Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
BraverStraw
Jormungandr
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
217W - 203L
1,630 Elo+
Solo
Hercules
Hercules
El-abogato
Hercules
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 58L
1,483 Elo+
Solo
Cu Chulainn
Cu Chulainn
Jok3y99
Cu Chulainn
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 202L
1,717 Elo+
Solo
Thoth
Thoth
KapitKobe22
Thoth
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 80L
1,456 Elo+
Solo
Team Averages
Level 107
1,500 SR
1,557 Elo+

VS

Team Averages
Level 102
1,566 SR
1,545 Elo+
Sobek
Sobek
DreamGod123
Sobek
Level 141
God Stats
2W - 0L
1,858 SR
Queue Stats
55W - 41L
1,608 Elo+
Party 1
Raijin
Raijin
Yitties
Raijin
Level 114
God Stats
4W - 3L
1,500 SR
Queue Stats
331W - 347L
1,571 Elo+
Solo
Sun Wukong
Sun Wukong
Z0MBIEKILLER516
Sun Wukong
Level 30
God Stats
2W - 0L
1,702 SR
Queue Stats
16W - 12L
1,583 Elo+
Party 1
Hercules
Hercules
c00lsroybro
Hercules
Level 166
God Stats
3W - 0L
1,500 SR
Queue Stats
114W - 112L
1,568 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
evilfoxxer
Morgan Le Fay
Level 58
God Stats
4W - 2L
1,268 SR
Queue Stats
69W - 68L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 5 / 4
7,494
681
12,866
15,039
21,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
BraverStraw
Jormungandr
16
3 / 4 / 2
8,411
765
14,388
11,718
14,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
El-abogato
Hercules
14
0 / 3 / 2
7,399
673
5,412
11,259
11,519
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
Jok3y99
Cu Chulainn
13
3 / 4 / 1
7,887
717
9,185
11,109
12,111
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
0 / 5 / 3
7,239
658
11,547
7,532
3,138
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 15
8,253
750
7,802
17,523
14,979
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
Yitties
Raijin
15
8 / 2 / 11
9,340
849
16,424
8,251
3,750
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Z0MBIEKILLER516
Sun Wukong
14
4 / 1 / 11
8,325
757
7,955
18,301
14,560
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
c00lsroybro
Hercules
15
4 / 0 / 13
8,399
764
9,351
16,851
11,257
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morgan Le Fay
evilfoxxer
Morgan Le Fay
13
2 / 3 / 11
8,020
729
7,923
6,596
2,963
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
82
7
Kills
21
21
Deaths
7
12
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
5
4
0.6
L
Jormungandr
BraverStraw
Jormungandr
3
4
2
1
W
3
1
15
10.5
L
Hercules
El-abogato
Hercules
0
3
2
0.33
L
Cu Chulainn
Jok3y99
Cu Chulainn
3
4
1
0.88
L
0
5
3
0.3
W
Raijin
Yitties
Raijin
8
2
11
6.75
W
Sun Wukong
Z0MBIEKILLER516
Sun Wukong
4
1
11
9.5
W
Hercules
c00lsroybro
Hercules
4
0
13
10.5
W
Morgan Le Fay
evilfoxxer
Morgan Le Fay
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,398
Damage
49,455
56,657
Taken
67,522
62,474
Mitigated
47,509
12,487
Healing
32,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
12,866
556
479
3,691
15,039
21,401
0
7,045
7,994
16,844
711
L
Jormungandr
BraverStraw
Jormungandr
14,388
4,347
364
425
11,718
14,305
32
7,490
4,228
30,885
0
W
7,802
1,044
1,918
8,855
17,523
14,979
0
9,681
7,476
14,314
0
L
Hercules
El-abogato
Hercules
5,412
1,227
959
4,227
11,259
11,519
0
5,930
5,329
0
11,857
L
Cu Chulainn
Jok3y99
Cu Chulainn
9,185
992
1,066
1,092
11,109
12,111
0
6,859
4,250
0
17,971
L
11,547
749
34
150
7,532
3,138
0
4,450
3,082
17,939
0
W
Raijin
Yitties
Raijin
16,424
1,639
392
1,635
8,251
3,750
150
4,397
3,712
25,582
1,237
W
Sun Wukong
Z0MBIEKILLER516
Sun Wukong
7,955
1,966
843
6,676
18,301
14,560
0
9,021
9,022
0
15,339
W
Hercules
c00lsroybro
Hercules
9,351
2,325
461
9,702
16,851
11,257
98
9,872
6,599
0
14,519
W
Morgan Le Fay
evilfoxxer
Morgan Le Fay
7,923
415
936
977
6,596
2,963
0
4,408
2,132
21,121
288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,430
Gold Earned
42,337
102
Minions Killed
102
0
Camps Cleared
0
933,565
Distance Traveled
1,062,844
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,494
681
16
1
0
205,606
0
L
Jormungandr
8,411
765
31
3
0
201,897
0
W
Sobek
8,253
750
14
1
0
215,032
0
L
Hercules
7,399
673
12
1
0
187,486
0
L
Cu Chulainn
7,887
717
20
2
0
161,454
0
L
Thoth
7,239
658
23
2
0
177,122
0
W
Raijin
9,340
849
29
3
0
187,680
0
W
Sun Wukong
8,325
757
18
2
0
234,038
0
W
Hercules
8,399
764
15
1
0
220,675
0
W
Morgan Le Fay
8,020
729
26
2
0
205,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role