Player Matchup

Neith
Neith
Firesen4ik
Neith
Level 21
God Stats
1W - 5L
1,147 SR
Queue Stats
13W - 17L
1,291 Elo+
Party 2
Raijin
Raijin
Gavian
Raijin
Level 183
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 40L
1,573 Elo+
Solo
Tsukuyomi
Tsukuyomi
ImperialDracul
Tsukuyomi
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 29L
1,552 Elo+
Party 2
Erlang Shen
Erlang Shen
SirLivid
Erlang Shen
Level 164
God Stats
10W - 4L
1,500 SR
Queue Stats
253W - 124L
2,131 Elo+
Solo
Bacchus
Bacchus
tva463
Bacchus
Level 134
God Stats
4W - 2L
1,500 SR
Queue Stats
252W - 243L
1,516 Elo+
Solo
Team Averages
Level 124
1,429 SR
1,613 Elo+

VS

Team Averages
Level 95
1,500 SR
1,401 Elo+
Sobek
Sobek
 
Sobek
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Bigmaikol
Surtr
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 85L
1,414 Elo+
Solo
Tsukuyomi
Tsukuyomi
CorrioJr
Tsukuyomi
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
165W - 163L
1,508 Elo+
Solo
Jing Wei
Jing Wei
maprendiloincul0
Jing Wei
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,292 Elo+
Party 1
Zeus
Zeus
sнαđøω
Zeus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 57L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
5 / 0 / 1
6,312
631
6,382
3,766
1,371
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Gavian
Raijin
11
3 / 0 / 4
6,467
647
5,878
4,477
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
ImperialDracul
Tsukuyomi
12
4 / 0 / 2
6,136
614
2,259
5,607
1,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Erlang Shen
SirLivid
Erlang Shen
11
3 / 1 / 0
6,286
629
6,102
10,869
9,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
tva463
Bacchus
8
0 / 2 / 8
5,517
552
3,993
7,972
6,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
1 / 3 / 1
4,574
457
2,100
9,917
6,593
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Surtr
Bigmaikol
Surtr
10
1 / 3 / 0
5,500
550
6,466
9,777
10,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
CorrioJr
Tsukuyomi
9
0 / 1 / 1
4,813
481
3,233
7,559
2,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 4 / 0
4,936
494
1,533
7,448
2,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 4 / 0
5,220
522
3,628
6,517
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
15
Kills
3
3
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
3
1
0.5
L
Surtr
Bigmaikol
Surtr
1
3
0
0.33
L
Tsukuyomi
CorrioJr
Tsukuyomi
0
1
1
0.5
W
Neith
5
0
1
5.5
W
Raijin
Gavian
Raijin
3
0
4
5
W
Tsukuyomi
ImperialDracul
Tsukuyomi
4
0
2
5
W
Erlang Shen
SirLivid
Erlang Shen
3
1
0
3
L
0
4
0
0
L
1
4
0
0.25
W
Bacchus
tva463
Bacchus
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,614
Damage
16,960
32,691
Taken
41,218
21,300
Mitigated
25,266
14,494
Healing
9,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,100
286
0
2,000
9,917
6,593
0
3,976
5,833
8,422
0
L
Surtr
Bigmaikol
Surtr
6,466
3,162
0
2,560
9,777
10,984
0
0
9,777
919
38,713
L
Tsukuyomi
CorrioJr
Tsukuyomi
3,233
769
0
3,633
7,559
2,873
0
1,067
6,396
0
27,763
W
Neith
6,382
3,584
0
2,630
3,766
1,371
470
450
3,316
0
45,564
W
Raijin
Gavian
Raijin
5,878
735
0
1,734
4,477
1,595
132
2,278
2,199
49,589
0
W
Tsukuyomi
ImperialDracul
Tsukuyomi
2,259
502
0
4,055
5,607
1,944
0
769
4,838
0
36,113
W
Erlang Shen
SirLivid
Erlang Shen
6,102
3,663
0
3,940
10,869
9,602
0
435
9,759
0
43,808
L
1,533
897
0
960
7,448
2,527
0
853
6,595
0
32,299
L
3,628
705
0
505
6,517
2,289
0
3,493
2,808
40,075
1,807
W
Bacchus
tva463
Bacchus
3,993
586
0
2,135
7,972
6,788
0
2,215
5,757
11,378
296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,718
Gold Earned
25,043
311
Minions Killed
257
0
Camps Cleared
0
1,022,076
Distance Traveled
960,217
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,574
457
7
1
0
201,836
0
L
Surtr
5,500
550
64
6
0
156,385
0
L
Tsukuyomi
4,813
481
58
6
0
218,314
0
W
Neith
6,312
631
72
7
0
191,470
0
W
Raijin
6,467
647
83
8
0
190,744
2
W
Tsukuyomi
6,136
614
70
7
0
239,978
0
W
Erlang Shen
6,286
629
75
8
0
199,127
0
L
Jing Wei
4,936
494
52
5
0
193,119
0
L
Zeus
5,220
522
76
8
0
190,563
0
W
Bacchus
5,517
552
11
1
0
200,757
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role