Player Matchup

Fenrir
Fenrir
Bronze III
ApexJackz
Fenrir
Bronze III
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,500 MMR
Solo
Terra
Terra
Bronze III
LazerDownTTV
Terra
Bronze III
Level 193
God Stats
7W - 12L
1,235 SR
Queue Stats
8W - 13L
1,500 MMR
Solo
Rama
Rama
Bronze III
Qushh
Rama
Bronze III
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 50L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
Saux Hdz
Morgan Le Fay
Bronze III
Level 147
God Stats
7W - 4L
1,500 SR
Queue Stats
24W - 24L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
Wrathbringerr
Tyr
Bronze III
Level 190
God Stats
24W - 20L
1,502 SR
Queue Stats
240W - 204L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 148
1,447 SR
1,500 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 111
1,505 SR
1,500 MMR
Hachiman
Hachiman
Bronze III
DaMon04
Hachiman
Bronze III
Level 127
God Stats
3W - 7L
1,500 SR
Queue Stats
9W - 18L
1,500 MMR
Party 1
Arachne
Arachne
Bronze III
Dakfromboro
Arachne
Bronze III
Level 98
God Stats
5W - 4L
1,735 SR
Queue Stats
53W - 60L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
LookSeeDoo
Sun Wukong
Gold V
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 98L
1,499 MMR
Solo
Ares
Ares
Bronze III
Stwrres
Ares
Bronze III
Level 147
God Stats
1W - 4L
1,500 SR
Queue Stats
9W - 19L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
minngators
Kukulkan
Bronze III
Level 78
God Stats
0W - 2L
1,288 SR
Queue Stats
1W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ApexJackz
Fenrir
12
2 / 0 / 2
6,856
490
7,196
11,163
5,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 0 / 4
6,447
461
3,850
7,609
5,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
Qushh
Rama
15
3 / 0 / 0
9,029
645
6,037
8,232
3,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Saux Hdz
Morgan Le Fay
13
1 / 0 / 1
8,067
576
4,843
5,393
2,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 0 / 0
8,937
638
8,679
14,774
11,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AthenaThorMaman Brigitte

VS

Bans
Cu ChulainnAo KuangDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DaMon04
Hachiman
13
0 / 2 / 0
6,978
498
6,151
7,948
3,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Dakfromboro
Arachne
12
0 / 1 / 0
6,003
429
2,727
14,268
6,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sun Wukong
LookSeeDoo
Sun Wukong
12
0 / 2 / 0
6,580
470
6,885
11,052
8,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
Stwrres
Ares
9
0 / 2 / 0
5,857
418
3,622
10,454
8,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
minngators
Kukulkan
12
0 / 1 / 0
6,951
497
3,167
6,036
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
8
Kills
0
0
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ApexJackz
Fenrir
2
0
2
3
L
Hachiman
DaMon04
Hachiman
0
2
0
0
L
Arachne
Dakfromboro
Arachne
0
1
0
0
W
0
0
4
2
L
Sun Wukong
LookSeeDoo
Sun Wukong
0
2
0
0
W
Rama
Qushh
Rama
3
0
0
3
W
Morgan Le Fay
Saux Hdz
Morgan Le Fay
1
0
1
1.5
L
Ares
Stwrres
Ares
0
2
0
0
W
2
0
0
2
L
Kukulkan
minngators
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,605
Damage
22,552
47,171
Taken
49,758
28,104
Mitigated
30,349
19,477
Healing
16,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ApexJackz
Fenrir
7,196
2,537
0
3,342
11,163
5,270
0
2,669
8,409
0
55,494
L
Hachiman
DaMon04
Hachiman
6,151
3,572
0
2,750
7,948
3,297
0
915
7,033
0
58,307
L
Arachne
Dakfromboro
Arachne
2,727
2,016
0
4,662
14,268
6,609
0
1,307
12,961
0
56,741
W
3,850
723
412
2,108
7,609
5,525
0
2,331
5,278
14,681
0
L
Sun Wukong
LookSeeDoo
Sun Wukong
6,885
1,690
0
3,649
11,052
8,940
0
24
11,028
0
60,465
W
Rama
Qushh
Rama
6,037
4,722
0
3,092
8,232
3,433
267
156
8,076
0
84,543
W
Morgan Le Fay
Saux Hdz
Morgan Le Fay
4,843
634
0
1,811
5,393
2,348
0
1,138
4,255
65,992
0
L
Ares
Stwrres
Ares
3,622
492
0
3,452
10,454
8,867
0
3,242
7,212
23,860
1,774
W
8,679
1,068
0
8,712
14,774
11,528
0
1,023
12,800
81
87,075
L
Kukulkan
minngators
Kukulkan
3,167
687
0
1,492
6,036
2,636
0
3,286
2,750
59,260
736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,336
Gold Earned
32,369
509
Minions Killed
429
0
Camps Cleared
0
1,424,138
Distance Traveled
1,340,383
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,856
490
80
6
0
314,158
0
L
Hachiman
6,978
498
100
7
0
257,504
2
L
Arachne
6,003
429
87
6
0
317,555
0
W
Terra
6,447
461
18
1
0
278,475
4
L
Sun Wukong
6,580
470
100
7
0
245,826
0
W
Rama
9,029
645
151
11
0
258,543
2
W
Morgan Le Fay
8,067
576
134
10
0
280,734
0
L
Ares
5,857
418
36
3
0
277,079
4
W
Tyr
8,937
638
126
9
0
292,228
0
L
Kukulkan
6,951
497
106
8
0
242,419
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role