0.13
L
Mercury
CepDiggins
Mercury
2
2
1
1.25
W
Awilix
4
1
5
6.5
W
4
0
3
5.5
W
Hachiman
DrSebster
Hachiman
3
0
1
3.5
W
Geb
1
1
6
4
L
Merlin
ReillyNG
Merlin
0
3
0
0
W
Cu Chulainn
Zakyya
Cu Chulainn
1
2
4
1.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,245
Damage
27,866
49,033
Taken
58,826
27,793
Mitigated
30,606
13,570
Healing
10,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
6,396
1,653
0
5,187
17,318
8,416
0
5,048
12,270
0
53,632
L
Jing Wei
 
Jing Wei
5,362
4,094
0
1,724
8,410
3,203
0
1,369
7,041
0
57,634
L
Mercury
CepDiggins
Mercury
5,797
3,748
0
605
13,320
5,940
0
2,525
10,795
0
52,921
W
Awilix
7,185
1,862
0
497
10,445
5,198
0
2,143
8,202
0
69,827
W
8,930
809
0
375
6,500
2,825
85
3,179
3,251
75,375
424
W
Hachiman
DrSebster
Hachiman
6,006
3,295
0
4,672
9,033
3,532
1,309
1,026
8,007
0
76,886
W
Geb
6,831
1,036
1,538
3,239
11,137
7,456
0
3,271
7,801
18,845
0
L
Merlin
ReillyNG
Merlin
3,074
379
0
375
6,738
2,660
0
3,262
3,476
55,464
0
W
Cu Chulainn
Zakyya
Cu Chulainn
11,293
1,524
0
3,249
11,918
8,782
0
668
11,250
10,522
69,330
L
7,237
1,153
323
2,377
13,040
10,387
0
5,304
7,736
19,655
3,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,739
Gold Earned
33,492
503
Minions Killed
415
0
Camps Cleared
0
1,443,007
Distance Traveled
1,385,216
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,939
534
91
7
0
253,774
2
L
Jing Wei
6,885
530
106
8
0
231,254
0
L
Mercury
6,338
488
73
6
0
333,509
1
W
Awilix
8,060
620
111
9
0
363,340
2
W
Janus
8,585
660
124
10
0
277,401
0
W
Hachiman
8,468
651
125
10
0
248,355
3
W
Geb
7,000
538
22
2
0
304,194
1
L
Merlin
6,799
523
125
10
0
253,170
2
W
Cu Chulainn
8,626
664
121
9
0
249,717
5
L
Terra
6,531
502
20
2
0
313,509
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role