Player Matchup

Bacchus
Bacchus
Brownbars
Bacchus
Level 69
God Stats
139W - 119L
1,482 SR
Queue Stats
326W - 378L
1,372 Elo+
Party 2
Anhur
Anhur
JHerbie
Anhur
Level 23
God Stats
24W - 38L
1,341 SR
Queue Stats
755W - 789L
1,372 Elo+
Party 2
King Arthur
King Arthur
SweetSearsation
King Arthur
Level 58
God Stats
1W - 3L
1,500 SR
Queue Stats
156W - 199L
1,468 Elo+
Party 2
Mercury
Mercury
UnoMoz
Mercury
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,540 Elo+
Solo
Anubis
Anubis
WILLIAMSTEER
Anubis
Level 129
God Stats
1W - 5L
1,736 SR
Queue Stats
338W - 364L
1,456 Elo+
Party 2
Team Averages
Level 80
1,512 SR
1,442 Elo+

VS

Team Averages
Level 119
1,480 SR
1,453 Elo+
Agni
Agni
Sergimntngroo
Agni
Level 84
God Stats
4W - 3L
1,501 SR
Queue Stats
98W - 84L
1,436 Elo+
Party 1
Charon
Charon
SosatSiryk
Charon
Level 149
God Stats
4W - 0L
1,717 SR
Queue Stats
122W - 112L
1,489 Elo+
Party 3
Ne Zha
Ne Zha
Ssentinell
Ne Zha
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 28L
1,518 Elo+
Party 3
Hachiman
Hachiman
Thomas30121998
Hachiman
Level 147
God Stats
3W - 2L
1,251 SR
Queue Stats
68W - 67L
1,417 Elo+
Solo
Chaac
Chaac
saulosmite9
Chaac
Level 69
God Stats
1W - 0L
1,430 SR
Queue Stats
17W - 19L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Brownbars
Bacchus
6
1 / 3 / 1
4,264
609
1,976
6,418
4,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
JHerbie
Anhur
7
1 / 3 / 1
4,238
605
3,461
5,401
1,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
SweetSearsation
King Arthur
8
0 / 1 / 0
4,800
686
3,647
7,418
4,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
UnoMoz
Mercury
10
0 / 0 / 1
4,648
664
1,276
4,599
1,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
1
0 / 0 / 0
2,965
424
0
0
0
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 1
5,459
780
1,706
1,517
424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
SosatSiryk
Charon
8
2 / 1 / 4
5,221
746
3,611
6,755
3,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
Ssentinell
Ne Zha
9
1 / 0 / 2
4,549
650
1,037
4,109
1,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
8
2 / 1 / 3
4,865
695
3,246
3,940
1,058
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 0 / 1
4,949
707
3,871
6,525
5,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
7
7
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Brownbars
Bacchus
1
3
1
0.5
L
Anhur
JHerbie
Anhur
1
3
1
0.5
W
2
0
1
2.5
W
Charon
SosatSiryk
Charon
2
1
4
4
W
Ne Zha
Ssentinell
Ne Zha
1
0
2
2
L
King Arthur
SweetSearsation
King Arthur
0
1
0
0
W
Hachiman
2
1
3
3.5
L
Mercury
UnoMoz
Mercury
0
0
1
0.5
L
Anubis
0
0
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,360
Damage
13,471
23,836
Taken
22,846
13,070
Mitigated
12,302
4,711
Healing
7,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Brownbars
Bacchus
1,976
154
0
1,248
6,418
4,412
0
2,261
4,149
9,290
0
L
Anhur
JHerbie
Anhur
3,461
1,946
0
1,384
5,401
1,929
0
2,029
3,326
0
24,929
W
1,706
254
0
724
1,517
424
0
0
1,517
31,842
890
W
Charon
SosatSiryk
Charon
3,611
796
0
1,786
6,755
3,688
0
1,109
5,646
12,370
0
W
Ne Zha
Ssentinell
Ne Zha
1,037
546
0
1,045
4,109
1,566
0
0
4,109
0
32,938
L
King Arthur
SweetSearsation
King Arthur
3,647
987
0
1,329
7,418
4,872
0
394
6,438
0
34,613
W
Hachiman
3,246
2,045
0
1,239
3,940
1,058
0
867
3,073
0
27,212
L
Mercury
UnoMoz
Mercury
1,276
0
0
750
4,599
1,857
0
486
4,079
0
39,492
L
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
3,871
565
0
2,400
6,525
5,566
0
0
6,525
0
34,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,915
Gold Earned
25,043
198
Minions Killed
245
0
Camps Cleared
0
678,769
Distance Traveled
779,028
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,264
609
14
2
0
176,353
0
L
Anhur
4,238
605
37
5
0
138,543
0
W
Agni
5,459
780
62
9
0
155,814
0
W
Charon
5,221
746
16
2
0
146,666
3
W
Ne Zha
4,549
650
48
7
0
204,610
0
L
King Arthur
4,800
686
72
10
0
155,354
0
W
Hachiman
4,865
695
51
7
0
123,347
0
L
Mercury
4,648
664
75
11
0
196,806
0
L
Anubis
2,965
424
0
0
0
11,713
0
W
Chaac
4,949
707
68
10
0
148,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role