Player Matchup

Chang'e
Chang'e
Silver I
CatchAJanus
Chang'e
Silver I
Level 49
God Stats
2W - 2L
1,674 SR
Queue Stats
23W - 23L
1,604 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
iiMortalChuk
Sun Wukong
Silver II
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,606 MMR
Solo
Ne Zha
Ne Zha
Gold IV
iikoro
Ne Zha
Gold IV
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 65L
1,609 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 91
1,558 SR
1,606 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,741 SR
1,599 MMR
Anhur
Anhur
Gold V
Drat0
Anhur
Gold V
Level 146
God Stats
10W - 7L
1,861 SR
Queue Stats
35W - 30L
1,599 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold V
quito39
Morgan Le Fay
Gold V
Level 129
God Stats
2W - 0L
1,861 SR
Queue Stats
33W - 26L
1,599 MMR
Party 1
Cerberus
Cerberus
Gold V
spartanhalo102
Cerberus
Gold V
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 29L
1,599 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CatchAJanus
Chang'e
17
5 / 6 / 3
12,131
758
15,573
19,449
6,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
iiMortalChuk
Sun Wukong
14
0 / 3 / 3
9,277
580
8,115
21,192
22,795
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
iikoro
Ne Zha
17
5 / 4 / 4
11,880
743
19,021
20,645
13,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AchillesKuzenboThothBacchusAthena

VS

Bans
Maman BrigitteGebScyllaGaneshaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Drat0
Anhur
18
5 / 5 / 7
12,369
773
20,259
18,369
7,003
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Morgan Le Fay
quito39
Morgan Le Fay
18
6 / 2 / 5
12,436
777
18,063
13,137
6,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
17
2 / 4 / 10
11,548
722
12,523
23,067
27,921
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
10
Kills
13
13
Deaths
11
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chang'e
CatchAJanus
Chang'e
5
6
3
1.08
W
Anhur
Drat0
Anhur
5
5
7
1.7
L
Sun Wukong
iiMortalChuk
Sun Wukong
0
3
3
0.5
L
Ne Zha
iikoro
Ne Zha
5
4
4
1.75
W
Morgan Le Fay
quito39
Morgan Le Fay
6
2
5
4.25
W
Cerberus
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,709
Damage
50,845
61,286
Taken
54,573
42,436
Mitigated
40,989
11,924
Healing
15,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
CatchAJanus
Chang'e
15,573
836
2,326
4,597
19,449
6,252
650
9,336
10,087
51,927
0
W
Anhur
Drat0
Anhur
20,259
15,230
0
6,578
18,369
7,003
2,411
5,457
12,181
0
57,579
L
Sun Wukong
iiMortalChuk
Sun Wukong
8,115
1,393
0
1,815
21,192
22,795
279
11,603
9,382
0
22,653
L
Ne Zha
iikoro
Ne Zha
19,021
4,056
0
3,186
20,645
13,389
443
9,031
11,515
438
54,216
W
Morgan Le Fay
quito39
Morgan Le Fay
18,063
1,298
0
1,209
13,137
6,065
21
4,977
8,134
67,191
2,294
W
Cerberus
12,523
1,271
0
7,447
23,067
27,921
97
5,781
17,263
43,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,288
Gold Earned
36,353
155
Minions Killed
253
0
Camps Cleared
0
831,082
Distance Traveled
804,577
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,131
758
74
5
0
268,510
0
W
Anhur
12,369
773
69
4
0
237,628
0
L
Sun Wukong
9,277
580
31
2
0
282,145
0
L
Ne Zha
11,880
743
50
3
0
280,427
0
W
Morgan Le Fay
12,436
777
86
5
0
295,009
0
W
Cerberus
11,548
722
98
6
0
271,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role