Player Matchup

Sylvanus
Sylvanus
EzKaira
Sylvanus
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 2
Mercury
Mercury
P1pBoy-Panda
Mercury
Level 85
God Stats
287W - 259L
1,332 SR
Queue Stats
626W - 630L
1,445 Elo+
Solo
Martichoras
Martichoras
R00STXR
Martichoras
Level 80
God Stats
1W - 1L
1,715 SR
Queue Stats
10W - 13L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
TrexSparky
Baron Samedi
Level 61
God Stats
5W - 5L
1,500 SR
Queue Stats
202W - 199L
1,631 Elo+
Solo
Erlang Shen
Erlang Shen
bball___ttv
Erlang Shen
Level 118
God Stats
13W - 6L
1,678 SR
Queue Stats
139W - 133L
1,522 Elo+
Solo
Team Averages
Level 86
1,545 SR
1,520 Elo+

VS

Team Averages
Level 87
1,598 SR
1,546 Elo+
Sol
Sol
Jawa41
Sol
Level 123
God Stats
1W - 4L
1,567 SR
Queue Stats
10W - 14L
1,475 Elo+
Party 1
Ares
Ares
Slashty17
Ares
Level 6
God Stats
2W - 3L
1,492 SR
Queue Stats
2W - 4L
1,484 Elo+
Party 1
Surtr
Surtr
Te Bill Cosby
Surtr
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,482 Elo+
Party 1
Danzaburou
Danzaburou
Vegasboy702123
Danzaburou
Level 80
God Stats
2W - 2L
1,604 SR
Queue Stats
3W - 5L
1,621 Elo+
Party 1
Loki
Loki
epitafio_17
Loki
Level 89
God Stats
3W - 1L
1,829 SR
Queue Stats
328W - 340L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EzKaira
Sylvanus
13
1 / 2 / 5
8,379
466
4,185
11,694
11,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mercury
P1pBoy-Panda
Mercury
16
0 / 0 / 1
9,301
517
6,645
18,655
13,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Martichoras
R00STXR
Martichoras
13
1 / 2 / 3
8,583
477
10,160
11,259
5,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
TrexSparky
Baron Samedi
16
5 / 2 / 3
9,413
523
9,265
11,785
7,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
bball___ttv
Erlang Shen
18
3 / 2 / 4
9,574
532
12,947
18,385
11,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Jawa41
Sol
14
4 / 4 / 1
9,249
514
10,285
12,539
4,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ares
13
1 / 2 / 5
8,332
463
5,957
13,396
13,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
2 / 1 / 2
9,699
539
16,198
19,804
17,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Vegasboy702123
Danzaburou
13
0 / 1 / 3
7,849
436
6,930
9,869
4,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 2 / 3
9,146
508
5,104
16,869
7,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
10
Kills
8
8
Deaths
10
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
EzKaira
Sylvanus
1
2
5
1.75
L
Sol
Jawa41
Sol
4
4
1
1.13
W
Mercury
P1pBoy-Panda
Mercury
0
0
1
0.5
W
Martichoras
R00STXR
Martichoras
1
2
3
1.25
L
Ares
1
2
5
1.75
L
2
1
2
3
W
Baron Samedi
TrexSparky
Baron Samedi
5
2
3
3.25
L
Danzaburou
Vegasboy702123
Danzaburou
0
1
3
1.5
W
Erlang Shen
bball___ttv
Erlang Shen
3
2
4
2.5
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,202
Damage
44,474
71,778
Taken
72,477
48,837
Mitigated
47,842
36,405
Healing
24,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
EzKaira
Sylvanus
4,185
1,228
4,377
3,825
11,694
11,694
29
5,193
6,350
21,530
0
L
Sol
Jawa41
Sol
10,285
4,762
0
3,686
12,539
4,967
801
5,719
6,820
65,324
0
W
Mercury
P1pBoy-Panda
Mercury
6,645
3,250
0
9,744
18,655
13,263
2,522
1,370
16,562
0
87,413
W
Martichoras
R00STXR
Martichoras
10,160
3,182
0
2,397
11,259
5,765
0
1,683
9,525
0
74,812
L
Ares
5,957
318
0
979
13,396
13,647
0
4,088
9,308
32,613
1,311
L
16,198
6,187
0
7,370
19,804
17,224
58
2,661
17,143
2,337
85,113
W
Baron Samedi
TrexSparky
Baron Samedi
9,265
578
1,168
3,284
11,785
7,016
0
5,416
6,318
70,781
0
L
Danzaburou
Vegasboy702123
Danzaburou
6,930
2,713
0
3,501
9,869
4,201
268
755
9,114
0
49,727
W
Erlang Shen
bball___ttv
Erlang Shen
12,947
7,869
0
11,610
18,385
11,099
245
3,810
14,270
0
92,369
L
5,104
936
0
9,230
16,869
7,803
0
1,123
15,746
0
88,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,250
Gold Earned
44,275
535
Minions Killed
471
0
Camps Cleared
0
1,691,773
Distance Traveled
1,761,945
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,379
466
23
1
0
316,358
4
L
Sol
9,249
514
97
5
0
314,410
0
W
Mercury
9,301
517
138
8
0
379,364
0
W
Martichoras
8,583
477
118
7
0
302,383
0
L
Ares
8,332
463
36
2
0
353,781
0
L
Surtr
9,699
539
137
8
0
347,773
0
W
Baron Samedi
9,413
523
100
6
0
330,948
0
L
Danzaburou
7,849
436
69
4
0
336,153
4
W
Erlang Shen
9,574
532
156
9
0
362,720
3
L
Loki
9,146
508
132
7
0
409,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role