Player Matchup

Fenrir
Fenrir
Silver I
HexF4
Fenrir
Silver I
Level 128
God Stats
14W - 8L
1,576 SR
Queue Stats
161W - 155L
1,546 MMR
Solo
Hercules
Hercules
Bronze III
Perdition98
Hercules
Bronze III
Level 193
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 14L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold V
RightNutt
Bacchus
Gold V
Level 129
God Stats
3W - 0L
1,839 SR
Queue Stats
30W - 30L
1,543 MMR
Solo
Charybdis
Charybdis
Silver I
TroglodyteKid
Charybdis
Silver I
Level 85
God Stats
33W - 22L
1,505 SR
Queue Stats
223W - 215L
1,592 MMR
Party 2
Ra
Ra
Silver I
Vyrdera
Ra
Silver I
Level 197
God Stats
2W - 6L
1,500 SR
Queue Stats
160W - 162L
1,543 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 146
1,584 SR
1,545 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 133
1,500 SR
1,544 MMR
Hachiman
Hachiman
Bronze III
ICE KNIGHT ZER0
Hachiman
Bronze III
Level 176
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 3L
1,546 MMR
Party 1
Maui
Maui
Bronze III
PatrioticBard
Maui
Bronze III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,546 MMR
Party 1
Nemesis
Nemesis
Silver I
litchi0main
Nemesis
Silver I
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 87L
1,543 MMR
Solo
Achilles
Achilles
Gold III
sandwich1998
Achilles
Gold III
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
282W - 276L
1,541 MMR
Solo
Merlin
Merlin
Bronze III
xXBigCliffXx
Merlin
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 25L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HexF4
Fenrir
15
8 / 0 / 2
8,423
602
7,108
12,358
6,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
Perdition98
Hercules
12
1 / 3 / 2
7,288
521
5,550
13,303
12,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
RightNutt
Bacchus
12
1 / 1 / 10
7,786
556
6,519
11,273
11,719
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
TroglodyteKid
Charybdis
15
2 / 0 / 0
8,973
641
6,185
7,280
2,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 0 / 6
8,609
615
8,338
5,912
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
JanusSurtrBake KujiraAo Kuang

VS

Bans
Maman BrigitteMercuryNikeGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
0 / 2 / 1
6,839
489
5,836
10,549
4,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 3 / 0
6,753
482
2,744
10,613
8,717
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
litchi0main
Nemesis
12
0 / 4 / 1
6,464
462
3,761
11,968
5,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
sandwich1998
Achilles
13
3 / 3 / 0
7,872
562
6,894
11,551
11,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
11
0 / 5 / 0
6,038
431
4,394
7,839
2,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
17
Kills
4
4
Deaths
17
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
HexF4
Fenrir
8
0
2
9
L
Hachiman
0
2
1
0.25
L
1
3
0
0.33
W
Hercules
Perdition98
Hercules
1
3
2
0.67
W
Bacchus
RightNutt
Bacchus
1
1
10
6
W
Charybdis
TroglodyteKid
Charybdis
2
0
0
2
W
5
0
6
8
L
Nemesis
litchi0main
Nemesis
0
4
1
0.13
L
Achilles
sandwich1998
Achilles
3
3
0
1
L
Merlin
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,700
Damage
23,629
50,126
Taken
52,520
36,930
Mitigated
32,471
19,429
Healing
10,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
HexF4
Fenrir
7,108
1,887
0
1,528
12,358
6,937
0
767
11,555
0
81,136
L
Hachiman
5,836
3,712
0
3,682
10,549
4,043
0
1,884
8,665
18
56,911
L
2,744
377
140
3,182
10,613
8,717
0
4,571
5,861
19,040
0
W
Hercules
Perdition98
Hercules
5,550
1,653
0
4,801
13,303
12,476
0
2,289
10,253
2,189
41,524
W
Bacchus
RightNutt
Bacchus
6,519
1,243
1,945
2,365
11,273
11,719
140
3,199
8,074
15,920
1,094
W
Charybdis
TroglodyteKid
Charybdis
6,185
3,412
0
4,177
7,280
2,938
423
143
7,137
0
92,936
W
8,338
796
1,886
2,727
5,912
2,860
59
2,587
3,325
70,160
1,606
L
Nemesis
litchi0main
Nemesis
3,761
1,292
0
858
11,968
5,255
0
3,302
8,666
0
56,775
L
Achilles
sandwich1998
Achilles
6,894
656
0
2,416
11,551
11,720
0
473
10,436
11,604
37,393
L
Merlin
4,394
348
0
645
7,839
2,736
0
4,260
3,525
38,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,079
Gold Earned
33,966
476
Minions Killed
367
0
Camps Cleared
0
1,460,118
Distance Traveled
1,362,610
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,423
602
104
7
0
326,803
0
L
Hachiman
6,839
489
107
8
0
264,926
0
L
Maui
6,753
482
24
2
0
302,708
0
W
Hercules
7,288
521
73
5
0
230,054
0
W
Bacchus
7,786
556
14
1
0
321,499
4
W
Charybdis
8,973
641
167
12
0
260,844
6
W
Ra
8,609
615
118
8
0
320,918
1
L
Nemesis
6,464
462
95
7
0
302,941
1
L
Achilles
7,872
562
73
5
0
243,516
0
L
Merlin
6,038
431
68
5
0
248,519
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role