Player Matchup

Arachne
Arachne
McJAGGERwager19
Arachne
Level 138
God Stats
10W - 3L
1,734 SR
Queue Stats
115W - 93L
1,584 Elo+
Party 3
Merlin
Merlin
PrimeElm4447
Merlin
Level 159
God Stats
7W - 5L
1,500 SR
Queue Stats
233W - 204L
1,584 Elo+
Party 3
Ishtar
Ishtar
Reckless818
Ishtar
Level 160
God Stats
1W - 0L
1,306 SR
Queue Stats
166W - 168L
1,631 Elo+
Party 2
Vulcan
Vulcan
RoundMoss738811
Vulcan
Level 129
God Stats
6W - 0L
1,500 SR
Queue Stats
118W - 97L
1,584 Elo+
Party 3
Xing Tian
Xing Tian
xPOTATO-X-KNIGHT
Xing Tian
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 10L
1,735 Elo+
Party 2
Team Averages
Level 142
1,508 SR
1,624 Elo+

VS

Team Averages
Level 144
1,500 SR
1,513 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
 
Vamana
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
ArconteMX
Nox
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 30L
1,406 Elo+
Party 1
Athena
Athena
Halogizt
Athena
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 15L
1,669 Elo+
Solo
Izanami
Izanami
Robles1822
Izanami
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,486
897
1,414
3,586
1,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Merlin
9
0 / 1 / 0
4,585
917
3,046
3,850
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
10
0 / 0 / 1
4,733
947
1,141
1,626
600
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 0 / 0
4,716
943
2,998
1,886
685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Xing Tian
9
1 / 0 / 0
4,667
933
1,262
3,804
2,517
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
0 / 1 / 0
4,389
878
1,749
2,998
1,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
 
Vamana
9
0 / 0 / 0
4,333
867
4,292
4,102
2,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 0 / 0
4,794
959
2,542
3,672
1,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Athena
Halogizt
Athena
6
0 / 0 / 0
2,504
501
0
0
0
Izanami
Robles1822
Izanami
10
0 / 0 / 0
4,741
948
884
2,949
1,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
1
Kills
1
2
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
1
0
0
L
Vamana
 
Vamana
0
0
0
0
L
1
0
0
1
L
Athena
Halogizt
Athena
0
0
0
0
W
0
1
0
0
W
Merlin
0
1
0
0
W
Ishtar
0
0
1
0.5
L
Izanami
Robles1822
Izanami
0
0
0
0
W
0
0
0
0
W
Xing Tian
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,861
Damage
9,467
14,752
Taken
13,721
6,723
Mitigated
6,419
3,910
Healing
3,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,749
172
0
86
2,998
1,138
0
1,361
1,637
0
12,495
L
Vamana
 
Vamana
4,292
1,340
0
1,773
4,102
2,956
0
2,011
1,927
0
9,875
L
2,542
126
0
500
3,672
1,249
0
2,058
1,510
8,448
0
L
Athena
Halogizt
Athena
0
0
0
0
0
0
0
0
0
0
0
W
1,414
1,086
0
1,972
3,586
1,591
0
478
3,025
0
8,184
W
Merlin
3,046
117
0
515
3,850
1,330
185
943
2,740
12,504
839
W
Ishtar
1,141
587
0
420
1,626
600
0
268
1,320
0
10,135
L
Izanami
Robles1822
Izanami
884
120
0
1,486
2,949
1,076
0
1,290
1,645
0
15,258
W
2,998
2,293
0
262
1,886
685
0
0
1,850
17,124
0
W
Xing Tian
1,262
131
0
741
3,804
2,517
0
853
2,717
2,865
77

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,187
Gold Earned
20,761
125
Minions Killed
102
0
Camps Cleared
0
546,462
Distance Traveled
427,812
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,389
878
15
3
0
115,827
1
L
Vamana
4,333
867
15
3
0
108,998
0
L
Nox
4,794
959
27
5
0
100,249
0
L
Athena
2,504
501
0
0
0
0
0
W
Arachne
4,486
897
25
5
0
121,672
0
W
Merlin
4,585
917
31
6
0
103,377
0
W
Ishtar
4,733
947
35
7
0
104,945
0
L
Izanami
4,741
948
45
9
0
102,738
0
W
Vulcan
4,716
943
33
7
0
109,547
0
W
Xing Tian
4,667
933
1
0
0
106,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role