Player Matchup

Serqet
Serqet
PandaGamerFtp
Serqet
Level 125
God Stats
5W - 7L
1,273 SR
Queue Stats
106W - 107L
1,232 Elo+
Solo
Sylvanus
Sylvanus
SpringgMustachio
Sylvanus
Level 120
God Stats
2W - 1L
1,722 SR
Queue Stats
2W - 4L
1,248 Elo+
Party 1
Sol
Sol
TokyoJumble
Sol
Level 52
God Stats
2W - 2L
1,483 SR
Queue Stats
2W - 4L
1,248 Elo+
Party 1
Team Averages
Level 99
1,493 SR
1,242 Elo+

VS

Team Averages
Level 105
1,500 SR
1,573 Elo+
Anubis
Anubis
 
Anubis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
FancyPuma
Charon
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,610 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ReaperRoulette
Cu Chulainn
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
7,067
707
1,624
4,197
2,027
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 5 / 4
7,684
768
5,842
15,243
11,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 0 / 6
7,441
744
6,244
6,606
2,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 3 / 2
7,856
786
6,904
7,410
3,404
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charon
FancyPuma
Charon
13
3 / 1 / 3
8,169
817
9,983
10,244
6,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
ReaperRoulette
Cu Chulainn
11
0 / 4 / 6
7,128
713
4,954
11,023
8,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
6
Kills
6
6
Deaths
8
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
3
2
1.33
L
Charon
FancyPuma
Charon
3
1
3
4.5
W
2
1
1
2.5
L
Cu Chulainn
ReaperRoulette
Cu Chulainn
0
4
6
0.75
W
3
5
4
1
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,710
Damage
21,841
26,046
Taken
28,677
15,533
Mitigated
19,195
6,210
Healing
5,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,904
185
0
1,086
7,410
3,404
122
1,909
5,374
37,242
0
L
Charon
FancyPuma
Charon
9,983
1,120
51
2,931
10,244
6,937
234
4,438
5,284
23,886
2,862
W
1,624
305
0
328
4,197
2,027
0
1,506
2,331
0
11,266
L
Cu Chulainn
ReaperRoulette
Cu Chulainn
4,954
492
0
1,522
11,023
8,854
105
4,780
5,718
0
17,066
W
5,842
1,107
878
4,005
15,243
11,062
0
8,846
5,232
13,186
0
W
6,244
1,151
0
999
6,606
2,444
0
3,910
2,436
22,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,192
Gold Earned
23,153
71
Minions Killed
118
0
Camps Cleared
0
476,306
Distance Traveled
546,900
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,856
786
48
5
0
165,231
2
L
Charon
8,169
817
39
4
0
194,788
0
W
Serqet
7,067
707
17
2
0
129,149
2
L
Cu Chulainn
7,128
713
31
3
0
186,881
0
W
Sylvanus
7,684
768
10
1
0
161,930
4
W
Sol
7,441
744
44
4
0
185,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role