Player Matchup

Cernunnos
Cernunnos
Biig Gumby
Cernunnos
Level 84
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 39L
1,624 Elo+
Solo
Discordia
Discordia
CrownClownK
Discordia
Level 176
God Stats
5W - 2L
1,258 SR
Queue Stats
175W - 139L
1,405 Elo+
Solo
Da Ji
Da Ji
SparkIIT
Da Ji
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,698 Elo+
Party 2
Cupid
Cupid
solly8517
Cupid
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 87L
1,557 Elo+
Solo
Apollo
Apollo
wolverineALAL97
Apollo
Level 92
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 10L
1,698 Elo+
Party 2
Team Averages
Level 125
1,452 SR
1,596 Elo+

VS

Team Averages
Level 116
1,500 SR
1,470 Elo+
Artio
Artio
ARTtheNinja
Artio
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,469 Elo+
Party 1
Danzaburou
Danzaburou
Dre8004
Danzaburou
Level 116
God Stats
3W - 3L
1,500 SR
Queue Stats
168W - 174L
1,483 Elo+
Solo
Hou Yi
Hou Yi
JimboBiscuit934
Hou Yi
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,385 Elo+
Party 1
He Bo
He Bo
Zharkle
He Bo
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,611 Elo+
Party 1
Maui
Maui
xchaosxrogue
Maui
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Biig Gumby
Cernunnos
16
3 / 1 / 9
9,696
881
6,011
5,804
3,193
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
CrownClownK
Discordia
17
6 / 2 / 11
9,820
893
21,022
6,297
2,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Da Ji
SparkIIT
Da Ji
16
5 / 3 / 10
9,300
845
10,269
9,081
5,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
solly8517
Cupid
17
3 / 1 / 11
9,186
835
8,252
7,820
3,831
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 2 / 14
8,761
796
7,685
9,745
4,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 4
8,044
731
4,326
15,204
17,174
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Dre8004
Danzaburou
12
1 / 4 / 3
7,288
663
5,407
11,070
5,771
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 4 / 5
8,666
788
8,570
12,264
6,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Zharkle
He Bo
14
2 / 4 / 4
7,543
686
5,426
9,737
4,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 2 / 8
8,544
777
4,065
10,740
11,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
33
18
Kills
9
9
Deaths
18
55
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
W
Cernunnos
Biig Gumby
Cernunnos
3
1
9
7.5
W
Discordia
CrownClownK
Discordia
6
2
11
5.75
L
Danzaburou
Dre8004
Danzaburou
1
4
3
0.63
L
3
4
5
1.38
W
Da Ji
SparkIIT
Da Ji
5
3
10
3.33
L
He Bo
Zharkle
He Bo
2
4
4
1
W
Cupid
solly8517
Cupid
3
1
11
8.5
W
1
2
14
4
L
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,239
Damage
27,794
38,747
Taken
59,015
19,973
Mitigated
45,295
16,907
Healing
21,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,326
331
4,263
3,668
15,204
17,174
0
4,135
11,069
7,452
0
W
Cernunnos
Biig Gumby
Cernunnos
6,011
1,888
762
1,465
5,804
3,193
1,551
2,058
3,746
0
21,901
W
Discordia
CrownClownK
Discordia
21,022
765
56
466
6,297
2,736
631
1,816
4,481
36,903
856
L
Danzaburou
Dre8004
Danzaburou
5,407
1,113
1,442
2,310
11,070
5,771
440
4,666
6,404
0
12,586
L
8,570
2,230
2,379
2,628
12,264
6,594
0
5,445
6,819
0
31,165
W
Da Ji
SparkIIT
Da Ji
10,269
1,207
851
1,160
9,081
5,368
1,223
2,736
6,345
0
11,668
L
He Bo
Zharkle
He Bo
5,426
56
1,187
2,060
9,737
4,474
0
2,601
7,136
13,795
116
W
Cupid
solly8517
Cupid
8,252
2,354
6,042
4,726
7,820
3,831
731
3,051
4,769
0
20,976
W
7,685
3,394
144
1,235
9,745
4,845
156
3,780
5,965
0
16,727
L
4,065
583
70
1,354
10,740
11,282
56
3,555
7,185
6,393
553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,763
Gold Earned
40,085
145
Minions Killed
102
0
Camps Cleared
0
1,062,914
Distance Traveled
1,033,607
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,044
731
9
1
0
224,728
0
W
Cernunnos
9,696
881
36
3
0
213,218
0
W
Discordia
9,820
893
25
2
0
197,318
0
L
Danzaburou
7,288
663
17
2
0
210,900
0
L
Hou Yi
8,666
788
40
4
0
183,854
0
W
Da Ji
9,300
845
5
0
0
199,868
0
L
He Bo
7,543
686
23
2
0
205,123
0
W
Cupid
9,186
835
31
3
0
221,912
0
W
Apollo
8,761
796
48
4
0
230,598
0
L
Maui
8,544
777
13
1
0
209,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role