Player Matchup

Lancelot
Lancelot
Danlenton
Lancelot
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 76L
1,573 Elo+
Party 1
Chang'e
Chang'e
kaare_93
Chang'e
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 63L
1,476 Elo+
Party 1
Atlas
Atlas
snowee
Atlas
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 67L
1,573 Elo+
Party 1
Team Averages
Level 70
1,500 SR
1,541 Elo+

VS

Team Averages
Level 97
1,565 SR
1,459 Elo+
Baron Samedi
Baron Samedi
Svaida88
Baron Samedi
Level 122
God Stats
6W - 3L
1,522 SR
Queue Stats
14W - 8L
1,484 Elo+
Solo
Bacchus
Bacchus
TOXIC Shad2
Bacchus
Level 61
God Stats
1W - 0L
1,815 SR
Queue Stats
4W - 7L
1,467 Elo+
Solo
Cupid
Cupid
brandansmith01
Cupid
Level 109
God Stats
5W - 6L
1,358 SR
Queue Stats
35W - 33L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Danlenton
Lancelot
14
3 / 4 / 0
8,934
687
9,045
14,419
6,849
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
kaare_93
Chang'e
13
0 / 2 / 3
7,946
611
4,652
12,538
5,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Atlas
snowee
Atlas
13
0 / 4 / 3
7,877
606
8,822
16,798
17,279
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Svaida88
Baron Samedi
14
2 / 1 / 6
10,158
781
8,740
6,654
4,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
TOXIC Shad2
Bacchus
16
1 / 1 / 6
9,357
720
8,906
13,239
13,086
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
7 / 1 / 3
10,717
824
16,860
11,810
5,360
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
3
Kills
10
10
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Danlenton
Lancelot
3
4
0
0.75
W
Baron Samedi
Svaida88
Baron Samedi
2
1
6
5
W
Bacchus
TOXIC Shad2
Bacchus
1
1
6
4
W
7
1
3
8.5
L
Chang'e
kaare_93
Chang'e
0
2
3
0.75
L
Atlas
snowee
Atlas
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,519
Damage
34,506
43,755
Taken
31,703
29,497
Mitigated
23,403
7,262
Healing
13,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Danlenton
Lancelot
9,045
2,005
0
2,297
14,419
6,849
0
6,008
8,411
0
22,512
W
Baron Samedi
Svaida88
Baron Samedi
8,740
331
936
2,282
6,654
4,957
364
2,537
4,117
44,351
2,185
W
Bacchus
TOXIC Shad2
Bacchus
8,906
1,363
0
3,534
13,239
13,086
448
5,420
7,819
17,797
1,174
W
16,860
11,700
1,195
5,953
11,810
5,360
1,973
5,003
6,807
0
61,849
L
Chang'e
kaare_93
Chang'e
4,652
136
928
3,467
12,538
5,369
0
3,638
8,900
22,710
568
L
Atlas
snowee
Atlas
8,822
3,282
0
570
16,798
17,279
0
6,619
10,133
25,954
844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,757
Gold Earned
30,232
86
Minions Killed
172
0
Camps Cleared
0
715,472
Distance Traveled
649,166
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,934
687
28
2
0
263,557
0
W
Baron Samedi
10,158
781
63
5
0
162,027
3
W
Bacchus
9,357
720
24
2
0
266,229
0
W
Cupid
10,717
824
85
7
0
220,910
0
L
Chang'e
7,946
611
38
3
0
234,015
0
L
Atlas
7,877
606
20
2
0
217,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role