Player Matchup

Serqet
Serqet
BanKai-2201
Serqet
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 99L
1,543 Elo+
Party 3
Surtr
Surtr
KneeHighGuy
Surtr
Level 88
God Stats
2W - 1L
1,307 SR
Queue Stats
27W - 34L
1,529 Elo+
Party 1
Odin
Odin
Kyvvii
Odin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,464 Elo+
Party 1
Sol
Sol
ScampiCrevette
Sol
Level 129
God Stats
6W - 7L
1,715 SR
Queue Stats
221W - 209L
1,547 Elo+
Party 3
Hun Batz
Hun Batz
ZimGn
Hun Batz
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,537 Elo+
Party 1
Team Averages
Level 124
1,504 SR
1,524 Elo+

VS

Team Averages
Level 118
1,500 SR
1,531 Elo+
Merlin
Merlin
Bronkowaty
Merlin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,339 Elo+
Solo
Atlas
Atlas
DarkFlo56
Atlas
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Galisimus
Cthulhu
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 37L
1,470 Elo+
Solo
Artemis
Artemis
Meranomii
Artemis
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 39L
1,867 Elo+
Solo
Nike
Nike
despe123
Nike
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 14L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
0 / 5 / 6
6,774
677
3,702
8,685
6,425
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 5 / 4
7,021
702
6,172
11,286
10,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Odin
Kyvvii
Odin
12
1 / 5 / 4
6,995
700
7,491
13,150
11,910
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 4 / 1
9,056
906
10,923
8,928
3,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
ZimGn
Hun Batz
13
3 / 2 / 5
7,780
778
6,963
6,034
3,597
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bronkowaty
Merlin
14
4 / 2 / 9
8,467
847
7,655
7,178
3,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Atlas
DarkFlo56
Atlas
14
2 / 1 / 13
8,041
804
5,579
7,944
7,427
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Galisimus
Cthulhu
14
7 / 2 / 14
9,268
927
11,512
13,135
13,131
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Meranomii
Artemis
14
4 / 2 / 10
8,246
825
12,250
8,495
5,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nike
15
4 / 2 / 15
8,853
885
8,253
8,512
8,750
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
82
8
Kills
21
21
Deaths
9
20
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Serqet
0
5
6
0.6
W
Merlin
Bronkowaty
Merlin
4
2
9
4.25
W
Atlas
DarkFlo56
Atlas
2
1
13
8.5
W
Cthulhu
Galisimus
Cthulhu
7
2
14
7
L
1
5
4
0.6
L
Odin
Kyvvii
Odin
1
5
4
0.6
W
Artemis
Meranomii
Artemis
4
2
10
4.5
L
3
4
1
0.88
L
Hun Batz
ZimGn
Hun Batz
3
2
5
2.75
W
Nike
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,251
Damage
45,249
48,083
Taken
45,264
36,351
Mitigated
38,184
7,164
Healing
10,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
3,702
867
486
899
8,685
6,425
0
3,574
5,059
0
5,514
W
Merlin
Bronkowaty
Merlin
7,655
469
219
1,022
7,178
3,860
1,514
1,317
5,645
24,413
0
W
Atlas
DarkFlo56
Atlas
5,579
1,227
873
890
7,944
7,427
933
1,871
5,479
14,027
457
W
Cthulhu
Galisimus
Cthulhu
11,512
316
2,021
2,139
13,135
13,131
692
4,736
8,242
19,952
1,813
L
6,172
1,193
471
876
11,286
10,690
0
4,487
6,574
165
12,175
L
Odin
Kyvvii
Odin
7,491
853
0
1,195
13,150
11,910
0
7,384
5,506
1,602
11,222
W
Artemis
Meranomii
Artemis
12,250
3,998
146
711
8,495
5,016
2,986
1,779
6,716
0
18,124
L
10,923
3,958
1,354
1,883
8,928
3,729
0
5,671
3,205
27,955
0
L
Hun Batz
ZimGn
Hun Batz
6,963
1,119
0
0
6,034
3,597
0
2,445
3,459
0
11,450
W
Nike
8,253
733
1,207
1,478
8,512
8,750
612
2,856
5,656
913
14,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,626
Gold Earned
42,875
81
Minions Killed
131
0
Camps Cleared
0
847,467
Distance Traveled
940,591
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,774
677
8
1
0
160,352
0
W
Merlin
8,467
847
46
5
0
170,929
0
W
Atlas
8,041
804
17
2
0
193,305
0
W
Cthulhu
9,268
927
24
2
0
208,417
0
L
Surtr
7,021
702
17
2
0
170,808
0
L
Odin
6,995
700
7
1
0
169,588
0
W
Artemis
8,246
825
27
3
0
168,977
0
L
Sol
9,056
906
39
4
0
154,594
1
L
Hun Batz
7,780
778
10
1
0
192,125
0
W
Nike
8,853
885
17
2
0
198,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role