Player Matchup

Izanami
Izanami
Gold II
Sokhonsim
Izanami
Gold II
Level 78
God Stats
2W - 2L
1,655 SR
Queue Stats
137W - 136L
1,637 MMR
Party 1
Ravana
Ravana
Bronze III
Tasty_Tates
Ravana
Bronze III
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 3
Sobek
Sobek
Bronze III
jaand00
Sobek
Bronze III
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 16L
1,456 MMR
Solo
Tyr
Tyr
Bronze III
lilysmasher
Tyr
Bronze III
Level 95
God Stats
9W - 17L
1,674 SR
Queue Stats
71W - 73L
1,454 MMR
Party 3
Agni
Agni
Gold V
tOKKaa343
Agni
Gold V
Level 80
God Stats
3W - 5L
1,520 SR
Queue Stats
35W - 46L
1,350 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,570 SR
1,479 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,536 SR
1,480 MMR
Mulan
Mulan
Silver I
Chain510soldier
Mulan
Silver I
Level 158
God Stats
44W - 45L
1,484 SR
Queue Stats
167W - 157L
1,515 MMR
Party 2
Fenrir
Fenrir
Silver I
DahomieSteve
Fenrir
Silver I
Level 164
God Stats
8W - 5L
1,708 SR
Queue Stats
104W - 102L
1,468 MMR
Party 2
Geb
Geb
Silver II
Studcity
Geb
Silver II
Level 142
God Stats
17W - 16L
1,285 SR
Queue Stats
290W - 293L
1,458 MMR
Party 4
Aphrodite
Aphrodite
Silver I
sickassjonath
Aphrodite
Silver I
Level 133
God Stats
2W - 8L
1,500 SR
Queue Stats
99W - 116L
1,455 MMR
Solo
Chernobog
Chernobog
Silver I
thecrybabyhero
Chernobog
Silver I
Level 114
God Stats
12W - 4L
1,703 SR
Queue Stats
73W - 71L
1,504 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Sokhonsim
Izanami
17
1 / 1 / 1
9,571
563
5,970
11,752
5,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
14
0 / 4 / 2
7,714
454
4,686
12,365
5,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Sobek
jaand00
Sobek
11
0 / 3 / 2
7,118
419
7,091
18,202
16,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
0 / 2 / 1
8,901
524
7,592
17,601
16,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
16
3 / 2 / 1
9,121
537
11,729
7,383
3,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AnhurMaman BrigitteAchilles

VS

Bans
ArachneAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 3
9,990
588
15,919
16,632
18,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
16
7 / 1 / 4
9,843
579
10,003
16,413
8,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
1 / 1 / 6
8,790
517
8,772
17,042
16,238
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Aphrodite
sickassjonath
Aphrodite
15
1 / 1 / 4
8,771
516
7,432
10,515
5,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
thecrybabyhero
Chernobog
17
0 / 1 / 2
9,990
588
9,085
10,010
4,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
4
Kills
12
12
Deaths
4
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
W
Fenrir
7
1
4
9
L
Izanami
Sokhonsim
Izanami
1
1
1
1.5
W
1
1
6
4
L
Ravana
0
4
2
0.25
L
Sobek
jaand00
Sobek
0
3
2
0.33
L
0
2
1
0.25
W
Aphrodite
sickassjonath
Aphrodite
1
1
4
3
L
Agni
3
2
1
1.75
W
Chernobog
thecrybabyhero
Chernobog
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,068
Damage
51,211
67,303
Taken
70,612
47,621
Mitigated
52,846
19,068
Healing
33,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,919
1,332
0
6,774
16,632
18,594
431
2,264
14,267
3,019
83,903
W
Fenrir
10,003
3,144
0
6,460
16,413
8,334
244
4,045
11,996
0
84,273
L
Izanami
Sokhonsim
Izanami
5,970
4,424
0
1,891
11,752
5,076
867
2,136
9,592
0
95,979
W
8,772
1,398
0
4,623
17,042
16,238
64
5,857
10,864
34,679
0
L
Ravana
4,686
1,247
0
5,191
12,365
5,580
0
3,015
9,171
30
59,872
L
Sobek
jaand00
Sobek
7,091
394
0
4,038
18,202
16,950
0
8,152
9,817
23,800
1,635
L
7,592
394
0
7,448
17,601
16,693
0
1,791
15,792
292
78,254
W
Aphrodite
sickassjonath
Aphrodite
7,432
736
3,619
6,723
10,515
5,002
390
4,711
5,457
54,001
947
L
Agni
11,729
441
0
500
7,383
3,322
0
2,489
4,760
76,213
1,118
W
Chernobog
thecrybabyhero
Chernobog
9,085
5,807
0
4,821
10,010
4,678
0
860
9,150
0
109,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,425
Gold Earned
47,384
559
Minions Killed
552
0
Camps Cleared
0
1,659,891
Distance Traveled
1,684,122
4
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,990
588
125
7
0
314,137
5
W
Fenrir
9,843
579
110
6
0
383,339
4
L
Izanami
9,571
563
159
9
0
314,010
0
W
Geb
8,790
517
38
2
0
358,688
10
L
Ravana
7,714
454
97
6
0
370,502
0
L
Sobek
7,118
419
34
2
0
322,297
4
L
Tyr
8,901
524
132
8
0
334,386
0
W
Aphrodite
8,771
516
119
7
0
321,564
0
L
Agni
9,121
537
137
8
0
318,696
0
W
Chernobog
9,990
588
160
9
0
306,394
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role