Player Matchup

Fenrir
Fenrir
Bronze III
GIR ARE US
Fenrir
Bronze III
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 MMR
Party 4
Chernobog
Chernobog
Silver III
GreatGanesh69
Chernobog
Silver III
Level 158
God Stats
3W - 4L
1,272 SR
Queue Stats
123W - 115L
1,499 MMR
Solo
Ymir
Ymir
Bronze III
MrDude2012
Ymir
Bronze III
Level 98
God Stats
2W - 0L
1,721 SR
Queue Stats
10W - 13L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Silver II
Neomic
Sun Wukong
Silver II
Level 108
God Stats
2W - 1L
1,452 SR
Queue Stats
47W - 42L
1,490 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
SNAGS ARE US
Kukulkan
Bronze III
Level 84
God Stats
1W - 0L
1,703 SR
Queue Stats
1W - 4L
1,500 MMR
Party 4
Team Averages
Bronze I
Bronze I
Average Tier
Level 102
1,530 SR
1,498 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 77
1,500 SR
1,497 MMR
Ra
Ra
Bronze III
 
Ra
Bronze III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Silver II
Horizonblast111
Janus
Silver II
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 68L
1,499 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
JofraCV09
Gilgamesh
Silver I
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,493 MMR
Party 3
Arachne
Arachne
Silver I
ThootiesNine98
Arachne
Silver I
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,493 MMR
Party 3
Tyr
Tyr
Bronze III
gritner
Tyr
Bronze III
Level 83
God Stats
0W - 1L
1,502 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GIR ARE US
Fenrir
11
3 / 5 / 3
6,719
517
4,851
9,826
4,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
GreatGanesh69
Chernobog
14
4 / 0 / 2
8,027
617
7,897
6,049
2,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 0 / 5
7,542
580
3,970
8,733
7,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Neomic
Sun Wukong
14
1 / 1 / 1
7,711
593
7,163
10,058
10,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
SNAGS ARE US
Kukulkan
12
1 / 4 / 2
7,416
570
4,954
7,631
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AnubisAthenaBacchus

VS

Bans
ApolloBake KujiraVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
0 / 2 / 0
5,737
441
2,555
7,368
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 3 / 0
8,134
626
6,484
7,087
3,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
JofraCV09
Gilgamesh
14
2 / 0 / 1
8,099
623
7,717
11,647
12,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 3 / 5
6,979
537
5,835
15,246
6,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
10
0 / 3 / 0
6,392
492
2,551
9,097
8,253
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
11
Kills
10
10
Deaths
11
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
0
0
W
Fenrir
GIR ARE US
Fenrir
3
5
3
0.9
W
Chernobog
GreatGanesh69
Chernobog
4
0
2
5
L
6
3
0
2
L
Gilgamesh
JofraCV09
Gilgamesh
2
0
1
2.5
W
2
0
5
4.5
W
Sun Wukong
Neomic
Sun Wukong
1
1
1
1.5
W
Kukulkan
SNAGS ARE US
Kukulkan
1
4
2
0.5
L
2
3
5
1.5
L
Tyr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,835
Damage
25,142
42,297
Taken
50,445
29,303
Mitigated
33,730
7,336
Healing
17,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,555
78
476
2,044
7,368
2,968
0
1,606
5,717
38,536
1,074
W
Fenrir
GIR ARE US
Fenrir
4,851
1,267
0
1,594
9,826
4,797
468
1,623
8,008
0
26,776
W
Chernobog
GreatGanesh69
Chernobog
7,897
5,253
0
2,364
6,049
2,768
667
1,463
4,550
0
82,104
L
6,484
548
0
836
7,087
3,048
0
2,538
4,393
53,560
0
L
Gilgamesh
JofraCV09
Gilgamesh
7,717
2,448
0
2,509
11,647
12,970
0
1,101
10,462
0
69,605
W
3,970
642
0
1,930
8,733
7,759
112
1,843
6,856
17,080
1,586
W
Sun Wukong
Neomic
Sun Wukong
7,163
1,481
0
1,448
10,058
10,856
0
862
8,384
256
59,978
W
Kukulkan
SNAGS ARE US
Kukulkan
4,954
246
0
0
7,631
3,123
414
2,816
4,543
51,596
584
L
5,835
3,564
0
8,532
15,246
6,491
0
2,050
13,027
0
45,597
L
Tyr
2,551
111
0
3,084
9,097
8,253
0
1,638
7,459
0
24,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,415
Gold Earned
35,341
417
Minions Killed
426
0
Camps Cleared
0
1,242,636
Distance Traveled
1,288,467
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,737
441
80
6
0
279,987
0
W
Fenrir
6,719
517
37
3
0
246,106
2
W
Chernobog
8,027
617
142
11
0
239,778
0
L
Janus
8,134
626
98
8
0
256,900
0
L
Gilgamesh
8,099
623
128
10
0
234,995
3
W
Ymir
7,542
580
21
2
0
265,895
3
W
Sun Wukong
7,711
593
120
9
0
259,056
3
W
Kukulkan
7,416
570
97
7
0
231,801
0
L
Arachne
6,979
537
82
6
0
274,670
0
L
Tyr
6,392
492
38
3
0
241,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role