Player Matchup

Xing Tian
Xing Tian
Gold II
JUNIlOR---
Xing Tian
Gold II
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 34L
1,709 MMR
Party 1
Freya
Freya
Gold I
PJ-Surpriz3
Freya
Gold I
Level 157
God Stats
4W - 2L
1,285 SR
Queue Stats
75W - 64L
1,833 MMR
Party 1
Amaterasu
Amaterasu
Gold I
Sub-Ascension133
Amaterasu
Gold I
Level 148
God Stats
15W - 14L
1,637 SR
Queue Stats
78W - 71L
1,767 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,474 SR
1,770 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,523 SR
1,565 MMR
Chiron
Chiron
Platinum III
 
Chiron
Platinum III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
ChitanKage
Baron Samedi
Bronze III
Level 118
God Stats
0W - 1L
1,326 SR
Queue Stats
1W - 4L
1,443 MMR
Solo
Shiva
Shiva
Gold III
Tomsterteo27
Shiva
Gold III
Level 150
God Stats
7W - 10L
1,743 SR
Queue Stats
212W - 177L
1,751 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JUNIlOR---
Xing Tian
15
1 / 1 / 2
9,872
705
9,487
17,942
18,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
0 / 2 / 1
9,758
697
9,995
10,812
4,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
17
3 / 0 / 1
10,952
782
12,026
19,538
19,692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bans
AchillesKuzenboNe ZhaThothMorgan Le Fay

VS

Bans
Bake KujiraGebCamazotzAthenaHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
2 / 2 / 1
9,925
709
9,915
9,805
4,812
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
ChitanKage
Baron Samedi
13
0 / 1 / 3
8,711
622
12,595
10,187
5,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 1 / 2
9,206
658
14,488
18,099
16,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
4
Kills
3
3
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
2
1
1.25
L
Baron Samedi
ChitanKage
Baron Samedi
0
1
3
1.5
W
Xing Tian
JUNIlOR---
Xing Tian
1
1
2
2
W
0
2
1
0.25
W
Amaterasu
3
0
1
3.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,508
Damage
36,998
48,292
Taken
38,091
43,071
Mitigated
26,208
18,919
Healing
13,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
9,915
3,903
944
2,158
9,805
4,812
0
3,463
6,149
0
46,248
L
Baron Samedi
ChitanKage
Baron Samedi
12,595
639
1,185
3,514
10,187
5,056
0
4,163
5,654
34,436
0
W
Xing Tian
JUNIlOR---
Xing Tian
9,487
538
0
3,960
17,942
18,487
118
5,760
11,218
23,183
2,134
W
9,995
2,832
0
5,082
10,812
4,892
330
2,132
8,021
58,158
6,302
W
Amaterasu
12,026
4,073
0
9,877
19,538
19,692
2,501
4,294
14,094
420
62,635
L
14,488
2,327
542
5,642
18,099
16,340
0
9,510
7,969
242
37,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,582
Gold Earned
27,842
202
Minions Killed
184
0
Camps Cleared
0
888,441
Distance Traveled
815,866
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,925
709
90
6
0
263,259
1
L
Baron Samedi
8,711
622
52
4
0
250,945
0
W
Xing Tian
9,872
705
22
2
0
290,017
0
W
Freya
9,758
697
85
6
0
271,391
0
W
Amaterasu
10,952
782
95
7
0
327,033
0
L
Shiva
9,206
658
42
3
0
301,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role