Player Matchup

Cerberus
Cerberus
IX R0UX XI
Cerberus
Level 43
God Stats
16W - 21L
1,263 SR
Queue Stats
165W - 170L
1,300 Elo+
Solo
Danzaburou
Danzaburou
KleinbergKrushr
Danzaburou
Level 68
God Stats
2W - 2L
1,637 SR
Queue Stats
5W - 7L
1,351 Elo+
Solo
Chang'e
Chang'e
Scrappys2Drunk
Chang'e
Level 83
God Stats
74W - 89L
1,224 SR
Queue Stats
385W - 428L
1,259 Elo+
Solo
Team Averages
Level 65
1,375 SR
1,303 Elo+

VS

Team Averages
Level 94
1,433 SR
1,649 Elo+
Raijin
Raijin
 
Raijin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Deadites2121
Mulan
Level 28
God Stats
1W - 1L
1,299 SR
Queue Stats
5W - 2L
1,703 Elo+
Party 1
Baron Samedi
Baron Samedi
LadyKrustallos
Baron Samedi
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,744 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IX R0UX XI
Cerberus
12
2 / 7 / 2
7,728
773
3,294
15,432
17,635
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
KleinbergKrushr
Danzaburou
12
2 / 9 / 2
8,377
838
3,373
12,213
4,597
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 5 / 3
6,489
649
1,954
8,167
2,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
11 / 3 / 7
9,866
987
13,362
7,576
2,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 2 / 9
9,157
916
11,566
9,331
6,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
LadyKrustallos
Baron Samedi
15
3 / 1 / 15
9,043
904
6,378
6,093
4,793
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
4
Kills
21
21
Deaths
6
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
11
3
7
4.83
W
7
2
9
5.75
L
Cerberus
IX R0UX XI
Cerberus
2
7
2
0.43
L
Danzaburou
KleinbergKrushr
Danzaburou
2
9
2
0.33
W
Baron Samedi
LadyKrustallos
Baron Samedi
3
1
15
10.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,621
Damage
31,306
35,812
Taken
23,000
24,877
Mitigated
14,175
4,226
Healing
6,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
13,362
2,415
0
1,083
7,576
2,928
209
2,118
5,458
35,839
1,495
W
11,566
1,319
0
2,771
9,331
6,454
280
2,106
7,225
0
36,719
L
Cerberus
IX R0UX XI
Cerberus
3,294
396
76
1,959
15,432
17,635
0
7,328
8,000
10,581
264
L
Danzaburou
KleinbergKrushr
Danzaburou
3,373
1,501
0
407
12,213
4,597
0
7,761
4,401
0
20,611
W
Baron Samedi
LadyKrustallos
Baron Samedi
6,378
1,723
662
2,037
6,093
4,793
413
902
5,191
30,262
0
L
1,954
147
695
1,089
8,167
2,645
0
4,170
3,975
9,335
763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,594
Gold Earned
28,066
90
Minions Killed
155
0
Camps Cleared
0
417,004
Distance Traveled
520,531
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,866
987
54
5
0
157,519
0
W
Mulan
9,157
916
49
5
0
189,356
0
L
Cerberus
7,728
773
28
3
0
163,528
0
L
Danzaburou
8,377
838
43
4
0
128,273
0
W
Baron Samedi
9,043
904
52
5
0
173,656
0
L
Chang'e
6,489
649
19
2
0
125,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role