Player Matchup

Odin
Odin
ChanelHndrxx
Odin
Level 73
God Stats
3W - 6L
1,500 SR
Queue Stats
274W - 305L
1,479 Elo+
Solo
Lancelot
Lancelot
CyberWitch99
Lancelot
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,123 Elo+
Party 1
Mercury
Mercury
V-Endlesss-V
Mercury
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,184 Elo+
Party 1
Xbalanque
Xbalanque
autovan12
Xbalanque
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 44L
1,372 Elo+
Solo
Janus
Janus
bogwatter
Janus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,389 Elo+
Solo
Team Averages
Level 82
1,500 SR
1,309 Elo+

VS

Team Averages
Level 53
1,472 SR
1,479 Elo+
Sobek
Sobek
Fortrin
Sobek
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
309W - 296L
1,561 Elo+
Solo
Loki
Loki
IrksomeMarlin98
Loki
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 105L
1,520 Elo+
Solo
Janus
Janus
Mariokzy
Janus
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
196W - 201L
1,393 Elo+
Solo
Artemis
Artemis
Plurxcy
Artemis
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 73L
1,573 Elo+
Solo
Anubis
Anubis
alaverno
Anubis
Level 67
God Stats
3W - 6L
1,359 SR
Queue Stats
69W - 133L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 5
9,772
698
8,480
19,980
20,565
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
CyberWitch99
Lancelot
17
2 / 5 / 5
9,231
659
6,355
16,447
14,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
V-Endlesss-V
Mercury
13
2 / 9 / 1
8,498
607
3,407
14,601
5,567
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xbalanque
autovan12
Xbalanque
18
3 / 9 / 7
10,853
775
20,998
17,687
7,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
bogwatter
Janus
18
4 / 8 / 5
10,234
731
17,164
14,685
8,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Fortrin
Sobek
19
7 / 3 / 22
12,208
872
9,325
20,323
26,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 3 / 27
10,905
779
11,317
11,388
5,676
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Mariokzy
Janus
20
12 / 2 / 17
12,323
880
21,154
9,448
4,714
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Plurxcy
Artemis
19
6 / 4 / 23
11,708
836
20,039
14,606
7,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
alaverno
Anubis
19
9 / 3 / 18
11,973
855
11,662
10,546
5,311
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
145
14
Kills
38
38
Deaths
15
23
Assists
107
Player
Kills
Deaths
Assists
KDA
L
3
7
5
0.79
L
Lancelot
CyberWitch99
Lancelot
2
5
5
0.9
W
Sobek
Fortrin
Sobek
7
3
22
6
W
4
3
27
5.83
W
Janus
Mariokzy
Janus
12
2
17
10.25
W
Artemis
Plurxcy
Artemis
6
4
23
4.38
L
Mercury
V-Endlesss-V
Mercury
2
9
1
0.28
W
Anubis
alaverno
Anubis
9
3
18
6
L
Xbalanque
autovan12
Xbalanque
3
9
7
0.72
L
Janus
bogwatter
Janus
4
8
5
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,404
Damage
73,497
83,400
Taken
66,311
56,199
Mitigated
48,867
10,365
Healing
25,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,480
876
457
2,688
19,980
20,565
0
11,516
8,464
3,994
11,700
L
Lancelot
CyberWitch99
Lancelot
6,355
653
554
1,043
16,447
14,471
0
8,773
7,674
1,010
14,058
W
Sobek
Fortrin
Sobek
9,325
707
2,552
6,115
20,323
26,069
280
4,122
16,102
12,083
1,491
W
11,317
1,120
2,844
2,611
11,388
5,676
496
2,923
8,425
0
24,055
W
Janus
Mariokzy
Janus
21,154
1,952
576
1,931
9,448
4,714
710
3,332
6,056
46,800
0
W
Artemis
Plurxcy
Artemis
20,039
7,550
2,302
4,714
14,606
7,097
1,908
5,399
9,091
0
32,853
L
Mercury
V-Endlesss-V
Mercury
3,407
1,092
261
1,663
14,601
5,567
0
5,516
9,085
0
10,528
W
Anubis
alaverno
Anubis
11,662
433
704
1,514
10,546
5,311
246
3,293
7,172
22,527
0
L
Xbalanque
autovan12
Xbalanque
20,998
6,253
902
863
17,687
7,518
0
8,641
9,046
0
37,873
L
Janus
bogwatter
Janus
17,164
517
841
1,093
14,685
8,078
0
7,224
7,461
34,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,588
Gold Earned
59,117
128
Minions Killed
158
0
Camps Cleared
0
1,265,393
Distance Traveled
1,399,719
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,772
698
10
1
0
273,420
0
L
Lancelot
9,231
659
10
1
0
297,876
0
W
Sobek
12,208
872
9
1
0
293,110
0
W
Loki
10,905
779
21
2
0
308,574
0
W
Janus
12,323
880
65
5
0
275,063
0
W
Artemis
11,708
836
30
2
0
250,651
0
L
Mercury
8,498
607
9
1
0
243,043
0
W
Anubis
11,973
855
33
2
0
272,321
0
L
Xbalanque
10,853
775
51
4
0
217,312
0
L
Janus
10,234
731
48
3
0
233,742
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role