Player Matchup

Merlin
Merlin
Bardock72
Merlin
Level 107
God Stats
8W - 7L
1,753 SR
Queue Stats
68W - 75L
1,485 Elo+
Solo
Achilles
Achilles
CleanKiIl
Achilles
Level 143
God Stats
23W - 21L
1,665 SR
Queue Stats
43W - 57L
1,458 Elo+
Party 1
Fenrir
Fenrir
JustBlaze406
Fenrir
Level 126
God Stats
8W - 4L
1,762 SR
Queue Stats
42W - 51L
1,550 Elo+
Party 1
Team Averages
Level 125
1,727 SR
1,498 Elo+

VS

Team Averages
Level 126
1,564 SR
1,518 Elo+
Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
A-INDOMITABLE-V
Erlang Shen
Level 112
God Stats
4W - 4L
1,693 SR
Queue Stats
26W - 23L
1,488 Elo+
Solo
Merlin
Merlin
DaDonfather
Merlin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bardock72
Merlin
14
3 / 1 / 6
8,463
846
7,576
5,479
2,144
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Achilles
CleanKiIl
Achilles
14
5 / 0 / 4
8,379
838
8,623
11,017
11,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
11
1 / 1 / 6
7,297
730
4,351
9,491
8,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 3 / 1
6,535
654
4,323
7,304
2,923
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Erlang Shen
A-INDOMITABLE-V
Erlang Shen
12
0 / 2 / 1
6,756
676
6,555
9,865
9,105
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
12
1 / 4 / 0
7,010
701
2,708
6,282
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
9
Kills
2
2
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
1
0.5
L
Erlang Shen
A-INDOMITABLE-V
Erlang Shen
0
2
1
0.25
W
Merlin
Bardock72
Merlin
3
1
6
6
W
Achilles
CleanKiIl
Achilles
5
0
4
7
L
Merlin
1
4
0
0.25
W
Fenrir
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,550
Damage
13,586
25,987
Taken
23,451
21,416
Mitigated
14,608
6,702
Healing
2,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,323
2,042
0
750
7,304
2,923
0
2,613
4,318
0
17,203
L
Erlang Shen
A-INDOMITABLE-V
Erlang Shen
6,555
3,247
0
1,373
9,865
9,105
0
3,223
6,072
0
25,866
W
Merlin
Bardock72
Merlin
7,576
376
0
0
5,479
2,144
490
520
4,959
44,024
0
W
Achilles
CleanKiIl
Achilles
8,623
1,039
0
4,217
11,017
11,045
370
1,500
9,502
0
21,608
L
Merlin
2,708
389
144
407
6,282
2,580
0
1,828
4,109
24,680
0
W
Fenrir
4,351
626
0
2,485
9,491
8,227
0
706
8,785
0
9,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,139
Gold Earned
20,301
133
Minions Killed
118
0
Camps Cleared
0
621,558
Distance Traveled
514,763
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,535
654
30
3
0
166,327
0
L
Erlang Shen
6,756
676
43
4
0
178,736
0
W
Merlin
8,463
846
79
8
0
187,909
2
W
Achilles
8,379
838
38
4
0
215,195
0
L
Merlin
7,010
701
45
5
0
169,700
0
W
Fenrir
7,297
730
16
2
0
218,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role