Player Matchup

Thanatos
Thanatos
FartSniffer9000
Thanatos
Level 55
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 5L
1,509 Elo+
Party 2
Cupid
Cupid
GeorgeLucas20
Cupid
Level 106
God Stats
1W - 3L
1,772 SR
Queue Stats
53W - 64L
1,599 Elo+
Party 2
Achilles
Achilles
Ioannis123
Achilles
Level 8
God Stats
3W - 4L
1,116 SR
Queue Stats
4W - 9L
1,293 Elo+
Party 2
Bacchus
Bacchus
archmommy
Bacchus
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
31W - 38L
1,462 Elo+
Party 2
Janus
Janus
froop2
Janus
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 68L
1,501 Elo+
Party 2
Team Averages
Level 69
1,478 SR
1,473 Elo+

VS

Team Averages
Level 106
1,475 SR
1,576 Elo+
Loki
Loki
Ecxon_mex
Loki
Level 107
God Stats
26W - 20L
1,567 SR
Queue Stats
233W - 216L
1,570 Elo+
Solo
Yemoja
Yemoja
PopTheScrub
Yemoja
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 10L
1,639 Elo+
Party 1
Kali
Kali
RubyBiscuit
Kali
Level 104
God Stats
4W - 0L
1,500 SR
Queue Stats
108W - 104L
1,502 Elo+
Party 1
Sol
Sol
TheCuteTwink
Sol
Level 128
God Stats
3W - 2L
1,311 SR
Queue Stats
220W - 187L
1,571 Elo+
Party 1
Apollo
Apollo
thedanceparty
Apollo
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
188W - 175L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
6 / 3 / 1
8,877
522
10,220
15,149
7,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
0 / 0 / 2
7,621
448
4,984
8,912
3,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Ioannis123
Achilles
15
2 / 0 / 0
8,777
516
6,720
13,159
15,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
archmommy
Bacchus
11
0 / 2 / 0
7,021
413
2,657
9,969
10,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
froop2
Janus
13
0 / 4 / 3
7,853
462
9,503
9,431
3,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
0 / 3 / 0
8,809
518
7,363
10,607
3,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Yemoja
12
0 / 0 / 4
7,549
444
4,589
7,377
6,036
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
5 / 3 / 1
8,937
526
7,785
19,322
8,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 1 / 4
9,479
558
7,096
9,494
3,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 1 / 3
8,346
491
7,270
7,514
3,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
8
Kills
9
9
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Loki
0
3
0
0
L
Thanatos
6
3
1
2.17
L
0
0
2
1
L
Achilles
Ioannis123
Achilles
2
0
0
2
W
Yemoja
0
0
4
2
W
5
3
1
1.83
W
3
1
4
5
L
Bacchus
archmommy
Bacchus
0
2
0
0
L
Janus
froop2
Janus
0
4
3
0.38
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,084
Damage
34,103
56,620
Taken
54,314
41,358
Mitigated
24,107
18,903
Healing
21,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
7,363
1,603
0
1,240
10,607
3,862
0
263
9,416
0
73,759
L
Thanatos
10,220
2,378
0
10,223
15,149
7,620
0
2,350
12,799
0
81,329
L
4,984
2,893
58
3,357
8,912
3,581
306
1,719
7,193
0
64,611
L
Achilles
Ioannis123
Achilles
6,720
832
0
1,796
13,159
15,916
0
0
13,159
263
61,979
W
Yemoja
4,589
821
1,756
2,162
7,377
6,036
0
2,122
5,193
17,767
1,125
W
7,785
3,526
0
10,671
19,322
8,039
0
3,799
15,235
0
57,803
W
7,096
2,483
0
3,439
9,494
3,035
0
4,472
4,630
79,782
2,466
L
Bacchus
archmommy
Bacchus
2,657
291
0
2,969
9,969
10,673
0
2,357
7,612
22,174
0
L
Janus
froop2
Janus
9,503
814
0
500
9,431
3,568
329
4,922
4,509
57,614
0
W
7,270
4,190
0
2,454
7,514
3,135
623
1,067
6,447
0
75,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,149
Gold Earned
43,120
431
Minions Killed
509
0
Camps Cleared
0
1,563,239
Distance Traveled
1,660,130
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,809
518
120
7
0
325,839
0
L
Thanatos
8,877
522
104
6
0
350,225
0
L
Cupid
7,621
448
115
7
0
293,422
2
L
Achilles
8,777
516
91
5
0
284,550
0
W
Yemoja
7,549
444
19
1
0
312,870
4
W
Kali
8,937
526
94
6
0
371,843
2
W
Sol
9,479
558
148
9
0
339,925
0
L
Bacchus
7,021
413
22
1
0
305,425
0
L
Janus
7,853
462
99
6
0
329,617
0
W
Apollo
8,346
491
128
8
0
309,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role