Player Matchup

Anhur
Anhur
Gold III
FaffinHisBalls
Anhur
Gold III
Level 120
God Stats
1W - 0L
1,242 SR
Queue Stats
39W - 33L
1,693 MMR
Party 1
Bacchus
Bacchus
Gold IV
Happyinday
Bacchus
Gold IV
Level 157
God Stats
20W - 8L
1,697 SR
Queue Stats
187W - 162L
1,696 MMR
Party 2
Ne Zha
Ne Zha
Gold III
HarryAzCrack
Ne Zha
Gold III
Level 137
God Stats
3W - 1L
1,712 SR
Queue Stats
39W - 32L
1,693 MMR
Party 1
Bellona
Bellona
Gold IV
ImTheRealOG
Bellona
Gold IV
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
276W - 260L
1,689 MMR
Solo
Discordia
Discordia
Gold III
Topastic
Discordia
Gold III
Level 198
God Stats
7W - 5L
1,670 SR
Queue Stats
172W - 121L
1,755 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,564 SR
1,705 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,500 SR
1,575 MMR
Osiris
Osiris
Gold V
 
Osiris
Gold V
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Chernobog
Chernobog
Platinum V
 
Chernobog
Platinum V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thor
Thor
Gold V
 
Thor
Gold V
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold V
Bobject
Ganesha
Gold V
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 27L
1,687 MMR
Party 4
Zeus
Zeus
Gold III
KarneziS
Zeus
Gold III
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 37L
1,687 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 1
10,398
693
6,152
5,496
2,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bacchus
Happyinday
Bacchus
12
1 / 3 / 8
7,629
509
7,457
12,981
15,784
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
16
9 / 1 / 7
9,479
632
9,671
11,385
5,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
ImTheRealOG
Bellona
15
2 / 1 / 5
8,874
592
14,244
17,363
25,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
Topastic
Discordia
15
4 / 2 / 5
8,624
575
11,794
8,537
3,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
AthenaAo KuangBake Kujira

VS

Bans
ThothMaman BrigitteErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
1 / 5 / 0
8,183
546
11,004
21,848
25,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
 
Chernobog
14
0 / 3 / 1
7,732
515
2,269
10,862
3,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
 
Thor
14
1 / 4 / 1
7,515
501
6,653
15,129
6,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ganesha
Bobject
Ganesha
13
0 / 2 / 4
7,940
529
3,712
11,418
11,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zeus
14
5 / 7 / 0
8,153
544
9,593
11,398
4,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
21
Kills
7
7
Deaths
21
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
5
0
0.2
L
Chernobog
 
Chernobog
0
3
1
0.17
L
Thor
 
Thor
1
4
1
0.38
L
Ganesha
Bobject
Ganesha
0
2
4
1
W
5
0
1
5.5
W
Bacchus
Happyinday
Bacchus
1
3
8
1.67
W
Ne Zha
9
1
7
12.5
W
Bellona
ImTheRealOG
Bellona
2
1
5
4.5
L
Zeus
5
7
0
0.71
W
Discordia
Topastic
Discordia
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,318
Damage
33,231
55,762
Taken
70,655
51,817
Mitigated
52,225
10,051
Healing
16,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
11,004
4,540
0
8,883
21,848
25,948
0
272
19,988
0
69,549
L
Chernobog
 
Chernobog
2,269
1,701
0
2,408
10,862
3,724
0
1,204
9,634
0
64,818
L
Thor
 
Thor
6,653
1,195
0
810
15,129
6,744
0
5,480
9,426
0
77,154
L
Ganesha
Bobject
Ganesha
3,712
481
0
3,925
11,418
11,375
0
3,986
7,290
28,383
1,527
W
6,152
2,660
0
2,061
5,496
2,232
276
311
5,185
0
104,953
W
Bacchus
Happyinday
Bacchus
7,457
1,407
0
2,582
12,981
15,784
0
5,921
7,060
23,753
1,003
W
Ne Zha
9,671
4,442
0
1,317
11,385
5,453
0
2,926
8,459
0
75,459
W
Bellona
ImTheRealOG
Bellona
14,244
5,835
0
3,276
17,363
25,245
0
428
16,935
0
75,736
L
Zeus
9,593
1,004
0
500
11,398
4,434
0
7,115
3,946
64,613
0
W
Discordia
Topastic
Discordia
11,794
232
0
815
8,537
3,103
0
4,072
4,465
72,754
986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,004
Gold Earned
39,523
576
Minions Killed
516
0
Camps Cleared
0
1,667,526
Distance Traveled
1,513,108
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,183
546
117
8
0
290,633
2
L
Chernobog
7,732
515
139
9
0
348,770
2
L
Thor
7,515
501
108
7
0
325,648
1
L
Ganesha
7,940
529
9
1
0
293,175
3
W
Anhur
10,398
693
189
13
0
295,681
0
W
Bacchus
7,629
509
26
2
0
340,286
3
W
Ne Zha
9,479
632
111
7
0
376,205
0
W
Bellona
8,874
592
129
9
0
317,697
4
L
Zeus
8,153
544
143
10
0
254,882
0
W
Discordia
8,624
575
121
8
0
337,657
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role