Player Matchup

Nu Wa
Nu Wa
Dirty Cam
Nu Wa
Level 33
God Stats
3W - 2L
1,840 SR
Queue Stats
12W - 13L
1,422 Elo+
Party 1
Thor
Thor
Dirty TwD
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 184L
1,172 Elo+
Party 1
Chaac
Chaac
Genos TwD
Chaac
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,072 Elo+
Party 1
Ymir
Ymir
Tornado TwD
Ymir
Level 18
God Stats
6W - 10L
1,319 SR
Queue Stats
98W - 132L
1,340 Elo+
Party 1
Cupid
Cupid
Xvxvtyvxvx5862
Cupid
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 21
1,532 SR
1,301 Elo+

VS

Team Averages
Level 126
1,611 SR
1,617 Elo+
Anhur
Anhur
 
Anhur
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
K1ngCr0we
Lancelot
Level 149
God Stats
3W - 0L
1,759 SR
Queue Stats
128W - 111L
1,658 Elo+
Solo
Cthulhu
Cthulhu
Michus313
Cthulhu
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 94L
1,629 Elo+
Solo
Gilgamesh
Gilgamesh
hoggystyl3
Gilgamesh
Level 124
God Stats
10W - 3L
1,794 SR
Queue Stats
18W - 7L
1,849 Elo+
Solo
Nu Wa
Nu Wa
rippinheadzs
Nu Wa
Level 144
God Stats
9W - 9L
1,500 SR
Queue Stats
653W - 621L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Dirty Cam
Nu Wa
12
1 / 2 / 2
6,631
553
5,842
6,112
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
11
1 / 1 / 0
5,863
489
1,503
10,188
4,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Genos TwD
Chaac
11
0 / 1 / 0
5,943
495
2,660
9,071
4,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 2 / 0
4,757
396
1,338
8,399
5,292
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 2 / 0
5,462
455
3,526
8,241
2,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
3 / 0 / 2
7,017
585
3,786
6,666
2,439
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
K1ngCr0we
Lancelot
11
1 / 2 / 5
6,293
524
4,027
8,663
3,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Michus313
Cthulhu
11
1 / 0 / 6
7,165
597
6,019
6,982
4,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
hoggystyl3
Gilgamesh
14
1 / 0 / 3
7,900
658
6,805
8,343
8,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 1 / 2
7,446
621
7,011
5,007
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
8
8
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
0
2
4
L
Nu Wa
Dirty Cam
Nu Wa
1
2
2
1
L
Thor
1
1
0
1
L
Chaac
Genos TwD
Chaac
0
1
0
0
W
Lancelot
K1ngCr0we
Lancelot
1
2
5
1.75
W
Cthulhu
Michus313
Cthulhu
1
0
6
4
L
0
2
0
0
L
0
2
0
0
W
Gilgamesh
hoggystyl3
Gilgamesh
1
0
3
2.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,869
Damage
27,648
42,011
Taken
35,661
19,243
Mitigated
20,677
9,373
Healing
10,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,786
878
0
1,972
6,666
2,439
1,196
440
6,198
0
49,154
L
Nu Wa
Dirty Cam
Nu Wa
5,842
2,231
0
1,084
6,112
2,112
0
2,757
3,355
54,641
0
L
Thor
1,503
417
0
1,728
10,188
4,264
0
2,544
7,596
0
39,736
L
Chaac
Genos TwD
Chaac
2,660
224
0
2,480
9,071
4,966
0
767
7,678
0
38,859
W
Lancelot
K1ngCr0we
Lancelot
4,027
774
0
2,302
8,663
3,660
0
1,466
7,083
0
52,708
W
Cthulhu
Michus313
Cthulhu
6,019
460
2,039
2,143
6,982
4,468
230
1,877
5,003
30,681
0
L
1,338
99
0
875
8,399
5,292
0
4,427
3,923
14,763
0
L
3,526
1,915
593
2,613
8,241
2,609
0
2,430
5,811
0
38,165
W
Gilgamesh
hoggystyl3
Gilgamesh
6,805
1,695
0
1,252
8,343
8,599
0
400
7,883
0
54,694
W
7,011
1,777
0
330
5,007
1,511
100
2,447
2,314
62,544
2,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,656
Gold Earned
35,821
319
Minions Killed
421
0
Camps Cleared
0
1,137,816
Distance Traveled
1,232,142
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,017
585
100
8
0
209,646
3
L
Nu Wa
6,631
553
113
9
0
211,078
0
L
Thor
5,863
489
55
5
0
241,062
0
L
Chaac
5,943
495
68
6
0
237,092
0
W
Lancelot
6,293
524
81
7
0
284,944
0
W
Cthulhu
7,165
597
23
2
0
255,085
5
L
Ymir
4,757
396
19
2
0
242,535
0
L
Cupid
5,462
455
64
5
0
206,049
0
W
Gilgamesh
7,900
658
102
9
0
251,009
1
W
Nu Wa
7,446
621
115
10
0
231,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role