Player Matchup

Thor
Thor
Aha_ha_Biggums
Thor
Level 82
God Stats
1W - 2L
1,178 SR
Queue Stats
89W - 65L
1,479 Elo+
Party 1
Chang'e
Chang'e
BTK xMAGICx
Chang'e
Level 108
God Stats
4W - 3L
1,500 SR
Queue Stats
430W - 451L
1,279 Elo+
Solo
Sol
Sol
HectorBean2146
Sol
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 52L
1,556 Elo+
Solo
Apollo
Apollo
jadamo21
Apollo
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,500 Elo+
Party 1
Set
Set
yama4161
Set
Level 79
God Stats
2W - 7L
1,849 SR
Queue Stats
754W - 776L
1,435 Elo+
Solo
Team Averages
Level 76
1,505 SR
1,450 Elo+

VS

Team Averages
Level 78
1,500 SR
1,506 Elo+
Geb
Geb
ImaMistNinja
Geb
Level 85
God Stats
1W - 3L
1,500 SR
Queue Stats
243W - 250L
1,455 Elo+
Solo
Anhur
Anhur
SI1VER GORI11A
Anhur
Level 62
God Stats
5W - 4L
1,500 SR
Queue Stats
326W - 302L
1,343 Elo+
Solo
Persephone
Persephone
digbar
Persephone
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 50L
1,419 Elo+
Solo
Bellona
Bellona
rorroror
Bellona
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,762 Elo+
Party 2
Guan Yu
Guan Yu
xDemonKingGrimx
Guan Yu
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 4
7,486
749
5,812
11,164
5,143
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
BTK xMAGICx
Chang'e
14
1 / 3 / 4
7,325
733
6,336
11,285
4,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 2 / 1
8,441
844
17,177
11,348
4,573
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
jadamo21
Apollo
11
0 / 4 / 6
6,710
671
3,931
9,586
3,818
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

15
2 / 1 / 6
7,612
761
4,493
9,526
5,324
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 10
9,903
990
10,657
14,742
13,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
3 / 2 / 8
9,345
935
9,286
9,186
4,680
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Persephone
digbar
Persephone
16
2 / 1 / 11
9,025
903
12,442
6,964
2,942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
rorroror
Bellona
14
3 / 2 / 8
8,888
889
10,579
12,745
16,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 3 / 8
8,035
804
5,507
10,828
11,987
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
61
10
Kills
16
16
Deaths
10
21
Assists
45
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
L
Chang'e
BTK xMAGICx
Chang'e
1
3
4
1
L
5
2
1
2.75
W
5
2
10
5
W
3
2
8
3.5
W
Persephone
digbar
Persephone
2
1
11
7.5
L
Apollo
jadamo21
Apollo
0
4
6
0.75
W
Bellona
rorroror
Bellona
3
2
8
3.5
W
3
3
8
2.33
L
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,749
Damage
48,471
52,909
Taken
54,465
22,877
Mitigated
49,192
23,002
Healing
22,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,812
2,271
930
1,156
11,164
5,143
0
4,201
6,838
0
11,348
L
Chang'e
BTK xMAGICx
Chang'e
6,336
767
5,016
5,288
11,285
4,019
39
4,748
6,311
12,808
0
L
17,177
5,323
411
4,111
11,348
4,573
331
3,525
7,548
30,185
2,050
W
10,657
980
2,333
4,707
14,742
13,182
297
5,221
9,521
21,317
0
W
9,286
6,184
592
3,499
9,186
4,680
1,922
5,431
3,755
0
25,386
W
Persephone
digbar
Persephone
12,442
239
645
2,837
6,964
2,942
641
1,942
5,014
23,019
0
L
Apollo
jadamo21
Apollo
3,931
2,814
370
2,634
9,586
3,818
0
5,751
3,773
0
7,263
W
Bellona
rorroror
Bellona
10,579
1,695
1,727
2,455
12,745
16,401
1,266
6,376
6,369
457
21,173
W
5,507
343
2,060
1,733
10,828
11,987
175
4,293
6,535
0
9,177
L
4,493
1,422
558
2,528
9,526
5,324
0
5,191
4,246
0
14,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,574
Gold Earned
45,196
98
Minions Killed
118
0
Camps Cleared
0
848,364
Distance Traveled
952,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,486
749
10
1
0
151,606
0
L
Chang'e
7,325
733
17
2
0
170,231
0
L
Sol
8,441
844
40
4
0
164,441
0
W
Geb
9,903
990
15
2
0
223,275
0
W
Anhur
9,345
935
46
5
0
172,964
0
W
Persephone
9,025
903
19
2
0
191,156
0
L
Apollo
6,710
671
9
1
0
150,216
0
W
Bellona
8,888
889
34
3
0
210,907
0
W
Guan Yu
8,035
804
4
0
0
154,176
0
L
Set
7,612
761
22
2
0
211,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role