Player Matchup

Ymir
Ymir
BigRhys1507
Ymir
Level 101
God Stats
47W - 37L
1,500 SR
Queue Stats
767W - 751L
1,432 Elo+
Solo
Agni
Agni
DarkTrooper_303
Agni
Level 88
God Stats
6W - 4L
1,569 SR
Queue Stats
8W - 9L
1,170 Elo+
Party 2
Mulan
Mulan
JxckTheRiippEr
Mulan
Level 103
God Stats
8W - 5L
1,631 SR
Queue Stats
72W - 69L
1,400 Elo+
Solo
Hun Batz
Hun Batz
alexampuero
Hun Batz
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
147W - 140L
1,352 Elo+
Party 2
Danzaburou
Danzaburou
pasteque1234
Danzaburou
Level 109
God Stats
6W - 2L
1,398 SR
Queue Stats
41W - 32L
1,252 Elo+
Solo
Team Averages
Level 102
1,520 SR
1,321 Elo+

VS

Team Averages
Level 61
1,455 SR
1,478 Elo+
Hercules
Hercules
 
Hercules
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
LegionSenta
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Northiceman
Jormungandr
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
Quveiua
Izanami
Level 102
God Stats
8W - 9L
1,594 SR
Queue Stats
172W - 157L
1,480 Elo+
Solo
Janus
Janus
dark0_0111
Janus
Level 157
God Stats
10W - 13L
1,179 SR
Queue Stats
231W - 236L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 8
5,668
515
3,745
7,571
4,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
3 / 0 / 3
6,243
568
3,361
4,289
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 0 / 4
6,622
602
4,363
6,507
4,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
alexampuero
Hun Batz
11
5 / 0 / 3
6,384
580
4,413
7,183
3,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
pasteque1234
Danzaburou
10
5 / 0 / 1
6,528
593
5,568
4,605
1,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
0 / 5 / 0
4,368
397
2,263
7,174
4,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
7
0 / 5 / 0
4,300
391
1,681
4,642
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
Northiceman
Jormungandr
5
0 / 5 / 0
4,459
405
2,929
7,289
5,038
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Quveiua
Izanami
9
0 / 2 / 0
5,531
503
2,684
7,237
2,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
11
0 / 0 / 0
5,979
544
4,499
5,079
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
17
Kills
0
0
Deaths
17
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
5
0
0
W
0
0
8
4
W
3
0
3
4.5
W
4
0
4
6
L
Merlin
0
5
0
0
L
Jormungandr
Northiceman
Jormungandr
0
5
0
0
L
Izanami
Quveiua
Izanami
0
2
0
0
W
Hun Batz
alexampuero
Hun Batz
5
0
3
6.5
L
Janus
0
0
0
0
W
Danzaburou
pasteque1234
Danzaburou
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,450
Damage
14,056
30,155
Taken
31,421
15,723
Mitigated
14,611
6,227
Healing
5,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,263
1,601
0
1,329
7,174
4,156
0
1,110
6,064
0
17,038
W
3,745
609
0
1,458
7,571
4,843
185
2,511
4,856
18,427
0
W
3,361
229
0
1,310
4,289
1,360
538
1,723
2,402
46,806
0
W
4,363
570
0
1,903
6,507
4,768
30
2,199
4,272
0
42,327
L
Merlin
1,681
246
0
260
4,642
1,274
0
337
4,305
14,101
0
L
Jormungandr
Northiceman
Jormungandr
2,929
1,031
0
640
7,289
5,038
0
2,625
4,664
15,364
0
L
Izanami
Quveiua
Izanami
2,684
1,596
0
1,566
7,237
2,250
860
414
6,823
0
41,686
W
Hun Batz
alexampuero
Hun Batz
4,413
1,383
0
546
7,183
3,106
0
1,269
5,721
0
48,096
L
Janus
4,499
304
0
1,261
5,079
1,893
0
2,620
2,459
43,904
2,945
W
Danzaburou
pasteque1234
Danzaburou
5,568
3,219
0
1,010
4,605
1,646
1,027
650
3,955
0
41,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,445
Gold Earned
24,637
306
Minions Killed
230
0
Camps Cleared
0
1,030,706
Distance Traveled
967,002
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,368
397
25
2
0
209,295
0
W
Ymir
5,668
515
23
2
0
181,196
0
W
Agni
6,243
568
89
8
0
236,941
0
W
Mulan
6,622
602
64
6
0
178,247
1
L
Merlin
4,300
391
21
2
0
198,727
0
L
Jormungandr
4,459
405
18
2
0
153,376
0
L
Izanami
5,531
503
77
7
0
186,124
1
W
Hun Batz
6,384
580
75
7
0
240,953
0
L
Janus
5,979
544
89
8
0
219,480
0
W
Danzaburou
6,528
593
55
5
0
193,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role