Player Matchup

Hachiman
Hachiman
Crusher2107
Hachiman
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,297 Elo+
Party 2
Scylla
Scylla
Tshyko
Scylla
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 26L
1,393 Elo+
Solo
Bacchus
Bacchus
WickedLefa
Bacchus
Level 86
God Stats
9W - 8L
1,765 SR
Queue Stats
55W - 59L
1,496 Elo+
Solo
Arachne
Arachne
soaplegend
Arachne
Level 44
God Stats
8W - 5L
1,679 SR
Queue Stats
17W - 12L
1,605 Elo+
Party 2
King Arthur
King Arthur
xX SQWILLIAM Xx
King Arthur
Level 63
God Stats
8W - 13L
1,500 SR
Queue Stats
23W - 35L
1,297 Elo+
Party 2
Team Averages
Level 55
1,589 SR
1,418 Elo+

VS

Team Averages
Level 73
1,527 SR
1,464 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Alin160300
Gilgamesh
Level 34
God Stats
5W - 6L
1,500 SR
Queue Stats
274W - 279L
1,352 Elo+
Solo
Artemis
Artemis
Dschoscho
Artemis
Level 45
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 9L
1,470 Elo+
Party 1
Ymir
Ymir
Dschoscho1
Ymir
Level 44
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Discordia
Discordia
Singflo1
Discordia
Level 84
God Stats
6W - 2L
1,633 SR
Queue Stats
13W - 10L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Crusher2107
Hachiman
12
1 / 4 / 2
7,135
476
5,312
10,843
3,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Tshyko
Scylla
13
1 / 0 / 0
7,228
482
5,389
5,756
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Bacchus
WickedLefa
Bacchus
11
1 / 2 / 2
7,121
475
4,780
13,419
12,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
soaplegend
Arachne
13
2 / 0 / 2
7,217
481
7,008
8,591
3,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
xX SQWILLIAM Xx
King Arthur
13
4 / 2 / 0
8,466
564
11,813
15,573
15,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
2 / 2 / 0
7,709
514
2,104
16,450
6,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Gilgamesh
Alin160300
Gilgamesh
14
1 / 3 / 1
8,411
561
9,965
16,920
11,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Dschoscho
Artemis
14
3 / 2 / 3
8,097
540
10,896
6,570
2,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 1 / 2
7,759
517
2,995
10,922
9,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
Singflo1
Discordia
13
0 / 1 / 1
7,473
498
5,125
9,227
3,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
9
Kills
8
8
Deaths
9
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
2
2
0
1
W
Gilgamesh
Alin160300
Gilgamesh
1
3
1
0.5
L
Hachiman
Crusher2107
Hachiman
1
4
2
0.5
W
Artemis
Dschoscho
Artemis
3
2
3
2.25
W
2
1
2
3
W
Discordia
Singflo1
Discordia
0
1
1
0.5
L
Scylla
Tshyko
Scylla
1
0
0
1
L
Bacchus
WickedLefa
Bacchus
1
2
2
1
L
Arachne
soaplegend
Arachne
2
0
2
3
L
King Arthur
xX SQWILLIAM Xx
King Arthur
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,302
Damage
31,085
54,182
Taken
60,089
38,570
Mitigated
34,537
14,371
Healing
21,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
2,104
467
0
12,081
16,450
6,710
0
821
15,629
70,531
0
W
Gilgamesh
Alin160300
Gilgamesh
9,965
3,711
0
3,198
16,920
11,690
0
0
16,920
111
63,006
L
Hachiman
Crusher2107
Hachiman
5,312
3,571
0
2,283
10,843
3,785
781
731
10,063
0
45,753
W
Artemis
Dschoscho
Artemis
10,896
6,181
0
2,863
6,570
2,544
781
1,383
5,187
0
58,372
W
2,995
624
261
1,808
10,922
9,662
30
3,047
7,875
25,476
2,488
W
Discordia
Singflo1
Discordia
5,125
210
0
1,066
9,227
3,931
277
4,918
4,309
56,340
615
L
Scylla
Tshyko
Scylla
5,389
570
0
1,250
5,756
2,233
0
3,005
2,751
59,551
1,017
L
Bacchus
WickedLefa
Bacchus
4,780
292
0
5,409
13,419
12,966
0
4,119
9,300
27,713
0
L
Arachne
soaplegend
Arachne
7,008
5,502
0
2,914
8,591
3,988
0
1,756
6,747
0
60,115
L
King Arthur
xX SQWILLIAM Xx
King Arthur
11,813
1,765
0
2,515
15,573
15,598
0
311
14,495
0
63,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,167
Gold Earned
39,449
366
Minions Killed
460
0
Camps Cleared
0
1,442,928
Distance Traveled
1,336,150
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,709
514
106
7
0
275,997
0
W
Gilgamesh
8,411
561
114
8
0
252,364
0
L
Hachiman
7,135
476
73
5
0
240,391
0
W
Artemis
8,097
540
98
7
0
252,643
0
W
Ymir
7,759
517
32
2
0
284,165
0
W
Discordia
7,473
498
110
7
0
270,981
0
L
Scylla
7,228
482
107
7
0
275,905
2
L
Bacchus
7,121
475
22
1
0
322,962
3
L
Arachne
7,217
481
88
6
0
343,792
0
L
King Arthur
8,466
564
76
5
0
259,878
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role