Player Matchup

Sobek
Sobek
Barbro
Sobek
Level 155
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 9L
1,491 Elo+
Party 1
Osiris
Osiris
Fearforged
Osiris
Level 106
God Stats
1W - 2L
1,268 SR
Queue Stats
19W - 25L
1,463 Elo+
Party 1
Ullr
Ullr
HotCoffeePot
Ullr
Level 68
God Stats
5W - 6L
1,437 SR
Queue Stats
20W - 26L
1,399 Elo+
Party 1
Nemesis
Nemesis
Masun
Nemesis
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 37L
1,449 Elo+
Party 1
Nox
Nox
Populistwoogie
Nox
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 10L
1,414 Elo+
Party 1
Team Averages
Level 117
1,441 SR
1,443 Elo+

VS

Team Averages
Level 123
1,599 SR
1,709 Elo+
Serqet
Serqet
BruhMoment4342
Serqet
Level 105
God Stats
5W - 4L
1,775 SR
Queue Stats
138W - 117L
1,800 Elo+
Party 2
Erlang Shen
Erlang Shen
CCC00211
Erlang Shen
Level 109
God Stats
1W - 3L
1,715 SR
Queue Stats
216W - 197L
1,727 Elo+
Party 2
Sylvanus
Sylvanus
Kmat
Sylvanus
Level 131
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 49L
1,870 Elo+
Party 3
Janus
Janus
TalonMan
Janus
Level 119
God Stats
2W - 2L
1,506 SR
Queue Stats
115W - 105L
1,671 Elo+
Party 2
Anhur
Anhur
williboi
Anhur
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 80L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Barbro
Sobek
15
2 / 0 / 13
9,434
524
9,712
15,917
16,318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Osiris
Fearforged
Osiris
16
6 / 1 / 2
10,834
602
13,455
17,202
16,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 2 / 5
9,237
513
12,029
10,598
4,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
Masun
Nemesis
15
4 / 3 / 5
8,682
482
6,809
17,206
7,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
5 / 0 / 8
9,734
541
7,304
6,579
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 2
8,714
484
7,597
16,710
7,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
CCC00211
Erlang Shen
14
0 / 6 / 2
8,092
450
7,994
21,455
15,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
Kmat
Sylvanus
14
2 / 2 / 2
8,824
490
8,518
15,209
14,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
TalonMan
Janus
14
0 / 3 / 1
8,212
456
6,948
7,642
3,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
williboi
Anhur
15
0 / 5 / 2
9,136
508
6,811
13,446
5,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
20
Kills
6
6
Deaths
20
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sobek
Barbro
Sobek
2
0
13
8.5
L
4
4
2
1.25
L
Erlang Shen
CCC00211
Erlang Shen
0
6
2
0.17
W
Osiris
Fearforged
Osiris
6
1
2
7
W
3
2
5
2.75
L
Sylvanus
Kmat
Sylvanus
2
2
2
1.5
W
Nemesis
Masun
Nemesis
4
3
5
2.17
W
5
0
8
9
L
Janus
TalonMan
Janus
0
3
1
0.17
L
Anhur
williboi
Anhur
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,309
Damage
37,868
67,502
Taken
74,462
48,653
Mitigated
47,960
20,765
Healing
26,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Barbro
Sobek
9,712
1,038
0
5,473
15,917
16,318
0
5,085
10,544
42,806
3,723
L
7,597
1,720
0
7,635
16,710
7,939
0
2,880
13,830
0
66,663
L
Erlang Shen
CCC00211
Erlang Shen
7,994
4,707
0
9,369
21,455
15,949
0
3,506
17,949
0
56,319
W
Osiris
Fearforged
Osiris
13,455
7,200
0
8,238
17,202
16,964
494
3,205
13,704
0
89,237
W
12,029
6,262
0
2,093
10,598
4,681
916
1,612
8,791
0
82,500
L
Sylvanus
Kmat
Sylvanus
8,518
3,060
2,556
3,784
15,209
14,849
62
4,405
10,804
29,097
0
W
Nemesis
Masun
Nemesis
6,809
2,839
0
4,158
17,206
7,867
0
3,710
12,911
0
65,320
W
7,304
283
0
803
6,579
2,823
70
1,978
4,527
68,710
0
L
Janus
TalonMan
Janus
6,948
340
0
938
7,642
3,371
0
2,416
5,226
66,455
3,001
L
Anhur
williboi
Anhur
6,811
3,056
0
2,680
13,446
5,852
133
2,635
10,811
0
79,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,921
Gold Earned
42,978
528
Minions Killed
478
0
Camps Cleared
0
1,852,691
Distance Traveled
1,786,822
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,434
524
46
3
0
394,182
4
L
Serqet
8,714
484
101
6
0
415,656
0
L
Erlang Shen
8,092
450
86
5
0
349,239
0
W
Osiris
10,834
602
124
7
0
342,452
3
W
Ullr
9,237
513
134
7
0
301,356
2
L
Sylvanus
8,824
490
40
2
0
344,807
3
W
Nemesis
8,682
482
94
5
0
432,769
0
W
Nox
9,734
541
130
7
0
381,932
6
L
Janus
8,212
456
121
7
0
360,563
0
L
Anhur
9,136
508
130
7
0
316,557
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role