Player Matchup

Janus
Janus
Bronze III
Hiboude
Janus
Bronze III
Level 127
God Stats
1W - 1L
1,488 SR
Queue Stats
10W - 5L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Bronze III
P0is0N W0lF
Sylvanus
Bronze III
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,500 MMR
Party 3
Ymir
Ymir
Bronze III
PoisonC0bra
Ymir
Bronze III
Level 114
God Stats
1W - 1L
1,635 SR
Queue Stats
3W - 10L
1,500 MMR
Party 3
Hachiman
Hachiman
Bronze III
RequisBabyYh
Hachiman
Bronze III
Level 113
God Stats
6W - 1L
1,179 SR
Queue Stats
28W - 23L
1,500 MMR
Solo
Vamana
Vamana
Silver II
raphrous
Vamana
Silver II
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 13L
1,584 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 125
1,460 SR
1,517 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 109
1,484 SR
1,500 MMR
Chernobog
Chernobog
Silver I
 
Chernobog
Silver I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze III
 
Anubis
Bronze III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Bronze III
HaTempest
Thanatos
Bronze III
Level 72
God Stats
0W - 1L
1,215 SR
Queue Stats
1W - 4L
1,500 MMR
Party 1
Merlin
Merlin
Bronze III
Orkichrist
Merlin
Bronze III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 99L
1,500 MMR
Solo
Odin
Odin
Bronze III
gevoxx
Odin
Bronze III
Level 106
God Stats
0W - 1L
1,705 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Hiboude
Janus
16
5 / 0 / 7
10,066
629
8,785
4,689
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
P0is0N W0lF
Sylvanus
13
1 / 5 / 9
7,520
470
5,322
14,894
9,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
3 / 2 / 3
8,729
546
9,850
12,485
6,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
RequisBabyYh
Hachiman
15
3 / 1 / 2
9,022
564
8,408
8,502
2,953
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
raphrous
Vamana
17
8 / 2 / 6
9,733
608
12,426
18,141
11,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AthenaAwilixAo KuangKukulkan

VS

Bans
NikeSusanoCerberusBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
15
2 / 3 / 4
8,310
519
6,628
12,135
5,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
 
Anubis
12
1 / 7 / 3
6,922
433
3,950
11,170
4,904
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Thanatos
HaTempest
Thanatos
15
4 / 1 / 4
8,450
528
7,668
12,314
5,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Orkichrist
Merlin
13
1 / 4 / 3
7,725
483
6,995
8,549
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Odin
gevoxx
Odin
14
2 / 5 / 2
8,031
502
4,526
16,886
16,342
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
26
20
Kills
10
10
Deaths
20
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
2
3
4
1.33
L
Anubis
 
Anubis
1
7
3
0.36
L
Thanatos
HaTempest
Thanatos
4
1
4
6
W
Janus
Hiboude
Janus
5
0
7
8.5
L
Merlin
Orkichrist
Merlin
1
4
3
0.63
W
Sylvanus
P0is0N W0lF
Sylvanus
1
5
9
1.1
W
3
2
3
2.25
W
Hachiman
RequisBabyYh
Hachiman
3
1
2
4
L
Odin
gevoxx
Odin
2
5
2
0.6
W
Vamana
raphrous
Vamana
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,791
Damage
29,767
58,711
Taken
61,054
33,199
Mitigated
35,692
11,851
Healing
21,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
6,628
4,771
0
4,256
12,135
5,625
0
2,370
9,737
0
71,388
L
Anubis
 
Anubis
3,950
0
0
1,710
11,170
4,904
0
5,006
6,052
38,480
0
L
Thanatos
HaTempest
Thanatos
7,668
1,774
0
11,528
12,314
5,558
0
2,094
10,190
0
56,892
W
Janus
Hiboude
Janus
8,785
230
0
480
4,689
1,987
444
1,075
3,614
81,966
1,789
L
Merlin
Orkichrist
Merlin
6,995
351
0
430
8,549
3,263
0
2,755
5,644
57,152
921
W
Sylvanus
P0is0N W0lF
Sylvanus
5,322
1,553
732
2,760
14,894
9,795
427
4,613
10,281
19,723
9,290
W
9,850
3,542
0
2,703
12,485
6,513
425
2,312
10,173
39,425
9,240
W
Hachiman
RequisBabyYh
Hachiman
8,408
5,866
0
4,106
8,502
2,953
975
1,009
7,493
0
80,454
L
Odin
gevoxx
Odin
4,526
901
0
4,025
16,886
16,342
0
10,025
6,754
0
35,440
W
Vamana
raphrous
Vamana
12,426
7,471
0
1,070
18,141
11,951
760
1,813
16,328
0
98,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,070
Gold Earned
39,438
518
Minions Killed
447
0
Camps Cleared
0
1,648,783
Distance Traveled
1,547,186
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
8,310
519
121
8
0
317,996
0
L
Anubis
6,922
433
66
4
0
275,281
7
L
Thanatos
8,450
528
97
6
0
384,347
3
W
Janus
10,066
629
144
9
0
364,986
7
L
Merlin
7,725
483
116
7
0
290,103
0
W
Sylvanus
7,520
470
37
2
0
265,539
3
W
Ymir
8,729
546
87
5
0
284,872
6
W
Hachiman
9,022
564
121
8
0
318,350
1
L
Odin
8,031
502
47
3
0
279,459
3
W
Vamana
9,733
608
129
8
0
415,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role