Player Matchup

Thanatos
Thanatos
DRACOxGOD
Thanatos
Level 28
God Stats
5W - 5L
1,500 SR
Queue Stats
36W - 47L
1,472 Elo+
Party 1
Agni
Agni
K1LL3R HUNTER
Agni
Level 154
God Stats
2W - 4L
1,500 SR
Queue Stats
226W - 211L
1,535 Elo+
Party 1
Sobek
Sobek
Staydown987
Sobek
Level 122
God Stats
9W - 2L
1,606 SR
Queue Stats
97W - 95L
1,392 Elo+
Solo
Ravana
Ravana
Zehetsubo
Ravana
Level 104
God Stats
4W - 2L
1,737 SR
Queue Stats
233W - 221L
1,616 Elo+
Party 1
Charybdis
Charybdis
ghillieandknive
Charybdis
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
239W - 212L
1,456 Elo+
Solo
Team Averages
Level 109
1,569 SR
1,494 Elo+

VS

Team Averages
Level 81
1,559 SR
1,795 Elo+
Fafnir
Fafnir
ArcticFox12
Fafnir
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,923 Elo+
Party 2
King Arthur
King Arthur
Kimkonix
King Arthur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,875 Elo+
Party 2
Merlin
Merlin
NoirDZ
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,854 Elo+
Party 2
Arachne
Arachne
bigpanda91
Arachne
Level 117
God Stats
30W - 29L
1,500 SR
Queue Stats
259W - 252L
1,399 Elo+
Solo
Xbalanque
Xbalanque
sturdydiablo
Xbalanque
Level 81
God Stats
3W - 1L
1,795 SR
Queue Stats
7W - 4L
1,924 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DRACOxGOD
Thanatos
14
8 / 3 / 2
8,399
600
8,364
13,141
5,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
3 / 3 / 7
8,155
583
9,899
8,531
3,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 0 / 7
7,077
506
5,228
11,417
12,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
Zehetsubo
Ravana
14
6 / 2 / 3
9,046
646
11,476
8,210
6,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charybdis
ghillieandknive
Charybdis
12
1 / 2 / 7
7,680
549
5,563
6,949
2,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
9
0 / 1 / 2
6,411
458
4,451
9,629
8,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
Kimkonix
King Arthur
9
0 / 5 / 4
5,757
411
1,978
11,646
7,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
NoirDZ
Merlin
12
3 / 6 / 1
6,644
475
5,090
10,591
3,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
bigpanda91
Arachne
13
7 / 4 / 1
7,590
542
7,726
15,303
6,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
sturdydiablo
Xbalanque
9
0 / 2 / 2
5,559
397
7,397
9,662
3,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
18
Kills
10
10
Deaths
18
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
1
2
1
W
Thanatos
DRACOxGOD
Thanatos
8
3
2
3
W
3
3
7
2.17
L
King Arthur
Kimkonix
King Arthur
0
5
4
0.4
L
Merlin
NoirDZ
Merlin
3
6
1
0.58
W
0
0
7
3.5
W
Ravana
Zehetsubo
Ravana
6
2
3
3.75
L
Arachne
bigpanda91
Arachne
7
4
1
1.88
W
Charybdis
ghillieandknive
Charybdis
1
2
7
2.25
L
Xbalanque
sturdydiablo
Xbalanque
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,530
Damage
26,642
48,248
Taken
56,831
30,465
Mitigated
28,915
22,628
Healing
9,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
4,451
1,006
0
3,043
9,629
8,608
0
2,365
7,216
15,795
0
W
Thanatos
DRACOxGOD
Thanatos
8,364
2,206
0
10,822
13,141
5,539
0
980
12,161
0
53,919
W
9,899
1,000
0
1,497
8,531
3,276
105
3,921
4,610
56,239
2,539
L
King Arthur
Kimkonix
King Arthur
1,978
436
0
420
11,646
7,016
0
1,201
9,840
0
20,113
L
Merlin
NoirDZ
Merlin
5,090
626
0
1,742
10,591
3,457
0
5,503
4,991
34,301
0
W
5,228
344
0
5,239
11,417
12,131
0
2,280
9,137
23,489
1,094
W
Ravana
Zehetsubo
Ravana
11,476
2,284
0
2,502
8,210
6,686
65
608
7,602
252
69,155
L
Arachne
bigpanda91
Arachne
7,726
5,339
175
2,537
15,303
6,736
0
3,381
11,792
0
53,753
W
Charybdis
ghillieandknive
Charybdis
5,563
2,681
0
2,568
6,949
2,833
828
1,752
5,197
0
58,499
L
Xbalanque
sturdydiablo
Xbalanque
7,397
3,506
0
1,987
9,662
3,098
0
2,454
7,160
0
41,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,357
Gold Earned
31,961
443
Minions Killed
240
0
Camps Cleared
0
1,317,598
Distance Traveled
1,266,860
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,411
458
19
1
0
279,465
0
W
Thanatos
8,399
600
87
6
0
294,791
0
W
Agni
8,155
583
113
8
0
267,564
2
L
King Arthur
5,757
411
25
2
0
251,965
0
L
Merlin
6,644
475
52
4
0
232,145
0
W
Sobek
7,077
506
25
2
0
282,120
4
W
Ravana
9,046
646
124
9
0
255,058
0
L
Arachne
7,590
542
79
6
0
258,853
0
W
Charybdis
7,680
549
94
7
0
218,065
0
L
Xbalanque
5,559
397
65
5
0
244,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role