Player Matchup

Thanatos
Thanatos
AngelScience
Thanatos
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 47L
1,628 Elo+
Solo
Amaterasu
Amaterasu
Dabby Chill
Amaterasu
Level 55
God Stats
4W - 3L
1,584 SR
Queue Stats
105W - 92L
1,410 Elo+
Party 3
Ganesha
Ganesha
GirthyVeins
Ganesha
Level 102
God Stats
8W - 7L
1,647 SR
Queue Stats
90W - 78L
1,390 Elo+
Party 1
Janus
Janus
PupLykanTTV
Janus
Level 129
God Stats
2W - 4L
1,265 SR
Queue Stats
56W - 60L
1,387 Elo+
Party 1
Skadi
Skadi
lileezy17
Skadi
Level 49
God Stats
4W - 3L
1,500 SR
Queue Stats
82W - 58L
1,422 Elo+
Party 3
Team Averages
Level 97
1,499 SR
1,447 Elo+

VS

Team Averages
Level 100
1,534 SR
1,511 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CHOCOTHEBLACK
Bellona
Level 78
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 10L
1,374 Elo+
Party 2
Gilgamesh
Gilgamesh
Ch3lit0123
Gilgamesh
Level 72
God Stats
1W - 3L
1,500 SR
Queue Stats
27W - 19L
1,609 Elo+
Solo
Rama
Rama
CliffordDog1607
Rama
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,374 Elo+
Party 2
Fenrir
Fenrir
ImBatMan1827
Fenrir
Level 69
God Stats
10W - 8L
1,672 SR
Queue Stats
129W - 104L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AngelScience
Thanatos
14
8 / 2 / 3
8,030
574
8,442
13,451
5,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Amaterasu
Dabby Chill
Amaterasu
12
2 / 1 / 2
7,181
513
6,228
15,754
13,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ganesha
GirthyVeins
Ganesha
11
0 / 1 / 11
7,049
504
6,457
11,268
7,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
7 / 2 / 4
8,123
580
12,375
6,369
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
lileezy17
Skadi
12
6 / 3 / 6
7,707
551
11,822
10,148
3,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 5 / 4
6,138
438
5,931
9,061
2,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
9
0 / 6 / 3
5,629
402
6,852
15,181
8,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Ch3lit0123
Gilgamesh
12
0 / 3 / 1
7,253
518
8,100
13,262
12,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
3 / 6 / 0
6,855
490
6,159
13,982
4,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Fenrir
13
6 / 3 / 0
7,838
560
6,703
11,062
5,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
23
Kills
9
9
Deaths
23
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
5
4
0.4
W
Thanatos
AngelScience
Thanatos
8
2
3
4.75
L
Bellona
0
6
3
0.25
L
Gilgamesh
Ch3lit0123
Gilgamesh
0
3
1
0.17
L
3
6
0
0.5
W
Amaterasu
Dabby Chill
Amaterasu
2
1
2
3
W
Ganesha
GirthyVeins
Ganesha
0
1
11
5.5
L
Fenrir
6
3
0
2
W
7
2
4
4.5
W
Skadi
lileezy17
Skadi
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,324
Damage
33,745
56,990
Taken
62,548
32,079
Mitigated
31,985
23,536
Healing
14,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,931
1,640
0
887
9,061
2,101
0
4,878
3,831
31,307
0
W
Thanatos
AngelScience
Thanatos
8,442
2,983
0
11,177
13,451
5,811
42
768
12,645
0
66,366
L
Bellona
6,852
3,267
244
3,969
15,181
8,380
0
4,722
10,371
0
27,828
L
Gilgamesh
Ch3lit0123
Gilgamesh
8,100
3,321
0
2,522
13,262
12,147
0
370
12,883
0
44,412
L
6,159
5,348
286
2,982
13,982
4,321
0
4,585
9,303
0
33,746
W
Amaterasu
Dabby Chill
Amaterasu
6,228
4,019
0
6,947
15,754
13,238
0
691
14,238
0
35,319
W
Ganesha
GirthyVeins
Ganesha
6,457
1,203
543
3,066
11,268
7,451
0
1,893
9,375
20,417
1,152
L
Fenrir
6,703
968
0
3,511
11,062
5,036
0
3,080
7,774
0
52,982
W
12,375
77
0
374
6,369
2,183
0
1,913
4,408
47,627
334
W
Skadi
lileezy17
Skadi
11,822
5,057
0
1,429
10,148
3,396
0
666
9,434
0
47,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,090
Gold Earned
33,713
320
Minions Killed
305
0
Camps Cleared
0
1,394,261
Distance Traveled
1,243,124
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,138
438
57
4
0
227,747
0
W
Thanatos
8,030
574
98
7
0
293,337
0
L
Bellona
5,629
402
40
3
0
240,370
0
L
Gilgamesh
7,253
518
85
6
0
246,228
4
L
Rama
6,855
490
49
4
0
233,102
1
W
Amaterasu
7,181
513
54
4
0
305,064
0
W
Ganesha
7,049
504
9
1
0
284,117
7
L
Fenrir
7,838
560
74
5
0
295,677
1
W
Janus
8,123
580
81
6
0
292,342
4
W
Skadi
7,707
551
78
6
0
219,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role