Player Matchup

Ymir
Ymir
MEDICALAIRMAN
Ymir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,176 Elo+
Party 2
Ishtar
Ishtar
MyrmidonSoldier
Ishtar
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 39L
1,084 Elo+
Party 2
Bacchus
Bacchus
culpuh
Bacchus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,394 Elo+
Solo
Loki
Loki
jetblue819
Loki
Level 67
God Stats
1W - 1L
1,719 SR
Queue Stats
105W - 101L
1,606 Elo+
Solo
Yu Huang
Yu Huang
xTopRamen144x
Yu Huang
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,591 Elo+
Solo
Team Averages
Level 74
1,544 SR
1,370 Elo+

VS

Team Averages
Level 88
1,504 SR
1,463 Elo+
Thoth
Thoth
Alucemial
Thoth
Level 79
God Stats
7W - 4L
1,285 SR
Queue Stats
526W - 531L
1,461 Elo+
Solo
He Bo
He Bo
DeluxeQuad
He Bo
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 95L
1,394 Elo+
Party 1
Arachne
Arachne
HighNarwhal
Arachne
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 96L
1,369 Elo+
Party 1
Skadi
Skadi
MrsKillerofPpl
Skadi
Level 88
God Stats
4W - 6L
1,733 SR
Queue Stats
356W - 353L
1,684 Elo+
Solo
Chiron
Chiron
shenraga
Chiron
Level 96
God Stats
3W - 2L
1,500 SR
Queue Stats
84W - 87L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 6
8,009
801
6,043
12,368
12,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 4 / 2
7,267
727
6,777
8,571
3,550
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
culpuh
Bacchus
13
2 / 5 / 3
7,763
776
6,358
14,653
19,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 9 / 6
8,017
802
10,206
12,671
5,161
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
xTopRamen144x
Yu Huang
12
1 / 6 / 6
7,144
714
8,395
10,894
4,570
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Alucemial
Thoth
17
4 / 1 / 19
9,442
944
13,425
8,189
3,547
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
14
5 / 5 / 17
8,681
868
12,812
11,597
4,410
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
HighNarwhal
Arachne
13
4 / 2 / 18
8,434
843
8,023
11,740
11,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
8 / 0 / 15
9,536
954
9,246
4,951
2,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
shenraga
Chiron
15
6 / 3 / 11
8,807
881
10,047
10,027
4,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
107
11
Kills
27
27
Deaths
11
23
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Thoth
Alucemial
Thoth
4
1
19
13.5
W
He Bo
5
5
17
2.7
W
Arachne
HighNarwhal
Arachne
4
2
18
6.5
L
2
3
6
1.67
W
8
0
15
15.5
L
2
4
2
0.75
L
Bacchus
culpuh
Bacchus
2
5
3
0.7
L
4
9
6
0.78
W
Chiron
shenraga
Chiron
6
3
11
3.83
L
Yu Huang
xTopRamen144x
Yu Huang
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,779
Damage
53,553
59,157
Taken
46,504
44,402
Mitigated
25,516
6,837
Healing
16,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Alucemial
Thoth
13,425
579
550
1,373
8,189
3,547
1,860
3,047
5,142
31,942
1,148
W
He Bo
12,812
528
1,440
1,867
11,597
4,410
442
5,098
6,315
17,133
0
W
Arachne
HighNarwhal
Arachne
8,023
4,342
2,099
3,213
11,740
11,293
330
4,876
6,507
0
9,223
L
6,043
326
598
1,358
12,368
12,085
0
5,272
7,096
9,643
1,835
W
9,246
2,948
1,424
716
4,951
2,115
949
2,314
2,598
0
18,861
L
6,777
3,528
168
753
8,571
3,550
0
4,315
4,169
0
20,995
L
Bacchus
culpuh
Bacchus
6,358
503
141
1,412
14,653
19,036
0
4,886
9,506
13,498
0
L
10,206
1,700
496
270
12,671
5,161
0
5,298
7,209
0
18,280
W
Chiron
shenraga
Chiron
10,047
1,618
1,494
2,041
10,027
4,151
1,101
4,241
5,723
0
17,894
L
Yu Huang
xTopRamen144x
Yu Huang
8,395
567
1,128
513
10,894
4,570
0
6,291
4,522
14,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,200
Gold Earned
44,900
109
Minions Killed
104
0
Camps Cleared
0
853,836
Distance Traveled
990,148
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,442
944
37
4
0
193,651
0
W
He Bo
8,681
868
11
1
0
205,680
0
W
Arachne
8,434
843
6
1
0
212,865
0
L
Ymir
8,009
801
15
2
0
163,747
0
W
Skadi
9,536
954
33
3
0
183,585
0
L
Ishtar
7,267
727
43
4
0
174,112
0
L
Bacchus
7,763
776
14
1
0
189,126
0
L
Loki
8,017
802
13
1
0
150,186
0
W
Chiron
8,807
881
17
2
0
194,367
0
L
Yu Huang
7,144
714
24
2
0
176,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role