Player Matchup

Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold V
Nick2258
Hachiman
Gold V
Level 107
God Stats
4W - 5L
1,301 SR
Queue Stats
158W - 166L
1,575 MMR
Solo
Geb
Geb
Gold V
SL FeaRz
Geb
Gold V
Level 155
God Stats
6W - 5L
1,808 SR
Queue Stats
169W - 161L
1,570 MMR
Solo
Bellona
Bellona
Gold I
TheBetterBirdman
Bellona
Gold I
Level 127
God Stats
1W - 1L
1,735 SR
Queue Stats
82W - 74L
1,579 MMR
Solo
Anubis
Anubis
Silver I
bozo1164
Anubis
Silver I
Level 154
God Stats
2W - 3L
1,500 SR
Queue Stats
91W - 83L
1,588 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,569 SR
1,562 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,585 SR
1,579 MMR
Serqet
Serqet
Gold II
DaddysVan
Serqet
Gold II
Level 149
God Stats
3W - 0L
1,726 SR
Queue Stats
318W - 296L
1,583 MMR
Solo
Ullr
Ullr
Gold II
Deathguy
Ullr
Gold II
Level 178
God Stats
11W - 7L
1,541 SR
Queue Stats
81W - 66L
1,588 MMR
Solo
Jormungandr
Jormungandr
Silver I
TKennedy
Jormungandr
Silver I
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 17L
1,569 MMR
Party 1
Anhur
Anhur
Silver I
TripleAxes33
Anhur
Silver I
Level 116
God Stats
4W - 2L
1,657 SR
Queue Stats
5W - 5L
1,585 MMR
Solo
He Bo
He Bo
Gold V
zA1pha
He Bo
Gold V
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 103L
1,569 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 1 / 0
5,302
530
1,829
8,100
2,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Nick2258
Hachiman
10
0 / 2 / 0
5,557
556
5,207
7,892
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

9
0 / 0 / 0
5,318
532
4,166
5,847
3,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

10
0 / 3 / 0
5,551
555
4,961
11,655
9,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Anubis
bozo1164
Anubis
10
0 / 4 / 0
5,319
532
3,309
6,049
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Bans
ThanatosMaman BrigitteBake KujiraSusano

VS

Bans
MercuryCharybdisAthenaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DaddysVan
Serqet
9
1 / 0 / 1
5,439
544
2,981
6,717
3,280
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ullr
12
5 / 0 / 0
6,966
697
5,965
7,735
2,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
TKennedy
Jormungandr
12
1 / 0 / 2
6,589
659
6,021
8,850
6,736
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 0
6,072
607
4,185
7,173
2,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

He Bo
zA1pha
He Bo
11
2 / 1 / 3
6,022
602
5,095
6,785
1,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
1
Kills
10
10
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
0
1
W
Serqet
DaddysVan
Serqet
1
0
1
1.5
W
Ullr
5
0
0
5
L
Hachiman
Nick2258
Hachiman
0
2
0
0
L
0
0
0
0
W
Jormungandr
TKennedy
Jormungandr
1
0
2
2
L
0
3
0
0
W
1
0
0
1
L
Anubis
bozo1164
Anubis
0
4
0
0
W
He Bo
zA1pha
He Bo
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,472
Damage
24,247
39,543
Taken
37,260
21,347
Mitigated
17,283
13,274
Healing
13,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,829
840
0
3,926
8,100
2,966
0
1,641
6,306
0
33,088
W
Serqet
DaddysVan
Serqet
2,981
652
0
1,786
6,717
3,280
0
2,288
4,429
0
14,835
W
Ullr
5,965
1,837
0
2,251
7,735
2,640
0
3,445
4,290
0
58,739
L
Hachiman
Nick2258
Hachiman
5,207
2,698
0
2,493
7,892
2,095
0
192
7,574
0
46,894
L
4,166
391
0
1,998
5,847
3,919
0
112
5,735
16,428
2,866
W
Jormungandr
TKennedy
Jormungandr
6,021
1,616
0
3,337
8,850
6,736
0
0
8,850
50,533
1,894
L
4,961
1,942
0
3,696
11,655
9,635
0
7,671
3,984
0
38,505
W
4,185
1,594
0
2,779
7,173
2,713
0
1,072
6,101
0
51,435
L
Anubis
bozo1164
Anubis
3,309
153
0
1,161
6,049
2,732
0
997
4,968
47,423
0
W
He Bo
zA1pha
He Bo
5,095
375
0
3,486
6,785
1,914
0
620
6,165
45,127
2,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,047
Gold Earned
31,088
329
Minions Killed
390
0
Camps Cleared
0
1,056,659
Distance Traveled
1,080,693
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,302
530
64
6
0
252,711
2
W
Serqet
5,439
544
26
3
0
251,102
5
W
Ullr
6,966
697
111
11
0
221,471
2
L
Hachiman
5,557
556
88
9
0
186,131
0
L
Geb
5,318
532
9
1
0
224,199
2
W
Jormungandr
6,589
659
86
9
0
197,063
3
L
Bellona
5,551
555
71
7
0
201,693
0
W
Anhur
6,072
607
77
8
0
194,336
1
L
Anubis
5,319
532
97
10
0
191,925
0
W
He Bo
6,022
602
90
9
0
216,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role