Player Matchup

Horus
Horus
Albert_FO_FCB
Horus
Level 69
God Stats
4W - 6L
1,202 SR
Queue Stats
52W - 56L
1,579 Elo+
Party 1
Athena
Athena
JBruno_9
Athena
Level 37
God Stats
12W - 20L
1,396 SR
Queue Stats
18W - 36L
1,369 Elo+
Solo
Medusa
Medusa
Loxtys
Medusa
Level 55
God Stats
20W - 20L
1,288 SR
Queue Stats
331W - 321L
1,434 Elo+
Party 3
Ra
Ra
ManLikeBerry
Ra
Level 99
God Stats
12W - 21L
1,500 SR
Queue Stats
469W - 470L
1,484 Elo+
Party 3
Fenrir
Fenrir
PereMoney
Fenrir
Level 88
God Stats
37W - 33L
1,607 SR
Queue Stats
52W - 56L
1,579 Elo+
Party 1
Team Averages
Level 70
1,399 SR
1,489 Elo+

VS

Team Averages
Level 77
1,456 SR
1,471 Elo+
Ishtar
Ishtar
Dogchtryg
Ishtar
Level 85
God Stats
5W - 0L
1,693 SR
Queue Stats
32W - 25L
1,549 Elo+
Party 2
Charon
Charon
Fairy_Uncle-Bens
Charon
Level 62
God Stats
3W - 2L
1,466 SR
Queue Stats
29W - 21L
1,532 Elo+
Party 2
Raijin
Raijin
JeSus-n-ChRist_
Raijin
Level 116
God Stats
1W - 1L
1,301 SR
Queue Stats
37W - 31L
1,507 Elo+
Solo
Achilles
Achilles
TMPPurple
Achilles
Level 61
God Stats
5W - 4L
1,319 SR
Queue Stats
24W - 19L
1,418 Elo+
Solo
Thanatos
Thanatos
nolan_henry05
Thanatos
Level 59
God Stats
4W - 2L
1,500 SR
Queue Stats
17W - 20L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
7,421
437
6,577
14,102
9,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Athena
JBruno_9
Athena
12
0 / 0 / 2
7,451
438
3,945
11,318
9,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
Loxtys
Medusa
14
2 / 3 / 0
7,692
452
12,740
12,190
5,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 4 / 1
8,121
478
2,733
8,750
2,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
PereMoney
Fenrir
15
4 / 4 / 1
8,300
488
8,809
16,304
8,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Dogchtryg
Ishtar
14
2 / 1 / 1
8,057
474
9,368
9,447
4,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 0 / 4
8,524
501
7,009
11,516
8,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 1 / 1
9,301
547
7,002
8,469
3,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
TMPPurple
Achilles
16
5 / 0 / 1
10,151
597
11,203
15,939
20,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
nolan_henry05
Thanatos
15
5 / 5 / 3
8,353
491
8,831
18,573
9,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
7
Kills
15
15
Deaths
7
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Ishtar
Dogchtryg
Ishtar
2
1
1
2.5
W
1
0
4
3
L
Athena
JBruno_9
Athena
0
0
2
1
W
2
1
1
2.5
L
Medusa
Loxtys
Medusa
2
3
0
0.67
L
1
4
1
0.38
L
Fenrir
PereMoney
Fenrir
4
4
1
1.13
W
Achilles
TMPPurple
Achilles
5
0
1
5.5
W
Thanatos
nolan_henry05
Thanatos
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,804
Damage
43,413
62,664
Taken
63,944
36,186
Mitigated
45,389
12,557
Healing
25,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,577
2,537
70
2,825
14,102
9,963
0
0
12,805
0
47,748
W
Ishtar
Dogchtryg
Ishtar
9,368
6,915
0
4,187
9,447
4,281
0
972
8,475
0
71,397
W
7,009
1,608
2,182
3,866
11,516
8,206
0
2,210
9,306
33,383
0
L
Athena
JBruno_9
Athena
3,945
1,458
0
1,510
11,318
9,952
0
2,714
8,558
23,386
0
W
7,002
442
0
748
8,469
3,254
208
1,147
7,322
75,507
1,137
L
Medusa
Loxtys
Medusa
12,740
5,098
0
4,062
12,190
5,747
365
2,662
9,528
0
79,421
L
2,733
314
288
1,512
8,750
2,375
0
5,108
3,210
61,278
1,103
L
Fenrir
PereMoney
Fenrir
8,809
1,190
0
2,290
16,304
8,149
0
2,731
13,341
0
79,931
W
Achilles
TMPPurple
Achilles
11,203
1,813
0
3,922
15,939
20,581
414
70
14,611
0
64,727
W
Thanatos
nolan_henry05
Thanatos
8,831
2,809
0
10,271
18,573
9,067
0
2,273
16,258
0
61,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,985
Gold Earned
44,386
442
Minions Killed
494
0
Camps Cleared
0
1,663,517
Distance Traveled
1,525,148
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,421
437
70
4
0
310,904
0
W
Ishtar
8,057
474
131
8
0
290,907
0
W
Charon
8,524
501
42
2
0
316,359
1
L
Athena
7,451
438
38
2
0
357,845
0
W
Raijin
9,301
547
140
8
0
313,100
5
L
Medusa
7,692
452
115
7
0
285,572
0
L
Ra
8,121
478
117
7
0
305,377
0
L
Fenrir
8,300
488
102
6
0
403,819
0
W
Achilles
10,151
597
108
6
0
289,330
0
W
Thanatos
8,353
491
73
4
0
315,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role