Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Kowakum
Hades
Level 121
God Stats
3W - 2L
1,285 SR
Queue Stats
65W - 72L
1,475 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TSebi
Morgan Le Fay
Level 96
God Stats
2W - 0L
1,715 SR
Queue Stats
44W - 32L
1,495 Elo+
Solo
Team Averages
Level 127
1,500 SR
1,494 Elo+

VS

Team Averages
Level 103
1,533 SR
1,445 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Achaj
Mulan
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,504 Elo+
Party 1
Cthulhu
Cthulhu
BurlyMight
Cthulhu
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Susano
Susano
ShinyPsycho6
Susano
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 82L
1,363 Elo+
Solo
Nu Wa
Nu Wa
chbod10
Nu Wa
Level 155
God Stats
5W - 2L
1,667 SR
Queue Stats
356W - 359L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
5 / 0 / 4
6,425
1,285
6,251
4,817
2,942
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tiamat
 
Tiamat
10
1 / 0 / 8
5,866
1,173
2,534
2,567
2,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Geb
 
Geb
10
2 / 1 / 6
5,746
1,149
3,182
5,403
4,319
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hades
Kowakum
Hades
9
1 / 1 / 6
5,398
1,080
1,569
5,164
3,235
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Morgan Le Fay
TSebi
Morgan Le Fay
10
0 / 0 / 6
5,472
1,094
4,520
4,019
1,920
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
1 / 2 / 1
5,082
1,016
5,514
4,581
4,206
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Achaj
Mulan
9
0 / 2 / 1
4,547
909
1,720
5,891
4,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
BurlyMight
Cthulhu
10
1 / 2 / 0
5,134
1,027
3,085
5,617
5,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
1
0 / 0 / 0
1,236
247
0
0
0
Nu Wa
chbod10
Nu Wa
10
0 / 3 / 2
5,202
1,040
2,642
4,138
1,565
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
9
Kills
2
2
Deaths
9
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
5
0
4
7
W
Tiamat
 
Tiamat
1
0
8
5
W
Geb
 
Geb
2
1
6
5
L
Zhong Kui
 
Zhong Kui
1
2
1
0.75
L
Mulan
Achaj
Mulan
0
2
1
0.25
L
Cthulhu
BurlyMight
Cthulhu
1
2
0
0.5
W
Hades
Kowakum
Hades
1
1
6
4
L
Susano
0
0
0
0
W
Morgan Le Fay
TSebi
Morgan Le Fay
0
0
6
3
L
Nu Wa
chbod10
Nu Wa
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,056
Damage
12,961
21,970
Taken
20,227
14,501
Mitigated
15,803
9,279
Healing
2,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
6,251
2,579
285
1,027
4,817
2,942
701
2,521
2,296
0
13,754
W
Tiamat
 
Tiamat
2,534
315
158
340
2,567
2,085
398
1,788
779
7,261
0
W
Geb
 
Geb
3,182
11
777
1,881
5,403
4,319
0
1,671
3,732
10,252
0
L
Zhong Kui
 
Zhong Kui
5,514
348
285
1,077
4,581
4,206
0
3,283
1,177
7,383
0
L
Mulan
Achaj
Mulan
1,720
263
404
680
5,891
4,987
0
3,670
1,873
0
4,236
L
Cthulhu
BurlyMight
Cthulhu
3,085
223
138
209
5,617
5,045
0
2,828
2,467
5,016
55
W
Hades
Kowakum
Hades
1,569
290
1,461
1,819
5,164
3,235
249
4,003
1,161
4,780
0
L
Susano
0
0
0
0
0
0
0
0
0
0
0
W
Morgan Le Fay
TSebi
Morgan Le Fay
4,520
290
510
1,021
4,019
1,920
512
1,255
2,764
8,773
1,340
L
Nu Wa
chbod10
Nu Wa
2,642
1,408
29
59
4,138
1,565
0
1,133
2,796
10,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,907
Gold Earned
21,201
67
Minions Killed
30
0
Camps Cleared
0
554,696
Distance Traveled
328,147
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,425
1,285
24
5
0
104,884
0
W
Tiamat
5,866
1,173
11
2
0
121,468
0
W
Geb
5,746
1,149
15
3
0
116,554
0
L
Zhong Kui
5,082
1,016
6
1
0
80,304
0
L
Mulan
4,547
909
4
1
0
91,257
0
L
Cthulhu
5,134
1,027
9
2
0
88,280
0
W
Hades
5,398
1,080
9
2
0
92,637
0
L
Susano
1,236
247
0
0
0
0
0
W
Morgan Le Fay
5,472
1,094
8
2
0
119,153
0
L
Nu Wa
5,202
1,040
11
2
0
68,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role