Player Matchup

Lancelot
Lancelot
AJGranty
Lancelot
Level 105
God Stats
2W - 1L
1,769 SR
Queue Stats
55W - 53L
1,464 Elo+
Party 2
Achilles
Achilles
Cannoncam
Achilles
Level 89
God Stats
10W - 6L
1,461 SR
Queue Stats
42W - 47L
1,421 Elo+
Party 2
Ishtar
Ishtar
Devilsreborn
Ishtar
Level 163
God Stats
4W - 4L
1,500 SR
Queue Stats
76W - 87L
1,634 Elo+
Party 2
Janus
Janus
TooDank4Smite20
Janus
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 43L
1,489 Elo+
Party 2
Zhong Kui
Zhong Kui
rolba20
Zhong Kui
Level 157
God Stats
5W - 1L
1,500 SR
Queue Stats
176W - 176L
1,604 Elo+
Solo
Team Averages
Level 132
1,546 SR
1,522 Elo+

VS

Team Averages
Level 83
1,424 SR
1,510 Elo+
Gilgamesh
Gilgamesh
AlphaRaBit
Gilgamesh
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 121L
1,331 Elo+
Solo
Ao Kuang
Ao Kuang
ShukeBeita
Ao Kuang
Level 65
God Stats
4W - 3L
1,552 SR
Queue Stats
15W - 15L
1,753 Elo+
Solo
Hou Yi
Hou Yi
Stresssful
Hou Yi
Level 126
God Stats
1W - 2L
1,281 SR
Queue Stats
42W - 36L
1,443 Elo+
Solo
Nike
Nike
exoSexo
Nike
Level 16
God Stats
6W - 4L
1,285 SR
Queue Stats
74W - 64L
1,415 Elo+
Party 1
Hera
Hera
iSoratex
Hera
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
178W - 160L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AJGranty
Lancelot
12
2 / 2 / 4
6,869
491
5,912
11,575
4,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Cannoncam
Achilles
11
2 / 2 / 1
7,182
513
5,553
11,924
10,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ishtar
12
4 / 4 / 1
7,246
518
7,928
10,856
3,880
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 3 / 1
7,668
548
5,880
7,949
2,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
rolba20
Zhong Kui
14
3 / 3 / 2
8,078
577
9,180
14,832
9,880
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlphaRaBit
Gilgamesh
7
0 / 8 / 1
5,334
381
2,705
12,297
8,099
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
ShukeBeita
Ao Kuang
14
5 / 1 / 1
7,766
555
10,093
16,591
7,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hou Yi
Stresssful
Hou Yi
13
4 / 2 / 2
7,237
517
5,912
9,857
3,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
exoSexo
Nike
12
2 / 4 / 0
7,167
512
9,050
12,567
9,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hera
14
2 / 1 / 0
8,017
573
5,445
6,305
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
15
Kills
13
14
Deaths
16
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AJGranty
Lancelot
2
2
4
2
L
Gilgamesh
AlphaRaBit
Gilgamesh
0
8
1
0.06
W
Achilles
Cannoncam
Achilles
2
2
1
1.25
W
Ishtar
4
4
1
1.13
L
Ao Kuang
ShukeBeita
Ao Kuang
5
1
1
5.5
L
Hou Yi
Stresssful
Hou Yi
4
2
2
2.5
W
4
3
1
1.5
L
Nike
exoSexo
Nike
2
4
0
0.5
L
Hera
2
1
0
2
W
Zhong Kui
rolba20
Zhong Kui
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,453
Damage
33,205
57,136
Taken
57,617
31,718
Mitigated
31,631
15,979
Healing
10,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AJGranty
Lancelot
5,912
1,370
0
1,456
11,575
4,788
0
3,256
8,319
0
48,386
L
Gilgamesh
AlphaRaBit
Gilgamesh
2,705
742
0
599
12,297
8,099
0
1,526
10,771
0
13,791
W
Achilles
Cannoncam
Achilles
5,553
851
0
3,851
11,924
10,439
0
4,091
7,833
0
27,737
W
Ishtar
7,928
4,422
0
1,030
10,856
3,880
15
764
10,092
0
52,079
L
Ao Kuang
ShukeBeita
Ao Kuang
10,093
3,473
0
5,163
16,591
7,732
0
5,180
11,411
66,574
1,401
L
Hou Yi
Stresssful
Hou Yi
5,912
3,458
0
2,572
9,857
3,863
0
0
9,857
0
49,100
W
5,880
1,139
0
625
7,949
2,731
101
4,224
3,725
51,888
0
L
Nike
exoSexo
Nike
9,050
618
0
750
12,567
9,367
0
5,845
6,722
0
56,181
L
Hera
5,445
1,413
0
1,250
6,305
2,570
0
2,235
4,070
70,612
3,540
W
Zhong Kui
rolba20
Zhong Kui
9,180
1,883
0
9,017
14,832
9,880
0
2,702
12,130
58,969
2,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,043
Gold Earned
35,521
380
Minions Killed
399
0
Camps Cleared
0
1,404,588
Distance Traveled
1,248,993
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,869
491
62
4
0
339,473
0
L
Gilgamesh
5,334
381
10
1
0
204,468
0
W
Achilles
7,182
513
41
3
0
307,601
4
W
Ishtar
7,246
518
85
6
0
268,209
0
L
Ao Kuang
7,766
555
95
7
0
295,850
0
L
Hou Yi
7,237
517
84
6
0
253,758
0
W
Janus
7,668
548
95
7
0
273,530
4
L
Nike
7,167
512
83
6
0
243,032
0
L
Hera
8,017
573
127
9
0
251,885
0
W
Zhong Kui
8,078
577
97
7
0
215,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role