Player Matchup

Ne Zha
Ne Zha
Imnotagamer_cuhh
Ne Zha
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
62W - 54L
1,385 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
JAAP1016
Ah Muzen Cab
Level 143
God Stats
5W - 1L
1,500 SR
Queue Stats
129W - 131L
1,394 Elo+
Solo
Bacchus
Bacchus
SkillsofHCO
Bacchus
Level 140
God Stats
1W - 0L
1,735 SR
Queue Stats
14W - 12L
1,367 Elo+
Solo
Poseidon
Poseidon
chubaroni
Poseidon
Level 13
God Stats
2W - 0L
1,750 SR
Queue Stats
8W - 9L
1,487 Elo+
Party 2
Zhong Kui
Zhong Kui
fatdoinksonly420
Zhong Kui
Level 147
God Stats
45W - 33L
1,557 SR
Queue Stats
91W - 90L
1,389 Elo+
Party 2
Team Averages
Level 118
1,609 SR
1,404 Elo+

VS

Team Averages
Level 93
1,568 SR
1,483 Elo+
Horus
Horus
Bukubukuchaguma
Horus
Level 114
God Stats
93W - 77L
1,703 SR
Queue Stats
303W - 290L
1,613 Elo+
Party 1
Thor
Thor
KareeemCheese
Thor
Level 89
God Stats
7W - 6L
1,640 SR
Queue Stats
238W - 231L
1,596 Elo+
Party 1
Danzaburou
Danzaburou
LordJamezx
Danzaburou
Level 74
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 7L
1,161 Elo+
Party 1
Cerberus
Cerberus
victorious05
Cerberus
Level 127
God Stats
35W - 32L
1,500 SR
Queue Stats
501W - 480L
1,580 Elo+
Party 1
Janus
Janus
virtualdefender
Janus
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 128L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 2
9,439
629
8,763
13,693
5,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
JAAP1016
Ah Muzen Cab
16
5 / 1 / 6
9,976
665
10,899
9,463
4,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
SkillsofHCO
Bacchus
12
2 / 1 / 10
8,336
556
6,634
10,252
9,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
chubaroni
Poseidon
15
5 / 2 / 3
9,442
629
9,813
10,716
3,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
15
1 / 2 / 5
9,791
653
7,539
12,359
10,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
7,037
469
4,458
12,659
10,741
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
6 / 4 / 0
7,763
518
6,958
14,965
6,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
LordJamezx
Danzaburou
13
0 / 5 / 4
7,016
468
5,835
12,457
5,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
victorious05
Cerberus
14
0 / 3 / 2
7,767
518
5,174
12,191
13,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
1 / 7 / 1
6,702
447
5,671
11,668
4,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
21
Kills
8
9
Deaths
21
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
W
8
3
2
3
W
Ah Muzen Cab
JAAP1016
Ah Muzen Cab
5
1
6
8
L
6
4
0
1.5
L
Danzaburou
LordJamezx
Danzaburou
0
5
4
0.4
W
Bacchus
SkillsofHCO
Bacchus
2
1
10
7
W
Poseidon
chubaroni
Poseidon
5
2
3
3.25
W
Zhong Kui
1
2
5
1.75
L
Cerberus
victorious05
Cerberus
0
3
2
0.33
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,648
Damage
28,096
56,483
Taken
63,940
33,281
Mitigated
39,781
16,931
Healing
14,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,458
1,543
646
4,645
12,659
10,741
0
5,187
7,472
71
15,646
W
8,763
2,803
0
6,454
13,693
5,285
0
1,367
12,262
0
64,954
W
Ah Muzen Cab
JAAP1016
Ah Muzen Cab
10,899
3,371
0
1,482
9,463
4,169
81
595
8,860
0
90,551
L
6,958
1,896
0
3,772
14,965
6,378
0
3,819
11,146
0
50,636
L
Danzaburou
LordJamezx
Danzaburou
5,835
3,344
0
2,030
12,457
5,340
0
3,894
8,563
46
61,000
W
Bacchus
SkillsofHCO
Bacchus
6,634
935
0
2,335
10,252
9,860
78
1,538
8,631
17,849
0
W
Poseidon
chubaroni
Poseidon
9,813
1,417
0
740
10,716
3,493
724
2,805
7,781
88,534
1,435
W
Zhong Kui
7,539
1,790
0
5,920
12,359
10,474
315
4,594
7,661
65,459
15,235
L
Cerberus
victorious05
Cerberus
5,174
241
0
2,857
12,191
13,053
0
4,272
7,919
57,356
2,030
L
5,671
552
0
595
11,668
4,269
0
5,771
5,897
37,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,984
Gold Earned
36,285
526
Minions Killed
400
0
Camps Cleared
0
1,512,945
Distance Traveled
1,456,831
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,037
469
24
2
0
347,883
4
W
Ne Zha
9,439
629
95
6
0
317,047
2
W
Ah Muzen Cab
9,976
665
148
10
0
306,089
0
L
Thor
7,763
518
72
5
0
295,945
0
L
Danzaburou
7,016
468
105
7
0
280,945
0
W
Bacchus
8,336
556
13
1
0
309,689
4
W
Poseidon
9,442
629
128
9
0
320,786
0
W
Zhong Kui
9,791
653
142
9
0
259,334
0
L
Cerberus
7,767
518
125
8
0
297,680
0
L
Janus
6,702
447
74
5
0
234,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role