Player Matchup

Horus
Horus
Spartrax
Horus
Level 157
God Stats
1W - 2L
1,751 SR
Queue Stats
15W - 15L
1,518 Elo+
Party 1
Chiron
Chiron
Themss
Chiron
Level 128
God Stats
6W - 2L
1,825 SR
Queue Stats
12W - 5L
1,847 Elo+
Party 1
Scylla
Scylla
Zenarth
Scylla
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 38L
1,652 Elo+
Party 1
Team Averages
Level 151
1,692 SR
1,672 Elo+

VS

Team Averages
Level 117
1,668 SR
1,635 Elo+
Ix Chel
Ix Chel
H0RYZIN
Ix Chel
Level 157
God Stats
16W - 19L
1,774 SR
Queue Stats
99W - 102L
1,783 Elo+
Solo
Hun Batz
Hun Batz
Spirited_Demon_
Hun Batz
Level 157
God Stats
1W - 1L
1,301 SR
Queue Stats
90W - 87L
1,562 Elo+
Solo
Horus
Horus
itsnotokay
Horus
Level 36
God Stats
1W - 0L
1,927 SR
Queue Stats
2W - 1L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Spartrax
Horus
14
3 / 4 / 0
8,846
680
9,575
13,774
11,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chiron
Themss
Chiron
14
0 / 2 / 3
8,358
643
10,769
8,386
3,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
Zenarth
Scylla
13
0 / 3 / 3
8,233
633
7,363
7,653
2,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
H0RYZIN
Ix Chel
16
3 / 1 / 5
10,256
789
11,982
8,935
3,511
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
16
2 / 1 / 7
10,093
776
5,791
13,025
8,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Horus
17
4 / 1 / 5
10,221
786
8,772
16,684
19,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
3
Kills
9
9
Deaths
3
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
H0RYZIN
Ix Chel
3
1
5
5.5
L
Horus
Spartrax
Horus
3
4
0
0.75
W
Hun Batz
2
1
7
5.5
L
Chiron
Themss
Chiron
0
2
3
0.75
L
Scylla
Zenarth
Scylla
0
3
3
0.5
W
Horus
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,707
Damage
26,545
29,813
Taken
38,644
17,349
Mitigated
31,834
5,927
Healing
20,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
H0RYZIN
Ix Chel
11,982
1,610
2,101
4,031
8,935
3,511
1,101
1,772
6,829
54,114
1,109
L
Horus
Spartrax
Horus
9,575
2,967
709
2,222
13,774
11,391
0
5,513
7,506
720
15,753
W
Hun Batz
5,791
1,076
0
1,938
13,025
8,724
524
3,002
9,435
0
62,804
L
Chiron
Themss
Chiron
10,769
4,633
983
1,541
8,386
3,230
0
4,080
3,984
0
34,040
L
Scylla
Zenarth
Scylla
7,363
867
0
472
7,653
2,728
157
2,291
4,713
36,905
578
W
Horus
8,772
2,450
3,755
8,786
16,684
19,599
639
2,772
13,174
0
22,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,437
Gold Earned
30,570
157
Minions Killed
206
0
Camps Cleared
0
730,658
Distance Traveled
769,661
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,256
789
81
6
0
218,429
0
L
Horus
8,846
680
22
2
0
257,600
0
W
Hun Batz
10,093
776
103
8
0
265,624
0
L
Chiron
8,358
643
56
4
0
241,350
0
L
Scylla
8,233
633
79
6
0
231,708
0
W
Horus
10,221
786
22
2
0
285,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role