Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
DoormanTTV
Horus
Level 104
God Stats
1W - 5L
1,500 SR
Queue Stats
104W - 108L
1,620 Elo+
Party 2
Mercury
Mercury
Uwheel
Mercury
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 23L
1,623 Elo+
Party 2
Bacchus
Bacchus
navonoD1223
Bacchus
Level 105
God Stats
9W - 16L
1,305 SR
Queue Stats
83W - 96L
1,374 Elo+
Party 2
Danzaburou
Danzaburou
sebasml2000
Danzaburou
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,825 Elo+
Solo
Team Averages
Level 78
1,461 SR
1,588 Elo+

VS

Team Averages
Level 82
1,658 SR
1,663 Elo+
Lancelot
Lancelot
Crackbabypower
Lancelot
Level 159
God Stats
28W - 9L
1,895 SR
Queue Stats
66W - 48L
1,869 Elo+
Party 1
Artemis
Artemis
JayoGGInc
Artemis
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
451W - 446L
1,340 Elo+
Solo
Kumbhakarna
Kumbhakarna
LungButtr
Kumbhakarna
Level 126
God Stats
3W - 1L
1,814 SR
Queue Stats
141W - 130L
1,734 Elo+
Party 1
Anubis
Anubis
Sickest__Kills
Anubis
Level 45
God Stats
79W - 56L
1,581 SR
Queue Stats
286W - 274L
1,552 Elo+
Solo
Osiris
Osiris
SurtrSucker69
Osiris
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,821 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 1 / 0
5,362
487
1,228
3,433
741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
9
0 / 3 / 1
5,552
505
8,104
10,183
6,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Uwheel
Mercury
10
1 / 4 / 0
5,094
463
2,432
8,722
3,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
navonoD1223
Bacchus
9
2 / 0 / 1
6,016
547
5,058
6,458
5,757
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
sebasml2000
Danzaburou
10
1 / 3 / 2
6,157
560
3,942
6,464
2,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
7 / 0 / 1
6,679
607
5,680
8,233
4,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
JayoGGInc
Artemis
11
1 / 2 / 2
5,803
528
5,068
5,127
1,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
LungButtr
Kumbhakarna
9
1 / 1 / 3
5,356
487
1,791
8,550
5,256
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 0 / 0
6,215
565
2,825
3,973
1,817
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.

11
1 / 1 / 4
6,195
563
5,567
10,389
7,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
11
11
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
0
0
W
Lancelot
7
0
1
7.5
L
Horus
0
3
1
0.17
W
Artemis
JayoGGInc
Artemis
1
2
2
1
W
Kumbhakarna
LungButtr
Kumbhakarna
1
1
3
2.5
W
1
0
0
1
W
1
1
4
3
L
Mercury
Uwheel
Mercury
1
4
0
0.25
L
Bacchus
navonoD1223
Bacchus
2
0
1
2.5
L
Danzaburou
sebasml2000
Danzaburou
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,764
Damage
20,931
35,260
Taken
36,272
19,007
Mitigated
20,839
7,686
Healing
10,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
1,228
162
0
554
3,433
741
0
1,841
1,592
33,908
0
W
Lancelot
5,680
1,538
0
906
8,233
4,121
64
1,527
6,653
0
53,990
L
Horus
8,104
3,403
55
2,380
10,183
6,941
0
368
9,815
0
40,098
W
Artemis
JayoGGInc
Artemis
5,068
2,133
0
1,542
5,127
1,821
0
1,296
3,819
0
43,708
W
Kumbhakarna
LungButtr
Kumbhakarna
1,791
209
0
1,121
8,550
5,256
0
1,439
6,937
11,841
0
W
2,825
0
0
2,779
3,973
1,817
0
838
3,051
52,492
2,599
W
5,567
2,004
0
3,876
10,389
7,824
0
667
9,010
0
39,413
L
Mercury
Uwheel
Mercury
2,432
1,008
0
615
8,722
3,234
0
764
7,958
0
33,909
L
Bacchus
navonoD1223
Bacchus
5,058
493
0
2,726
6,458
5,757
0
765
5,693
21,615
1,779
L
Danzaburou
sebasml2000
Danzaburou
3,942
1,915
0
1,356
6,464
2,334
0
746
5,718
0
35,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,181
Gold Earned
30,248
279
Minions Killed
344
0
Camps Cleared
0
1,062,869
Distance Traveled
1,125,774
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,362
487
76
7
0
214,546
0
W
Lancelot
6,679
607
98
9
0
267,128
0
L
Horus
5,552
505
63
6
0
207,394
0
W
Artemis
5,803
528
65
6
0
195,267
0
W
Kumbhakarna
5,356
487
9
1
0
234,578
3
W
Anubis
6,215
565
99
9
0
198,564
0
W
Osiris
6,195
563
73
7
0
230,237
0
L
Mercury
5,094
463
53
5
0
243,545
0
L
Bacchus
6,016
547
19
2
0
207,705
2
L
Danzaburou
6,157
560
68
6
0
189,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role