Player Matchup

Medusa
Medusa
 
Medusa
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Prvsperity
Horus
Level 104
God Stats
8W - 3L
1,881 SR
Queue Stats
236W - 205L
1,498 Elo+
Party 3
Fenrir
Fenrir
Rheri
Fenrir
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
168W - 136L
1,604 Elo+
Party 3
Cerberus
Cerberus
TheMostVerga
Cerberus
Level 139
God Stats
4W - 8L
1,301 SR
Queue Stats
32W - 44L
1,530 Elo+
Party 1
Ra
Ra
pandatime95
Ra
Level 163
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 51L
1,633 Elo+
Party 1
Team Averages
Level 150
1,536 SR
1,553 Elo+

VS

Team Averages
Level 133
1,641 SR
1,642 Elo+
Fenrir
Fenrir
DJJamer
Fenrir
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Shiva
Shiva
I TheUgalda I
Shiva
Level 159
God Stats
12W - 6L
1,676 SR
Queue Stats
80W - 69L
1,630 Elo+
Solo
Baron Samedi
Baron Samedi
Koyzent
Baron Samedi
Level 143
God Stats
2W - 1L
1,824 SR
Queue Stats
19W - 17L
1,506 Elo+
Solo
Yemoja
Yemoja
Molesula
Yemoja
Level 79
God Stats
2W - 4L
1,705 SR
Queue Stats
91W - 89L
1,784 Elo+
Party 2
Izanami
Izanami
ZoYeah
Izanami
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 102L
1,792 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 0 / 0
5,163
574
3,448
3,533
1,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Horus
10
0 / 0 / 2
5,498
611
3,313
6,312
3,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Rheri
Fenrir
10
5 / 2 / 0
5,684
632
4,103
7,398
3,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
TheMostVerga
Cerberus
9
0 / 0 / 2
5,163
574
3,442
4,142
2,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 1 / 3
6,241
693
818
4,248
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DJJamer
Fenrir
6
1 / 1 / 0
4,044
449
2,789
4,073
1,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
0 / 2 / 0
5,098
566
3,458
8,166
5,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Koyzent
Baron Samedi
6
0 / 2 / 1
4,016
446
1,332
3,100
1,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Yemoja
Molesula
Yemoja
8
0 / 0 / 1
4,702
522
1,207
5,283
2,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
ZoYeah
Izanami
9
1 / 1 / 0
4,786
532
1,809
6,733
1,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
6
Kills
2
3
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
0
0
0
L
Fenrir
DJJamer
Fenrir
1
1
0
1
L
0
2
0
0
L
Baron Samedi
Koyzent
Baron Samedi
0
2
1
0.25
L
Yemoja
Molesula
Yemoja
0
0
1
0.5
W
Horus
0
0
2
1
W
Fenrir
Rheri
Fenrir
5
2
0
2.5
W
Cerberus
TheMostVerga
Cerberus
0
0
2
1
L
Izanami
ZoYeah
Izanami
1
1
0
1
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,124
Damage
10,595
25,633
Taken
27,355
12,111
Mitigated
13,364
12,079
Healing
8,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,448
1,492
0
1,438
3,533
1,254
0
383
3,150
0
47,611
L
Fenrir
DJJamer
Fenrir
2,789
912
0
1,805
4,073
1,344
0
625
3,448
0
12,566
L
3,458
355
0
1,586
8,166
5,958
0
103
7,673
0
40,085
L
Baron Samedi
Koyzent
Baron Samedi
1,332
141
0
679
3,100
1,157
0
161
2,939
15,666
0
L
Yemoja
Molesula
Yemoja
1,207
251
1,682
1,636
5,283
2,972
0
1,379
3,904
10,741
0
W
Horus
3,313
1,232
200
2,701
6,312
3,672
0
0
6,312
103
39,513
W
Fenrir
Rheri
Fenrir
4,103
643
0
3,735
7,398
3,014
0
165
7,233
0
33,109
W
Cerberus
TheMostVerga
Cerberus
3,442
236
0
2,192
4,142
2,515
293
824
3,318
13,446
251
L
Izanami
ZoYeah
Izanami
1,809
1,493
0
950
6,733
1,933
0
1,965
4,768
0
35,264
W
818
213
356
1,457
4,248
1,656
0
1,167
3,081
52,557
992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,749
Gold Earned
22,646
305
Minions Killed
197
0
Camps Cleared
0
922,532
Distance Traveled
733,358
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,163
574
82
9
0
161,221
1
L
Fenrir
4,044
449
21
2
0
142,019
0
L
Shiva
5,098
566
66
7
0
182,910
1
L
Baron Samedi
4,016
446
25
3
0
87,645
0
L
Yemoja
4,702
522
19
2
0
167,370
2
W
Horus
5,498
611
56
6
0
179,569
1
W
Fenrir
5,684
632
55
6
0
202,812
0
W
Cerberus
5,163
574
21
2
0
195,636
0
L
Izanami
4,786
532
66
7
0
153,414
2
W
Ra
6,241
693
91
10
0
183,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role