Player Matchup

Neith
Neith
Argonaut774
Neith
Level 104
God Stats
1W - 4L
1,560 SR
Queue Stats
47W - 41L
1,525 Elo+
Party 1
Guan Yu
Guan Yu
Krzic
Guan Yu
Level 153
God Stats
4W - 1L
1,516 SR
Queue Stats
24W - 24L
1,602 Elo+
Party 1
Ix Chel
Ix Chel
Spidermunkee
Ix Chel
Level 128
God Stats
1W - 0L
1,577 SR
Queue Stats
36W - 21L
1,501 Elo+
Party 1
Team Averages
Level 128
1,551 SR
1,543 Elo+

VS

Team Averages
Level 143
1,682 SR
1,775 Elo+
Sylvanus
Sylvanus
Flacid4ever
Sylvanus
Level 143
God Stats
1W - 1L
1,715 SR
Queue Stats
35W - 14L
1,784 Elo+
Solo
Merlin
Merlin
Kodiαk
Merlin
Level 126
God Stats
2W - 1L
1,831 SR
Queue Stats
12W - 10L
1,946 Elo+
Party 2
Hercules
Hercules
MixedSince96
Hercules
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 7
10,165
726
11,698
11,307
5,361
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Krzic
Guan Yu
16
5 / 0 / 3
10,487
749
10,196
16,258
22,326
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
Spidermunkee
Ix Chel
16
2 / 1 / 6
10,257
733
13,242
13,094
6,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Flacid4ever
Sylvanus
13
0 / 4 / 3
8,534
610
8,652
15,061
12,731
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Kodiαk
Merlin
14
1 / 3 / 1
9,095
650
11,250
10,395
3,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
MixedSince96
Hercules
14
2 / 1 / 1
8,992
642
7,264
18,669
19,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
8
Kills
3
3
Deaths
8
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
L
Sylvanus
Flacid4ever
Sylvanus
0
4
3
0.38
L
Merlin
Kodiαk
Merlin
1
3
1
0.5
W
Guan Yu
Krzic
Guan Yu
5
0
3
6.5
L
Hercules
MixedSince96
Hercules
2
1
1
2.5
W
Ix Chel
Spidermunkee
Ix Chel
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,136
Damage
27,166
40,659
Taken
44,125
34,032
Mitigated
35,745
21,167
Healing
13,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,698
3,380
0
3,196
11,307
5,361
1,632
5,371
5,936
0
52,310
L
Sylvanus
Flacid4ever
Sylvanus
8,652
1,253
3,203
4,501
15,061
12,731
420
6,069
8,947
18,330
2,154
L
Merlin
Kodiαk
Merlin
11,250
368
0
582
10,395
3,769
540
2,629
7,712
48,968
0
W
Guan Yu
Krzic
Guan Yu
10,196
1,104
3,151
5,628
16,258
22,326
103
6,818
9,420
637
28,557
L
Hercules
MixedSince96
Hercules
7,264
1,456
423
5,100
18,669
19,245
591
5,057
13,564
0
21,896
W
Ix Chel
Spidermunkee
Ix Chel
13,242
1,216
3,325
5,867
13,094
6,345
639
6,985
6,109
60,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,909
Gold Earned
26,621
205
Minions Killed
152
0
Camps Cleared
0
844,053
Distance Traveled
735,000
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,165
726
74
5
0
264,199
0
L
Sylvanus
8,534
610
25
2
0
214,355
0
L
Merlin
9,095
650
98
7
0
249,943
2
W
Guan Yu
10,487
749
40
3
0
319,555
0
L
Hercules
8,992
642
29
2
0
270,702
0
W
Ix Chel
10,257
733
91
7
0
260,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role