Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
D3ATH1ZC0M1NG
Danzaburou
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 30L
1,863 Elo+
Party 1
Merlin
Merlin
Leanmasterkill
Merlin
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 42L
1,622 Elo+
Party 1
Xing Tian
Xing Tian
LoliHoarder
Xing Tian
Level 26
God Stats
8W - 2L
1,746 SR
Queue Stats
35W - 17L
1,770 Elo+
Party 1
Chang'e
Chang'e
lCardamomol
Chang'e
Level 59
God Stats
83W - 57L
1,632 SR
Queue Stats
232W - 213L
1,612 Elo+
Solo
Team Averages
Level 91
1,576 SR
1,673 Elo+

VS

Team Averages
Level 68
1,562 SR
1,715 Elo+
Ares
Ares
Jeffertr138
Ares
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 96L
1,596 Elo+
Party 2
Thanatos
Thanatos
Marsguy2049
Thanatos
Level 41
God Stats
2W - 3L
1,462 SR
Queue Stats
371W - 362L
1,666 Elo+
Solo
Hachiman
Hachiman
Mikucar98
Hachiman
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 112L
1,596 Elo+
Party 2
Poseidon
Poseidon
MousseKnuckles
Poseidon
Level 87
God Stats
2W - 1L
1,850 SR
Queue Stats
9W - 4L
1,828 Elo+
Party 3
Hercules
Hercules
RichBlackout
Hercules
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 2L
1,889 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
4 / 1 / 2
8,314
520
5,632
13,177
6,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
D3ATH1ZC0M1NG
Danzaburou
15
2 / 1 / 9
9,189
574
9,140
8,291
3,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 2 / 3
9,394
587
10,956
9,681
4,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Xing Tian
LoliHoarder
Xing Tian
14
6 / 0 / 7
9,347
584
6,881
13,581
15,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
lCardamomol
Chang'e
14
1 / 4 / 3
8,063
504
8,200
15,800
9,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 0
7,265
454
4,403
18,148
14,777
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Marsguy2049
Thanatos
13
4 / 3 / 1
7,814
488
7,722
13,406
6,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Mikucar98
Hachiman
16
1 / 2 / 0
8,443
528
6,925
7,156
2,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
12
0 / 5 / 0
7,308
457
3,736
11,103
3,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
RichBlackout
Hercules
15
2 / 2 / 3
9,452
591
15,344
16,112
18,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
19
Kills
8
8
Deaths
19
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
1
2
5
W
Danzaburou
D3ATH1ZC0M1NG
Danzaburou
2
1
9
6.5
L
1
7
0
0.14
W
6
2
3
3.75
W
Xing Tian
LoliHoarder
Xing Tian
6
0
7
9.5
L
Thanatos
Marsguy2049
Thanatos
4
3
1
1.5
L
Hachiman
Mikucar98
Hachiman
1
2
0
0.5
L
Poseidon
0
5
0
0
L
Hercules
RichBlackout
Hercules
2
2
3
1.75
W
Chang'e
lCardamomol
Chang'e
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,809
Damage
38,130
60,530
Taken
65,925
38,269
Mitigated
46,398
14,914
Healing
20,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,632
1,802
0
3,084
13,177
6,208
0
1,029
11,913
0
73,391
W
Danzaburou
D3ATH1ZC0M1NG
Danzaburou
9,140
3,649
0
3,415
8,291
3,585
947
629
7,662
0
70,290
L
4,403
211
0
1,223
18,148
14,777
0
5,307
12,801
26,858
2,817
W
10,956
706
0
856
9,681
4,010
554
3,212
6,469
62,092
1,349
W
Xing Tian
LoliHoarder
Xing Tian
6,881
503
0
1,941
13,581
15,148
0
2,844
10,591
28,762
1,526
L
Thanatos
Marsguy2049
Thanatos
7,722
907
0
8,306
13,406
6,261
0
2,946
10,460
0
63,557
L
Hachiman
Mikucar98
Hachiman
6,925
3,088
0
1,693
7,156
2,878
968
2,308
4,826
0
83,526
L
Poseidon
3,736
181
0
916
11,103
3,910
0
6,250
4,837
48,232
254
L
Hercules
RichBlackout
Hercules
15,344
6,242
0
8,546
16,112
18,572
135
8,101
7,287
1,112
80,855
W
Chang'e
lCardamomol
Chang'e
8,200
765
780
4,838
15,800
9,318
55
85
14,809
49,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,307
Gold Earned
40,282
450
Minions Killed
464
0
Camps Cleared
0
1,612,344
Distance Traveled
1,534,309
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,314
520
92
6
0
358,841
3
W
Danzaburou
9,189
574
112
7
0
296,746
1
L
Ares
7,265
454
48
3
0
307,561
4
W
Merlin
9,394
587
113
7
0
304,420
0
W
Xing Tian
9,347
584
40
3
0
333,247
0
L
Thanatos
7,814
488
81
5
0
349,355
0
L
Hachiman
8,443
528
120
8
0
303,021
3
L
Poseidon
7,308
457
86
5
0
274,533
0
L
Hercules
9,452
591
129
8
0
299,839
2
W
Chang'e
8,063
504
93
6
0
319,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role